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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Cpu.h>
#include <Corrade/Utility/Arguments.h>
#include <Corrade/Utility/Debug.h>
#include "Magnum/GL/AbstractShaderProgram.h"
#include "Magnum/GL/Buffer.h"
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#include "Magnum/GL/BufferTexture.h"
#endif
#include "Magnum/GL/Context.h"
#include "Magnum/GL/CubeMapTexture.h"
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#include "Magnum/GL/CubeMapTextureArray.h"
#endif
#ifndef MAGNUM_TARGET_WEBGL
#include "Magnum/GL/DebugOutput.h"
#endif
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Framebuffer.h"
#include "Magnum/GL/Mesh.h"
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#include "Magnum/GL/MultisampleTexture.h"
#endif
#ifndef MAGNUM_TARGET_GLES
#include "Magnum/GL/RectangleTexture.h"
#endif
#include "Magnum/GL/Renderer.h"
#include "Magnum/GL/Renderbuffer.h"
#include "Magnum/GL/Shader.h"
#include "Magnum/GL/Texture.h"
#ifndef MAGNUM_TARGET_GLES2
#include "Magnum/GL/TextureArray.h"
#include "Magnum/GL/TransformFeedback.h"
#endif
#ifdef MAGNUM_TARGET_EGL
#include "Magnum/Platform/WindowlessEglApplication.h"
#elif defined(CORRADE_TARGET_IOS)
#include "Magnum/Platform/WindowlessIosApplication.h"
#elif defined(CORRADE_TARGET_APPLE)
#include "Magnum/Platform/WindowlessCglApplication.h"
#elif defined(CORRADE_TARGET_UNIX)
#include "Magnum/Platform/WindowlessGlxApplication.h"
#elif defined(CORRADE_TARGET_WINDOWS)
#include "Magnum/Platform/WindowlessWglApplication.h"
#else
#error no windowless application available on this platform
#endif
/* The __EMSCRIPTEN_major__ etc macros used to be passed implicitly, version
3.1.4 moved them to a version header and version 3.1.23 dropped the
backwards compatibility. To work consistently on all versions, including the
header only if the version macros aren't present.
https://github.com/emscripten-core/emscripten/commit/f99af02045357d3d8b12e63793cef36dfde4530a
https://github.com/emscripten-core/emscripten/commit/f76ddc702e4956aeedb658c49790cc352f892e4c */
#if defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(__EMSCRIPTEN_major__)
#include <emscripten/version.h>
#endif
namespace Magnum {
/** @page magnum-gl-info Magnum GL Info
@brief Displays information about Magnum engine OpenGL capabilities
@m_footernavigation
@m_keywords{magnum-gl-info gl-info}
@m_div{m-button m-primary} <a href="https://magnum.graphics/showcase/gl-info/">@m_div{m-big}Live web version @m_enddiv @m_div{m-small} uses WebAssembly & WebGL @m_enddiv </a> @m_enddiv
This utility is built if `MAGNUM_WITH_GL_INFO` is enabled when building Magnum.
To use this utility with CMake, you need to request the `gl-info` component of
the `Magnum` package and use the `Magnum::gl-info` target for example in a
custom command:
@code{.cmake}
find_package(Magnum REQUIRED gl-info)
add_custom_command(OUTPUT ... COMMAND Magnum::gl-info ...)
@endcode
See @ref building, @ref cmake and the @ref GL namespace for more information.
@section magnum-gl-info-usage Usage
@code{.sh}
magnum-gl-info [--magnum-...] [-h|--help] [-s|--short] [--extension-strings]
[--all-extensions] [--limits]
@endcode
Arguments:
- `-h`, `--help` --- display this help message and exit
- `-s`, `--short` --- display just essential info and exit
- `--extension-strings` --- list all extension strings provided by the driver
(implies `--short`)
- `--all-extensions` --- display extensions also for fully supported versions
- `--limits` --- display also limits and implementation-defined values
- `--magnum-...` --- engine-specific options (see
@ref GL-Context-usage-command-line for details)
@subsection magnum-gl-info-usage-emscripten Usage on Emscripten
When installing Magnum, point the `MAGNUM_DEPLOY_PREFIX` CMake variable to your
webserver location. The Magnum Info utility is then available in a `magnum-info/`
subdirectory of given location. You can pass all command-line arguments from
above to it via GET parameters. See the relevant section of the
@ref platforms-html5-environment "Emscripten guide" for more information.
@subsection magnum-gl-info-usage-android Usage on Android
When you have developer-enabled Android device connected or Android emulator
running, you can use ADB to upload the built executable to device temp
directory and run it on the device:
@code{.sh}
adb push build-android-arm64/src/Magnum/Platform/magnum-info /data/local/tmp
adb shell /data/local/tmp/magnum-info
@endcode
You can also use @cb{.sh} adb shell @ce to log directly into the device shell
and continue from there. All @ref magnum-gl-info-usage "command-line" arguments
are supported.
@section magnum-gl-info-example Example output
@code{.shell-session}
+---------------------------------------------------------+
| Information about Magnum engine OpenGL capabilities |
+---------------------------------------------------------+
Used application: Platform::WindowlessGlxApplication
Compilation flags:
CORRADE_BUILD_DEPRECATED
CORRADE_BUILD_MULTITHREADED
CORRADE_TARGET_UNIX
CORRADE_TARGET_X86
CORRADE_TARGET_GCC
CORRADE_TARGET_LIBSTDCXX
MAGNUM_BUILD_DEPRECATED
Compiled CPU features:
Sse2|Sse3|Ssse3|Sse41|Sse42
Detected CPU features:
Sse2|Sse3|Ssse3|Sse41|Sse42|Avx|Popcnt|AvxF16c
Renderer: AMD Radeon R7 M260 Series by ATI Technologies Inc.
OpenGL version: 4.5.13399 Compatibility Profile Context 15.201.1151
Using optional features:
GL_ARB_ES2_compatibility
GL_ARB_direct_state_access
GL_ARB_get_texture_sub_image
GL_ARB_invalidate_subdata
...
Using driver workarounds:
no-forward-compatible-core-context
no-layout-qualifiers-on-old-glsl
Context flags:
Supported GLSL versions:
430 core
430 compatibility
420 core
...
Vendor extension support:
GL_AMD_vertex_shader_layer SUPPORTED
GL_AMD_shader_trinary_minmax SUPPORTED
GL_ARB_robustness -
GL_ARB_robustness_isolation -
...
@endcode
@note This executable is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
*/
class MagnumInfo: public Platform::WindowlessApplication {
public:
explicit MagnumInfo(const Arguments& arguments);
int exec() override { return 0; }
};
using namespace Containers::Literals;
MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication{arguments, NoCreate} {
Utility::Arguments args;
args.addBooleanOption('s', "short").setHelp("short", "display just essential info and exit")
.addBooleanOption("extension-strings").setHelp("extension-strings", "list all extension strings provided by the driver (implies --short)")
.addBooleanOption("all-extensions").setHelp("all-extensions", "display extensions also for fully supported versions")
.addBooleanOption("limits").setHelp("limits", "display also limits and implementation-defined values")
.addSkippedPrefix("magnum", "engine-specific options")
.setGlobalHelp("Displays information about Magnum engine and OpenGL capabilities.");
#ifdef CORRADE_TARGET_IOS
{
static_cast<void>(arguments);
const char* iosArguments[] = { "", "--limits" };
args.parse(2, iosArguments);
}
#else
args.parse(arguments.argc, arguments.argv);
#endif
Debug{} << "";
Debug{} << " +---------------------------------------------------------+";
Debug{} << " | Information about Magnum engine OpenGL capabilities |";
Debug{} << " +---------------------------------------------------------+";
Debug{} << "";
#ifdef MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN
Debug{} << "Used application: Platform::WindowlessEglApplication";
#elif defined(MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN)
Debug{} << "Used application: Platform::WindowlessIosApplication";
#elif defined(MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN)
Debug{} << "Used application: Platform::WindowlessCglApplication";
#elif defined(MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN)
Debug{} << "Used application: Platform::WindowlessGlxApplication";
#elif defined(MAGNUM_WINDOWLESSWGLAPPLICATION_MAIN)
Debug{} << "Used application: Platform::WindowlessWglApplication";
#else
#error no windowless application available on this platform
#endif
Debug{} << "Compilation flags:";
#ifdef CORRADE_BUILD_DEPRECATED
Debug{} << " CORRADE_BUILD_DEPRECATED";
#endif
#ifdef CORRADE_BUILD_STATIC
Debug{} << " CORRADE_BUILD_STATIC";
#endif
#ifdef CORRADE_BUILD_MULTITHREADED
Debug{} << " CORRADE_BUILD_MULTITHREADED";
#endif
#ifdef CORRADE_TARGET_UNIX
Debug{} << " CORRADE_TARGET_UNIX";
#endif
#ifdef CORRADE_TARGET_APPLE
Debug{} << " CORRADE_TARGET_APPLE";
#endif
#ifdef CORRADE_TARGET_IOS
Debug{} << " CORRADE_TARGET_IOS";
#endif
#ifdef CORRADE_TARGET_IOS_SIMULATOR
Debug{} << " CORRADE_TARGET_IOS_SIMULATOR";
#endif
#ifdef CORRADE_TARGET_WINDOWS
Debug{} << " CORRADE_TARGET_WINDOWS";
#endif
#ifdef CORRADE_TARGET_WINDOWS_RT
Debug{} << " CORRADE_TARGET_WINDOWS_RT";
#endif
#ifdef CORRADE_TARGET_EMSCRIPTEN
Debug{} << " CORRADE_TARGET_EMSCRIPTEN (" << Debug::nospace
<< __EMSCRIPTEN_major__ << Debug::nospace << "." << Debug::nospace
<< __EMSCRIPTEN_minor__ << Debug::nospace << "." << Debug::nospace
<< __EMSCRIPTEN_tiny__ << Debug::nospace << ")";
#endif
#ifdef CORRADE_TARGET_ANDROID
Debug{} << " CORRADE_TARGET_ANDROID";
#endif
#ifdef CORRADE_TARGET_X86
Debug{} << " CORRADE_TARGET_X86";
#endif
#ifdef CORRADE_TARGET_ARM
Debug{} << " CORRADE_TARGET_ARM";
#endif
#ifdef CORRADE_TARGET_POWERPC
Debug{} << " CORRADE_TARGET_POWERPC";
#endif
#ifdef CORRADE_TARGET_WASM
Debug{} << " CORRADE_TARGET_WASM";
#endif
#ifdef CORRADE_TARGET_32BIT
Debug{} << " CORRADE_TARGET_32BIT";
#endif
#ifdef CORRADE_TARGET_BIG_ENDIAN
Debug{} << " CORRADE_TARGET_BIG_ENDIAN";
#endif
#ifdef CORRADE_TARGET_GCC
Debug{} << " CORRADE_TARGET_GCC";
#endif
#ifdef CORRADE_TARGET_CLANG
Debug{} << " CORRADE_TARGET_CLANG";
#endif
#ifdef CORRADE_TARGET_APPLE_CLANG
Debug{} << " CORRADE_TARGET_APPLE_CLANG";
#endif
#ifdef CORRADE_TARGET_CLANG_CL
Debug{} << " CORRADE_TARGET_CLANG_CL";
#endif
#ifdef CORRADE_TARGET_MSVC
Debug{} << " CORRADE_TARGET_MSVC";
#endif
#ifdef CORRADE_TARGET_MINGW
Debug{} << " CORRADE_TARGET_MINGW";
#endif
#ifdef CORRADE_TARGET_LIBCXX
Debug{} << " CORRADE_TARGET_LIBCXX";
#endif
#ifdef CORRADE_TARGET_LIBSTDCXX
Debug{} << " CORRADE_TARGET_LIBSTDCXX";
#endif
#ifdef CORRADE_TARGET_DINKUMWARE
Debug{} << " CORRADE_TARGET_DINKUMWARE";
#endif
#ifdef CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
Debug{} << " CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT";
#endif
#ifdef CORRADE_TESTSUITE_TARGET_XCTEST
Debug{} << " CORRADE_TESTSUITE_TARGET_XCTEST";
#endif
#ifdef CORRADE_UTILITY_USE_ANSI_COLORS
Debug{} << " CORRADE_UTILITY_USE_ANSI_COLORS";
#endif
#ifdef MAGNUM_BUILD_DEPRECATED
Debug{} << " MAGNUM_BUILD_DEPRECATED";
#endif
#ifdef MAGNUM_BUILD_STATIC
Debug{} << " MAGNUM_BUILD_STATIC";
#endif
#ifdef MAGNUM_TARGET_GLES
Debug{} << " MAGNUM_TARGET_GLES";
#endif
#ifdef MAGNUM_TARGET_GLES2
Debug{} << " MAGNUM_TARGET_GLES2";
#endif
#ifdef MAGNUM_TARGET_WEBGL
Debug{} << " MAGNUM_TARGET_WEBGL";
#endif
#ifdef MAGNUM_TARGET_EGL
Debug{} << " MAGNUM_TARGET_EGL";
#endif
Debug{} << "Compiled CPU features:";
Debug{} << " " << Debug::packed << Cpu::compiledFeatures();
#ifdef CORRADE_BUILD_CPU_RUNTIME_DISPATCH
Debug{} << "Detected CPU features:";
Debug{} << " " << Debug::packed << Cpu::runtimeFeatures();
#endif
Debug{} << "";
/* Create context here, so the context creation info is displayed at proper
place */
createContext();
GL::Context& c = GL::Context::current();
Debug{} << "";
#ifndef MAGNUM_TARGET_GLES
Debug{} << "Core profile:" << (c.isCoreProfile() ? "yes" : "no");
#endif
#ifndef MAGNUM_TARGET_WEBGL
Debug{} << "Context flags:" << Debug::packed << c.flags();
#endif
Debug{} << "Detected driver:" << Debug::packed << c.detectedDriver();
Debug{} << "Supported GLSL versions:";
Debug{} << " " << ", "_s.joinWithoutEmptyParts(c.shadingLanguageVersionStrings());
if(args.isSet("extension-strings")) {
Debug{} << "Extension strings:";
/* Because printing 500+ extensions on a single line just *isn't*
helpful. For further helpfulness this assumes the driver sorted them
(Mesa does). */
for(Containers::StringView e: c.extensionStrings())
Debug{} << " " << e;
return;
}
if(args.isSet("short")) return;
Debug{} << "";
/* Get first future (not supported) version */
std::vector<GL::Version> versions{
#ifndef MAGNUM_TARGET_GLES
GL::Version::GL300,
GL::Version::GL310,
GL::Version::GL320,
GL::Version::GL330,
GL::Version::GL400,
GL::Version::GL410,
GL::Version::GL420,
GL::Version::GL430,
GL::Version::GL440,
GL::Version::GL450,
GL::Version::GL460,
#else
GL::Version::GLES300,
#ifndef MAGNUM_TARGET_WEBGL
GL::Version::GLES310,
GL::Version::GLES320,
#endif
#endif
GL::Version::None
};
std::size_t future = 0;
if(!args.isSet("all-extensions"))
while(versions[future] != GL::Version::None && c.isVersionSupported(versions[future]))
++future;
constexpr Containers::StringView NewlineAndManySpaces =
/* 123456789_123456789_123456789_123456789_123456789_123456789_ */
"\n "
" "_s;
/* Display supported OpenGL extensions from unsupported versions */
for(std::size_t i = future; i != versions.size(); ++i) {
if(versions[i] != GL::Version::None)
Debug{} << versions[i] << "extension support:";
else Debug{} << "Vendor extension support:";
for(const auto& extension: GL::Extension::extensions(versions[i])) {
Containers::StringView extensionName = extension.string();
Debug d;
d << " " << extensionName << NewlineAndManySpaces.slice(1, 61 - extensionName.size());
if(c.isExtensionSupported(extension))
d << "SUPPORTED";
else if(c.isExtensionDisabled(extension))
d << " removed";
else if(c.isVersionSupported(extension.requiredVersion()))
d << " -";
else
d << " n/a";
}
Debug{} << "";
}
if(!args.isSet("limits")) return;
/* Limits and implementation-defined values */
#define _h(val) Debug{} << "\n " << GL::Extensions::val::string() << Debug::nospace << ":";
#define _l(val) Debug{} << " " << #val << (sizeof(#val) > 64 ? NewlineAndManySpaces.slice(0, 69) : NewlineAndManySpaces.slice(1, 65 - sizeof(#val))) << val;
#define _lvec(val) Debug{} << " " << #val << (sizeof(#val) > 42 ? NewlineAndManySpaces.slice(0, 47) : NewlineAndManySpaces.slice(1, 43 - sizeof(#val))) << val;
Debug{} << "Limits and implementation-defined values:";
_lvec(GL::AbstractFramebuffer::maxViewportSize())
_l(GL::AbstractFramebuffer::maxDrawBuffers())
_l(GL::Framebuffer::maxColorAttachments())
_l(GL::Mesh::maxVertexAttributeStride())
#ifndef MAGNUM_TARGET_GLES2
_l(GL::Mesh::maxElementIndex())
_l(GL::Mesh::maxElementsIndices())
_l(GL::Mesh::maxElementsVertices())
#endif
_lvec(GL::Renderer::lineWidthRange())
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
_l(GL::Renderer::maxClipDistances())
#endif
_l(GL::Renderbuffer::maxSize())
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
_l(GL::Renderbuffer::maxSamples())
#endif
_l(GL::Shader::maxVertexOutputComponents())
_l(GL::Shader::maxFragmentInputComponents())
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Vertex))
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Geometry))
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Compute))
#endif
_l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedTextureImageUnits())
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::Vertex))
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::Geometry))
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::Compute))
#endif
_l(GL::Shader::maxUniformComponents(GL::Shader::Type::Fragment))
_l(GL::AbstractShaderProgram::maxVertexAttributes())
#ifndef MAGNUM_TARGET_GLES2
_l(GL::AbstractTexture::maxLodBias())
#endif
#ifndef MAGNUM_TARGET_GLES
_lvec(GL::Texture1D::maxSize())
#endif
_lvec(GL::Texture2D::maxSize())
#ifndef MAGNUM_TARGET_GLES2
_lvec(GL::Texture3D::maxSize()) /* Checked ES2 version below */
#endif
_lvec(GL::CubeMapTexture::maxSize())
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::blend_func_extended>()) {
_h(ARB::blend_func_extended)
_l(GL::AbstractFramebuffer::maxDualSourceDrawBuffers())
}
#endif
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::cull_distance>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::clip_cull_distance>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::cull_distance)
#else
_h(EXT::clip_cull_distance)
#endif
_l(GL::Renderer::maxCullDistances())
_l(GL::Renderer::maxCombinedClipAndCullDistances())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::compute_shader>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::compute_shader)
#endif
_l(GL::AbstractShaderProgram::maxComputeSharedMemorySize())
_l(GL::AbstractShaderProgram::maxComputeWorkGroupInvocations())
_lvec(GL::AbstractShaderProgram::maxComputeWorkGroupCount())
_lvec(GL::AbstractShaderProgram::maxComputeWorkGroupSize())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::explicit_uniform_location)
#endif
_l(GL::AbstractShaderProgram::maxUniformLocations())
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::map_buffer_alignment>()) {
_h(ARB::map_buffer_alignment)
_l(GL::Buffer::minMapAlignment())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::shader_atomic_counters>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::shader_atomic_counters)
#endif
_l(GL::Buffer::maxAtomicCounterBindings())
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Vertex))
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Geometry))
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Compute))
_l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedAtomicCounterBuffers())
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Vertex))
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Geometry))
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Compute))
_l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedAtomicCounters())
_l(GL::AbstractShaderProgram::maxAtomicCounterBufferSize())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::shader_image_load_store>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::shader_image_load_store)
#endif
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::Vertex))
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::Geometry))
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::Compute))
_l(GL::Shader::maxImageUniforms(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedImageUniforms())
_l(GL::AbstractShaderProgram::maxCombinedShaderOutputResources())
_l(GL::AbstractShaderProgram::maxImageUnits())
#ifndef MAGNUM_TARGET_GLES
_l(GL::AbstractShaderProgram::maxImageSamples())
#endif
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::shader_storage_buffer_object>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::shader_storage_buffer_object)
#endif
_l(GL::Buffer::shaderStorageOffsetAlignment())
_l(GL::Buffer::maxShaderStorageBindings())
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Vertex))
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Geometry))
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Compute))
_l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedShaderStorageBlocks())
/* AbstractShaderProgram::maxCombinedShaderOutputResources() already in shader_image_load_store */
_l(GL::AbstractShaderProgram::maxShaderStorageBlockSize())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_multisample>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::texture_multisample)
#endif
_l(GL::AbstractTexture::maxColorSamples())
_l(GL::AbstractTexture::maxDepthSamples())
_l(GL::AbstractTexture::maxIntegerSamples())
_lvec(GL::MultisampleTexture2D::maxSize())
_lvec(GL::MultisampleTexture2DArray::maxSize())
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_rectangle>()) {
_h(ARB::texture_rectangle)
_lvec(GL::RectangleTexture::maxSize())
}
#endif
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::uniform_buffer_object)
#endif
_l(GL::Buffer::uniformOffsetAlignment())
_l(GL::Buffer::maxUniformBindings())
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Vertex))
#ifndef MAGNUM_TARGET_WEBGL
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Geometry))
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Compute))
#endif
_l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Fragment))
_l(GL::Shader::maxCombinedUniformBlocks())
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Vertex))
#ifndef MAGNUM_TARGET_WEBGL
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::TessellationControl))
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::TessellationEvaluation))
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Geometry))
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Compute))
#endif
_l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Fragment))
_l(GL::AbstractShaderProgram::maxUniformBlockSize())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(EXT::gpu_shader4)
#endif
_l(GL::AbstractShaderProgram::minTexelOffset())
_l(GL::AbstractShaderProgram::maxTexelOffset())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::EXT::texture_array>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(EXT::texture_array)
#endif
#ifndef MAGNUM_TARGET_GLES
_lvec(GL::Texture1DArray::maxSize())
#endif
_lvec(GL::Texture2DArray::maxSize())
}
#endif
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::EXT::transform_feedback>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(EXT::transform_feedback)
#endif
_l(GL::TransformFeedback::maxInterleavedComponents())
_l(GL::TransformFeedback::maxSeparateAttributes())
_l(GL::TransformFeedback::maxSeparateComponents())
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::transform_feedback3>()) {
_h(ARB::transform_feedback3)
_l(GL::TransformFeedback::maxBuffers())
_l(GL::TransformFeedback::maxVertexStreams())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::geometry_shader4)
#else
_h(EXT::geometry_shader)
#endif
_l(GL::AbstractShaderProgram::maxGeometryOutputVertices())
_l(GL::Shader::maxGeometryInputComponents())
_l(GL::Shader::maxGeometryOutputComponents())
_l(GL::Shader::maxGeometryTotalOutputComponents())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::tessellation_shader>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::tessellation_shader>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::tessellation_shader)
#else
_h(EXT::tessellation_shader)
#endif
_l(GL::Shader::maxTessellationControlInputComponents())
_l(GL::Shader::maxTessellationControlOutputComponents())
_l(GL::Shader::maxTessellationControlTotalOutputComponents())
_l(GL::Shader::maxTessellationEvaluationInputComponents())
_l(GL::Shader::maxTessellationEvaluationOutputComponents())
_l(GL::Renderer::maxPatchVertexCount())
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_buffer_object>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::texture_buffer>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::texture_buffer_object)
#else
_h(EXT::texture_buffer)
#endif
_l(GL::BufferTexture::maxSize())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_buffer_range>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::texture_buffer>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::texture_buffer_range)
#else
/* Header added above */
#endif
_l(GL::BufferTexture::offsetAlignment())
}
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_cube_map_array>())
#else
if(c.isExtensionSupported<GL::Extensions::EXT::texture_cube_map_array>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
_h(ARB::texture_cube_map_array)
#else
_h(EXT::texture_cube_map_array)
#endif
_lvec(GL::CubeMapTextureArray::maxSize())
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(c.isExtensionSupported<GL::Extensions::ARB::texture_filter_anisotropic>()) {
_h(ARB::texture_filter_anisotropic)
_l(GL::Sampler::maxMaxAnisotropy())
} else
#endif
if(c.isExtensionSupported<GL::Extensions::EXT::texture_filter_anisotropic>()) {
_h(EXT::texture_filter_anisotropic)
_l(GL::Sampler::maxMaxAnisotropy())
}
#ifndef MAGNUM_TARGET_WEBGL
if(c.isExtensionSupported<GL::Extensions::KHR::debug>()) {
_h(KHR::debug)
_l(GL::AbstractObject::maxLabelLength())
_l(GL::DebugOutput::maxLoggedMessages())
_l(GL::DebugOutput::maxMessageLength())
_l(GL::DebugGroup::maxStackDepth())
}
#endif
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
if(c.isExtensionSupported<GL::Extensions::OES::texture_3D>()) {
_h(OES::texture_3D)
_lvec(GL::Texture3D::maxSize())
}
#endif
#undef _l
#undef _h
}
}
MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::MagnumInfo)