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165 lines
5.4 KiB
165 lines
5.4 KiB
#ifndef Magnum_Shaders_Flat_h |
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#define Magnum_Shaders_Flat_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Shaders::Flat, typedef @ref Magnum::Shaders::Flat2D, @ref Magnum::Shaders::Flat3D |
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*/ |
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#include "Magnum/Color.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/Shaders/Generic.h" |
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#include "Magnum/Shaders/visibility.h" |
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namespace Magnum { namespace Shaders { |
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namespace Implementation { |
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enum class FlatFlag: UnsignedByte { Textured = 1 << 0 }; |
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typedef Containers::EnumSet<FlatFlag, UnsignedByte> FlatFlags; |
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} |
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/** |
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@brief %Flat shader |
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Draws whole mesh with given unshaded color or texture. For colored mesh you |
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need to provide @ref Position attribute in your triangle mesh and call at least |
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@ref setTransformationProjectionMatrix() and @ref setColor(). |
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If you want to use texture instead of color, you need to provide also |
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@ref TextureCoordinates attribute. Pass @ref Flag::Textured to constructor and |
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then at render time don't forget to set also the texture via @ref setTexture(). |
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The texture will be multiplied with the color (which is white by default, thus |
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it doesn't change texture color). |
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For coloring the texture based on intensity you can use the @ref Vector shader. |
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@see @ref Flat2D, @ref Flat3D |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT Flat: public AbstractShaderProgram { |
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public: |
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/** @brief Vertex position */ |
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typedef typename Generic<dimensions>::Position Position; |
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/** |
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* @brief Texture coordinates |
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* |
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* Used only if @ref Flag::Textured is set. |
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*/ |
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typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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enum: Int { |
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/** |
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* Color texture binding unit. Used only if @ref Flag::Textured is |
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* set. |
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* @deprecated use @ref Magnum::Shaders::Flat::setTexture() "setTexture()" instead. |
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*/ |
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TextureLayer = 0 |
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}; |
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#endif |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief Shader flag |
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* |
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* @see @ref Flags, @ref flags() |
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*/ |
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enum class Flag: UnsignedByte { |
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Textured = 1 << 0 /**< The shader uses texture instead of color */ |
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}; |
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/** |
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* @brief Shader flags |
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* |
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* @see @ref flags() |
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*/ |
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typedef Containers::EnumSet<Flag, UnsignedByte> Flags; |
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#else |
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typedef Implementation::FlatFlag Flag; |
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typedef Implementation::FlatFlags Flags; |
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#endif |
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/** |
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* @brief Constructor |
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* @param flags Shader flags |
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*/ |
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explicit Flat(Flags flags = Flags()); |
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/** @brief Shader flags */ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set transformation and projection matrix |
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* @return Reference to self (for method chaining) |
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*/ |
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Flat<dimensions>& setTransformationProjectionMatrix(const typename DimensionTraits<dimensions, Float>::MatrixType& matrix) { |
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setUniform(transformationProjectionMatrixUniform, matrix); |
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return *this; |
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} |
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/** |
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* @brief Set color |
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* @return Reference to self (for method chaining) |
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* |
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* If not set, default value is fully opaque white. Color will be |
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* multiplied with texture if @ref Flag::Textured is set. |
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* @see @ref setTexture() |
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*/ |
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Flat<dimensions>& setColor(const Color4& color); |
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/** |
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* @brief Set texture |
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* @return Reference to self (for method chaining) |
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* |
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* Has effect only if @ref Flag::Textured is set. |
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* @see @ref setColor() |
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*/ |
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Flat<dimensions>& setTexture(Texture2D& texture); |
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private: |
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Int transformationProjectionMatrixUniform, |
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colorUniform; |
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Flags _flags; |
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}; |
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/** @brief 2D flat shader */ |
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typedef Flat<2> Flat2D; |
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/** @brief 3D flat shader */ |
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typedef Flat<3> Flat3D; |
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CORRADE_ENUMSET_OPERATORS(Implementation::FlatFlags) |
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template<UnsignedInt dimensions> inline Flat<dimensions>& Flat<dimensions>::setColor(const Color4& color) { |
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setUniform(colorUniform, color); |
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return *this; |
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} |
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}} |
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#endif
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