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Vladimír Vondruš 67f4a2ff65 Doc++ 12 years ago
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Implementation Android: define GL_ES in GLSL if not defined. 12 years ago
Test Happy new year too. 12 years ago
AbstractVector.cpp Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
AbstractVector.h Follow OpenGL terminology for texture binding units. 12 years ago
AbstractVector2D.vert Happy new year too. 12 years ago
AbstractVector3D.vert Happy new year too. 12 years ago
CMakeLists.txt Shader: more robust extension presence checking. 12 years ago
DistanceFieldVector.cpp Shaders: making use of parallel compilation. 12 years ago
DistanceFieldVector.frag Happy new year too. 12 years ago
DistanceFieldVector.h Shaders: documentation improvements. 12 years ago
Flat.cpp Shaders: making use of parallel compilation. 12 years ago
Flat.frag Happy new year too. 12 years ago
Flat.h Follow OpenGL terminology for texture binding units. 12 years ago
Flat2D.vert Happy new year too. 12 years ago
Flat3D.vert Happy new year too. 12 years ago
FullScreenTriangle.glsl Happy new year too. 12 years ago
Generic.h Shaders: doc++ 12 years ago
MeshVisualizer.cpp Shaders: making use of parallel compilation. 12 years ago
MeshVisualizer.frag Happy new year too. 12 years ago
MeshVisualizer.geom Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
MeshVisualizer.h Shaders: documentation improvements. 12 years ago
MeshVisualizer.vert Shaders: fix MeshVisualizer on ES3. 12 years ago
Phong.cpp Shaders: making use of parallel compilation. 12 years ago
Phong.frag Happy new year too. 12 years ago
Phong.h Doc++ 12 years ago
Phong.vert Happy new year too. 12 years ago
Shaders.h Shaders: documentation improvements. 12 years ago
Vector.cpp Shaders: making use of parallel compilation. 12 years ago
Vector.frag Happy new year too. 12 years ago
Vector.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
VertexColor.cpp Shaders: making use of parallel compilation. 12 years ago
VertexColor.frag Happy new year too. 12 years ago
VertexColor.h Shaders: documentation improvements. 12 years ago
VertexColor2D.vert Happy new year too. 12 years ago
VertexColor3D.vert Happy new year too. 12 years ago
compatibility.glsl Shader: more robust extension presence checking. 12 years ago
generic.glsl Happy new year too. 12 years ago
magnumShadersResourceImport.hpp Happy new year too. 12 years ago
resourceImport.hpp Happy new year too. 12 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Happy new year too. 12 years ago