| .. |
|
Contexts
|
Minor code cleanup.
|
14 years ago |
|
Implementation
|
Mesh rework, part 5: tracking currently bound VAO.
|
14 years ago |
|
Math
|
TypeTraits: Default inheritance type for structs is public.
|
14 years ago |
|
MeshTools
|
Mesh rework, part 4: don't manage index buffer in IndexedMesh.
|
14 years ago |
|
Physics
|
Disable "extern template" for ResourceManager in MinGW GCC.
|
14 years ago |
|
Primitives
|
Workarounds to make Doxygen happy.
|
14 years ago |
|
SceneGraph
|
Don't use extern template where it is not necessary.
|
14 years ago |
|
Shaders
|
Type-checked vertex attributes with type conversion possibility.
|
14 years ago |
|
Test
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
Trade
|
Doc++
|
14 years ago |
|
AbstractImage.cpp
|
Pedantic: using std::size_t instead of size_t from C compat headers.
|
14 years ago |
|
AbstractImage.h
|
Pedantic: using std::size_t instead of size_t from C compat headers.
|
14 years ago |
|
AbstractShaderProgram.cpp
|
Minor code cleanup.
|
14 years ago |
|
AbstractShaderProgram.h
|
Doc++
|
14 years ago |
|
AbstractTexture.cpp
|
Using EXT_direct_state_access in textures.
|
14 years ago |
|
AbstractTexture.h
|
Overloaded AbstractTexture methods in subclasses for better chaining.
|
14 years ago |
|
Buffer.cpp
|
Got rid of default Buffer target.
|
14 years ago |
|
Buffer.h
|
Mesh rework, part 6: don't rebind default VAO after draw call.
|
14 years ago |
|
BufferedImage.cpp
|
Removed set*Data(Target, ...) functions from Buffer.
|
14 years ago |
|
BufferedImage.h
|
Don't use extern template where it is not necessary.
|
14 years ago |
|
BufferedTexture.cpp
|
Using EXT_direct_state_access in textures.
|
14 years ago |
|
BufferedTexture.h
|
Using EXT_direct_state_access in textures.
|
14 years ago |
|
CMakeLists.txt
|
Warn about self-initialization.
|
14 years ago |
|
Color.h
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
Context.cpp
|
Code cleanup, doc++
|
14 years ago |
|
Context.h
|
Private (implementation-only) OpenGL state tracker.
|
14 years ago |
|
CubeMapTexture.h
|
Overloaded AbstractTexture methods in subclasses for better chaining.
|
14 years ago |
|
CubeMapTextureArray.h
|
Overloaded AbstractTexture methods in subclasses for better chaining.
|
14 years ago |
|
DimensionTraits.h
|
Pedantic: using std::size_t instead of size_t from C compat headers.
|
14 years ago |
|
Extensions.h
|
Marking some non-implemented features as "won't be supported".
|
14 years ago |
|
Framebuffer.cpp
|
Using fixed-size 8bit integer for color attachment IDs.
|
14 years ago |
|
Framebuffer.h
|
Refactoring of internal OpenGL object names.
|
14 years ago |
|
Image.cpp
|
Using fixed-size 8bit integer for dimension count.
|
14 years ago |
|
Image.h
|
Don't use constexpr in AbstractImage subclasses.
|
14 years ago |
|
ImageWrapper.h
|
Don't use constexpr in AbstractImage subclasses.
|
14 years ago |
|
IndexedMesh.cpp
|
Mesh rework, part 5: tracking currently bound VAO.
|
14 years ago |
|
IndexedMesh.h
|
Mesh rework, part 4: don't manage index buffer in IndexedMesh.
|
14 years ago |
|
Magnum.h
|
Point*D Vector* subclasses for homogeneous coordinates.
|
14 years ago |
|
Mesh.cpp
|
Type-checked vertex attributes with type conversion possibility.
|
14 years ago |
|
Mesh.h
|
Type-checked vertex attributes with type conversion possibility.
|
14 years ago |
|
Profiler.cpp
|
Initial version of Profiler class.
|
14 years ago |
|
Profiler.h
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
Query.cpp
|
Refactoring of internal OpenGL object names.
|
14 years ago |
|
Query.h
|
Refactoring of internal OpenGL object names.
|
14 years ago |
|
Renderbuffer.cpp
|
More texture and renderbuffer internal formats supported in OpenGL ES 3.0.
|
14 years ago |
|
Renderbuffer.h
|
Workarounds for old GLEW versions (tested on 1.6).
|
14 years ago |
|
ResourceManager.h
|
Ability to easily get pointer to data from Resource.
|
14 years ago |
|
Shader.cpp
|
Better ability to create portable shaders.
|
14 years ago |
|
Shader.h
|
Better ability to create portable shaders.
|
14 years ago |
|
SizeTraits.cpp
|
Happy New Year.
|
15 years ago |
|
SizeTraits.h
|
Added some @todos.
|
14 years ago |
|
Swizzle.h
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
Texture.h
|
Overloaded AbstractTexture methods in subclasses for better chaining.
|
14 years ago |
|
Timeline.cpp
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
Timeline.h
|
Timeline class.
|
14 years ago |
|
TypeTraits.cpp
|
Using fixed-size integer types also everywhere else.
|
14 years ago |
|
TypeTraits.h
|
TypeTraits: Default inheritance type for structs is public.
|
14 years ago |
|
magnumConfigure.h.cmake
|
Fixed linking errors when only OpenGL ES 2 is available.
|
14 years ago |
|
magnumVisibility.h
|
Renamed visibility configuration headers to resemble library names.
|
14 years ago |