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Audio
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Math: put angle literals into dedicated Literals namespace.
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10 years ago |
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DebugTools
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DebugTools: fixed compilation on GLES2.
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10 years ago |
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Implementation
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Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
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10 years ago |
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Math
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Math: ability to save and restore Deg and Rad from configuration.
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10 years ago |
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MeshTools
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Modern CMake usage: reworked to use target-specific properties.
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10 years ago |
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Platform
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Platform: make text input actually working on Emscripten.
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10 years ago |
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Primitives
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Modern CMake usage: reworked to use target-specific properties.
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10 years ago |
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SceneGraph
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Modern CMake usage: reworked to use target-specific properties.
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10 years ago |
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Shaders
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Modern CMake usage: reworked to use target-specific properties.
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10 years ago |
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Shapes
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Modern CMake usage: reworked to use target-specific properties.
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10 years ago |
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Test
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Oh, so it weren't NVidia drivers' fault after all.
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10 years ago |
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Text
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Text: introduce font ascent and descent.
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10 years ago |
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TextureTools
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DebugTools, TextureTools: no pixel_center_integer in GLSL ES.
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10 years ago |
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Trade
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Disallow calling data() on rvalue Image and Trade::ImageData.
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10 years ago |
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AbstractFramebuffer.cpp
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Don't use EXT_DSA function in ARB_DSA path.
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10 years ago |
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AbstractFramebuffer.h
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Hell, this project is big.
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10 years ago |
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AbstractObject.cpp
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Hell, this project is big.
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10 years ago |
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AbstractObject.h
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Hell, this project is big.
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10 years ago |
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AbstractQuery.cpp
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Hell, this project is big.
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10 years ago |
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AbstractQuery.h
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Hell, this project is big.
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10 years ago |
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AbstractResourceLoader.h
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Hell, this project is big.
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10 years ago |
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AbstractShaderProgram.cpp
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Hell, this project is big.
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10 years ago |
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AbstractShaderProgram.h
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Hell, this project is big.
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10 years ago |
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AbstractTexture.cpp
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Fix building on GLES2/WebGL.
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10 years ago |
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AbstractTexture.h
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Hell, this project is big.
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10 years ago |
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Array.h
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Hell, this project is big.
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10 years ago |
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Attribute.cpp
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Hell, this project is big.
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10 years ago |
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Attribute.h
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Hell, this project is big.
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10 years ago |
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Buffer.cpp
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Hell, this project is big.
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10 years ago |
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Buffer.h
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DebugTools: utility to get buffer data on OpenGL ES.
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10 years ago |
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BufferImage.cpp
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Hell, this project is big.
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10 years ago |
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BufferImage.h
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Hell, this project is big.
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10 years ago |
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BufferTexture.cpp
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Hell, this project is big.
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10 years ago |
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BufferTexture.h
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Hell, this project is big.
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10 years ago |
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BufferTextureFormat.h
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Hell, this project is big.
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10 years ago |
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CMakeLists.txt
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Work around Xcode project limitations in more cases.
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10 years ago |
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Color.h
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Hell, this project is big.
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10 years ago |
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ColorFormat.h
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Hell, this project is big.
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10 years ago |
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Context.cpp
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Recognize OES_fbo_render_mipmap ES2 and WebGL 1 extension.
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10 years ago |
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Context.h
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Implemented KHR_no_error.
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10 years ago |
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CubeMapTexture.cpp
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Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
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10 years ago |
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CubeMapTexture.h
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Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
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10 years ago |
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CubeMapTextureArray.cpp
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Hell, this project is big.
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10 years ago |
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CubeMapTextureArray.h
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Hell, this project is big.
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10 years ago |
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DebugMessage.h
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Hell, this project is big.
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10 years ago |
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DebugOutput.cpp
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Hell, this project is big.
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10 years ago |
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DebugOutput.h
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Hell, this project is big.
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10 years ago |
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DefaultFramebuffer.cpp
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Hell, this project is big.
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10 years ago |
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DefaultFramebuffer.h
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Hell, this project is big.
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10 years ago |
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DimensionTraits.h
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Hell, this project is big.
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10 years ago |
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Extensions.h
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Recognize OES_fbo_render_mipmap ES2 and WebGL 1 extension.
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10 years ago |
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Framebuffer.cpp
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Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
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10 years ago |
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Framebuffer.h
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Recognize OES_fbo_render_mipmap ES2 and WebGL 1 extension.
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10 years ago |
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Image.cpp
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Hell, this project is big.
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10 years ago |
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Image.h
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Disallow calling data() on rvalue Image and Trade::ImageData.
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10 years ago |
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ImageFormat.h
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Hell, this project is big.
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10 years ago |
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ImageReference.h
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Hell, this project is big.
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10 years ago |
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ImageView.h
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Hell, this project is big.
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10 years ago |
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Magnum.h
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Fix build on ES.
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10 years ago |
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Mesh.cpp
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Hell, this project is big.
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10 years ago |
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Mesh.h
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Hell, this project is big.
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10 years ago |
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MeshView.cpp
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Hell, this project is big.
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10 years ago |
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MeshView.h
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Hell, this project is big.
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10 years ago |
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MultisampleTexture.cpp
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Hell, this project is big.
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10 years ago |
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MultisampleTexture.h
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Hell, this project is big.
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10 years ago |
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OpenGL.cpp
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Hell, this project is big.
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10 years ago |
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OpenGL.h
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Hell, this project is big.
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10 years ago |
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PixelFormat.cpp
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Hell, this project is big.
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10 years ago |
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PixelFormat.h
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Clarify that it is possible to read UnsignedInt from framebuffer in ES3.
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10 years ago |
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PixelStorage.cpp
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Hell, this project is big.
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10 years ago |
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PixelStorage.h
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Hell, this project is big.
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10 years ago |
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PrimitiveQuery.h
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Hell, this project is big.
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10 years ago |
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Query.h
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Hell, this project is big.
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10 years ago |
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RectangleTexture.cpp
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Hell, this project is big.
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10 years ago |
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RectangleTexture.h
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Hell, this project is big.
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10 years ago |
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Renderbuffer.cpp
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Hell, this project is big.
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10 years ago |
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Renderbuffer.h
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Hell, this project is big.
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10 years ago |
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RenderbufferFormat.h
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Hell, this project is big.
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10 years ago |
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Renderer.cpp
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Use hex color literal for describing clear color value.
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10 years ago |
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Renderer.h
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Hell, this project is big.
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10 years ago |
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Resource.cpp
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Hell, this project is big.
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10 years ago |
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Resource.h
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Hell, this project is big.
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10 years ago |
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ResourceManager.h
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Hell, this project is big.
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10 years ago |
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ResourceManager.hpp
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Hell, this project is big.
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10 years ago |
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SampleQuery.h
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Hell, this project is big.
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10 years ago |
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Sampler.cpp
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Hell, this project is big.
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10 years ago |
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Sampler.h
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Hell, this project is big.
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10 years ago |
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Shader.cpp
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Make the ES versions first-class on desktop OpenGL.
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10 years ago |
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Shader.h
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Hell, this project is big.
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10 years ago |
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Tags.h
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Hell, this project is big.
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10 years ago |
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Texture.cpp
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Hell, this project is big.
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10 years ago |
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Texture.h
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Hell, this project is big.
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10 years ago |
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TextureArray.cpp
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Hell, this project is big.
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10 years ago |
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TextureArray.h
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Hell, this project is big.
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10 years ago |
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TextureFormat.h
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Hell, this project is big.
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10 years ago |
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TimeQuery.h
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Hell, this project is big.
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10 years ago |
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Timeline.cpp
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Hell, this project is big.
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10 years ago |
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Timeline.h
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Hell, this project is big.
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10 years ago |
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TransformFeedback.cpp
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Hell, this project is big.
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10 years ago |
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TransformFeedback.h
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Hell, this project is big.
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10 years ago |
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Types.h
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Hell, this project is big.
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10 years ago |
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Version.cpp
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Make the ES versions first-class on desktop OpenGL.
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10 years ago |
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Version.h
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Fix annoying unused variable warning on ES.
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10 years ago |
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configure.h.cmake
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Added TARGET_HEADLESS option.
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10 years ago |
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visibility.h
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Hell, this project is big.
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10 years ago |