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Vladimír Vondruš eeba2ac848 Platform: proper NoCreate constructors for windowed classes. 9 years ago
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Audio Adapted plugin constructor signatures to Corrade::PluginManager updates. 9 years ago
DebugTools DebugTools: base ObjectRenderer on Primitives::axis*D(). 9 years ago
Implementation Added TransformFeedback::maxVertexStreams() limit query. 10 years ago
Math Math: component-wise comparison for RectangularMatrix. 9 years ago
MeshTools Don't use deprecated Corrade functionality. 9 years ago
Platform Platform: proper NoCreate constructors for windowed classes. 9 years ago
Primitives Primitives: new axis2D() and axis3D() primitive. 9 years ago
SceneGraph SceneGraph: fix deprecation warning message. 9 years ago
Shaders Shaders: ability to use RGBA colors with VertexColor shader. 9 years ago
Shapes Print value of invalid enums in debug output, test those cases. 10 years ago
Test NoInit constructor for AbstractShaderProgram. 9 years ago
Text Don't use deprecated Corrade functionality. 9 years ago
TextureTools Make Linux/Windows code for windowless apps on ES more consistent. 10 years ago
Trade Trade: support for vertex colors in MeshData. 9 years ago
AbstractFramebuffer.cpp Exclude unreachable code from code coverage. 10 years ago
AbstractFramebuffer.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
AbstractObject.cpp Exclude unreachable code from code coverage. 10 years ago
AbstractObject.h Hell, this project is big. 10 years ago
AbstractQuery.cpp Exclude unreachable code from code coverage. 10 years ago
AbstractQuery.h Support for indexed primitive queries. 10 years ago
AbstractResourceLoader.h Hell, this project is big. 10 years ago
AbstractShaderProgram.cpp NoInit constructor for AbstractShaderProgram. 9 years ago
AbstractShaderProgram.h NoInit constructor for AbstractShaderProgram. 9 years ago
AbstractTexture.cpp Fix compilation on GCC 6.3. 9 years ago
AbstractTexture.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
Array.h Hell, this project is big. 10 years ago
Attribute.cpp Exclude unreachable code from code coverage. 10 years ago
Attribute.h Fix Attribute documentation to reflect actual enum values. 10 years ago
Buffer.cpp Fix deprecation warnings and add more deprecation attributes. 10 years ago
Buffer.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
BufferImage.cpp Added NoCreate {Compressed,}BufferImage constructors. 9 years ago
BufferImage.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
BufferTexture.cpp Hell, this project is big. 10 years ago
BufferTexture.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
BufferTextureFormat.h Hell, this project is big. 10 years ago
CMakeLists.txt Made Test/AbstractOpenGLTester.h a public and documented API. 9 years ago
Color.h Hell, this project is big. 10 years ago
ColorFormat.h Hell, this project is big. 10 years ago
Context.cpp Support for AMD_transform_feedback3_lines_triangles. 10 years ago
Context.h Ability to control the amount of console output in engine initialization. 10 years ago
CubeMapTexture.cpp Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
CubeMapTexture.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
CubeMapTextureArray.cpp Hell, this project is big. 10 years ago
CubeMapTextureArray.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
DebugMessage.h Hell, this project is big. 10 years ago
DebugOutput.cpp Fix deprecation warnings and add more deprecation attributes. 10 years ago
DebugOutput.h Fix deprecation warnings and add more deprecation attributes. 10 years ago
DefaultFramebuffer.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
DefaultFramebuffer.h Hell, this project is big. 10 years ago
DimensionTraits.h Don't restrict Double usage on OpenGL ES. 10 years ago
Extensions.h Support for AMD_transform_feedback3_lines_triangles. 10 years ago
Framebuffer.cpp Exclude unreachable code from code coverage. 10 years ago
Framebuffer.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Image.cpp Trade: make most constructors and assignments noexcept. 10 years ago
Image.h Avoid unwanted decay to deprecated functions in Image constructors. 10 years ago
ImageFormat.h Hell, this project is big. 10 years ago
ImageReference.h Hell, this project is big. 10 years ago
ImageView.h Add even more special case workarounds to deprecated build of ImageView. 10 years ago
Magnum.h Don't define Texture3D on WebGL 1.0. 9 years ago
Mesh.cpp Implemented Mesh::draw(..., TransformFeedback&). 10 years ago
Mesh.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
MeshView.cpp Implemented Mesh::draw(..., TransformFeedback&). 10 years ago
MeshView.h Doc++ 10 years ago
MultisampleTexture.cpp Hell, this project is big. 10 years ago
MultisampleTexture.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
OpenGL.cpp Hell, this project is big. 10 years ago
OpenGL.h Implemented support for desktop GLES on Windows. 10 years ago
OpenGLTester.cpp Added GPU time benchmarking to OpenGLTester. 9 years ago
OpenGLTester.h Added GPU time benchmarking to OpenGLTester. 9 years ago
PixelFormat.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
PixelFormat.h Math: new Half literal class. 9 years ago
PixelStorage.cpp Equality comparison operators for PixelStorage. 9 years ago
PixelStorage.h Fix misleading documentation of PixelStorage::dataProperties(). 9 years ago
PrimitiveQuery.cpp Support for indexed primitive queries. 10 years ago
PrimitiveQuery.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Query.h Hell, this project is big. 10 years ago
RectangleTexture.cpp Hell, this project is big. 10 years ago
RectangleTexture.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Renderbuffer.cpp Exclude unreachable code from code coverage. 10 years ago
Renderbuffer.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
RenderbufferFormat.h Hell, this project is big. 10 years ago
Renderer.cpp Exclude unreachable code from code coverage. 10 years ago
Renderer.h Clarify docs of Renderer::Feature::FramebufferSRGB. 9 years ago
Resource.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Resource.h Hell, this project is big. 10 years ago
ResourceManager.h Hell, this project is big. 10 years ago
ResourceManager.hpp Forgotten include guards. 10 years ago
SampleQuery.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Sampler.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Sampler.h Hell, this project is big. 10 years ago
Shader.cpp Final attempt to fix shaders w/o version directive. 10 years ago
Shader.h Final attempt to fix shaders w/o version directive. 10 years ago
Tags.h Hell, this project is big. 10 years ago
Texture.cpp Hell, this project is big. 10 years ago
Texture.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
TextureArray.cpp Hell, this project is big. 10 years ago
TextureArray.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
TextureFormat.h Math: new Half literal class. 9 years ago
TimeQuery.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Timeline.cpp Don't use deprecated Corrade functionality. 10 years ago
Timeline.h Hell, this project is big. 10 years ago
TransformFeedback.cpp Added TransformFeedback::maxVertexStreams() limit query. 10 years ago
TransformFeedback.h Clarify and verify that NoCreate constructors don't need GL context. 9 years ago
Types.h Don't restrict Double usage on OpenGL ES. 10 years ago
Version.cpp Exclude debug operators from code coverage. 10 years ago
Version.h Fix annoying unused variable warning on ES. 10 years ago
configure.h.cmake Forgotten include guards. 10 years ago
visibility.h Hell, this project is big. 10 years ago