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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/DebugStl.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderer.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/MeshTools/Transform.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/UVSphere.h"
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#include "Magnum/Shaders/Phong.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/MeshData3D.h"
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#include "Magnum/Trade/ImageData.h"
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#include "configure.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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struct PhongGLTest: GL::OpenGLTester {
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explicit PhongGLTest();
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void construct();
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void constructMove();
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void bindTextures();
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void bindTexturesNotEnabled();
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void setAlphaMask();
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void setAlphaMaskNotEnabled();
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void setWrongLightCount();
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void setWrongLightId();
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void renderSetup();
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void renderTeardown();
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void renderDefaults();
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void renderColored();
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void renderSinglePixelTextured();
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void renderTextured();
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void renderTexturedNormal();
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void renderShininess();
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void renderAlphaSetup();
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void renderAlphaTeardown();
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void renderAlpha();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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GL::Renderbuffer _color{NoCreate};
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GL::Framebuffer _framebuffer{NoCreate};
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};
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constexpr struct {
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const char* name;
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Phong::Flags flags;
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UnsignedInt lightCount;
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} ConstructData[]{
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{"", {}, 1},
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{"ambient texture", Phong::Flag::AmbientTexture, 1},
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{"diffuse texture", Phong::Flag::DiffuseTexture, 1},
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{"specular texture", Phong::Flag::SpecularTexture, 1},
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{"normal texture", Phong::Flag::NormalTexture, 1},
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{"ambient + diffuse texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 1},
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{"ambient + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::SpecularTexture, 1},
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{"diffuse + specular texture", Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1},
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{"ambient + diffuse + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1},
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{"ambient + diffuse + specular + normal texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture|Phong::Flag::NormalTexture, 1},
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{"alpha mask", Phong::Flag::AlphaMask, 1},
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{"alpha mask + diffuse texture", Phong::Flag::AlphaMask|Phong::Flag::DiffuseTexture, 1},
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{"five lights", {}, 5}
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};
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using namespace Math::Literals;
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const struct {
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const char* name;
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Deg rotation;
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Color4 lightColor1, lightColor2;
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Float lightPosition1, lightPosition2;
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} RenderColoredData[]{
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{"", {}, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f},
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{"flip lights", {}, 0x669933_rgbf, 0x993366_rgbf, 3.0f, -3.0f},
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{"rotated", 45.0_degf, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f}
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};
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constexpr struct {
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const char* name;
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bool multiBind;
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} RenderSinglePixelTexturedData[]{
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{"", false},
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{"multi bind", true}
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};
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constexpr struct {
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const char* name;
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const char* expected;
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Phong::Flags flags;
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} RenderTexturedData[]{
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{"all", "textured.tga", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture},
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{"ambient", "textured-ambient.tga", Phong::Flag::AmbientTexture},
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{"diffuse", "textured-diffuse.tga", Phong::Flag::DiffuseTexture},
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{"specular", "textured-specular.tga", Phong::Flag::SpecularTexture}
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};
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/* MSVC 2015 doesn't like constexpr here due to the angles */
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const struct {
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const char* name;
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Deg rotation;
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} RenderTexturedNormalData[]{
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{"", {}},
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{"rotated 90°", 90.0_degf},
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{"rotated -90°", -90.0_degf}
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};
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const struct {
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const char* name;
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const char* expected;
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Float shininess;
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Color4 specular;
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} RenderShininessData[] {
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{"80", "shininess80.tga", 80.0f, 0xffffff_rgbf},
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{"10", "shininess10.tga", 10.0f, 0xffffff_rgbf},
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{"0", "shininess0.tga", 0.0f, 0xffffff_rgbf},
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{"0.001", "shininess0.tga", 0.001f, 0xffffff_rgbf},
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{"black specular", "shininess-black-specular.tga", 80.0f, 0x000000_rgbf}
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};
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const struct {
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const char* name;
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const char* expected;
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bool blending;
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Phong::Flags flags;
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Float threshold;
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const char* ambientTexture;
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const char* diffuseTexture;
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Color4 ambientColor;
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Color4 diffuseColor;
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} RenderAlphaData[] {
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/* All those deliberately have a non-white diffuse in order to match the
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expected data from textured() */
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{"none, separate", "PhongTestFiles/textured-diffuse.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f,
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"alpha-texture.tga", "diffuse-texture.tga",
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0xffffffff_rgbaf, 0x9999ff00_rgbaf},
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{"none, combined", "PhongTestFiles/textured-diffuse.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f,
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga",
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0x000000ff_rgbaf, 0x9999ff00_rgbaf},
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{"blending, separate", "PhongTestFiles/textured-diffuse-alpha.tga", true,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f,
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"alpha-texture.tga", "diffuse-texture.tga",
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0xffffffff_rgbaf, 0x9999ff00_rgbaf},
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{"blending, combined", "PhongTestFiles/textured-diffuse-alpha.tga", true,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f,
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga",
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0x000000ff_rgbaf, 0x9999ff00_rgbaf},
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{"masking 0.0, separate", "PhongTestFiles/textured-diffuse.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.0f,
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"alpha-texture.tga", "diffuse-texture.tga",
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0xffffffff_rgbaf, 0x9999ff00_rgbaf},
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{"masking 0.5, separate", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f,
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"alpha-texture.tga", "diffuse-texture.tga",
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0xffffffff_rgbaf, 0x9999ff00_rgbaf},
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{"masking 0.5, combined", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f,
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga",
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0x000000ff_rgbaf, 0x9999ff00_rgbaf},
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{"masking 1.0, separate", "TestFiles/alpha-mask1.0.tga", false,
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 1.0f,
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"alpha-texture.tga", "diffuse-texture.tga",
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}
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};
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PhongGLTest::PhongGLTest() {
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addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData));
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addTests({&PhongGLTest::constructMove,
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&PhongGLTest::bindTextures,
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&PhongGLTest::bindTexturesNotEnabled,
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&PhongGLTest::setAlphaMask,
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&PhongGLTest::setAlphaMaskNotEnabled,
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&PhongGLTest::setWrongLightCount,
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&PhongGLTest::setWrongLightId});
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addTests({&PhongGLTest::renderDefaults},
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderColored},
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Containers::arraySize(RenderColoredData),
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderSinglePixelTextured},
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Containers::arraySize(RenderSinglePixelTexturedData),
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderTextured},
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Containers::arraySize(RenderTexturedData),
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderTexturedNormal},
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Containers::arraySize(RenderTexturedNormalData),
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderShininess},
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Containers::arraySize(RenderShininessData),
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&PhongGLTest::renderSetup,
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&PhongGLTest::renderTeardown);
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addInstancedTests({&PhongGLTest::renderAlpha},
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Containers::arraySize(RenderAlphaData),
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&PhongGLTest::renderAlphaSetup,
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&PhongGLTest::renderAlphaTeardown);
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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}
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void PhongGLTest::construct() {
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auto&& data = ConstructData[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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Phong shader{data.flags, data.lightCount};
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CORRADE_COMPARE(shader.flags(), data.flags);
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CORRADE_COMPARE(shader.lightCount(), data.lightCount);
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.id());
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CORRADE_VERIFY(shader.validate().first);
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}
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}
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void PhongGLTest::constructMove() {
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Phong a{Phong::Flag::AlphaMask, 3};
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const GLuint id = a.id();
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CORRADE_VERIFY(id);
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MAGNUM_VERIFY_NO_GL_ERROR();
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Phong b{std::move(a)};
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.flags(), Phong::Flag::AlphaMask);
|
|
|
|
|
CORRADE_COMPARE(b.lightCount(), 3);
|
|
|
|
|
CORRADE_VERIFY(!a.id());
|
|
|
|
|
|
|
|
|
|
Phong c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.flags(), Phong::Flag::AlphaMask);
|
|
|
|
|
CORRADE_COMPARE(c.lightCount(), 3);
|
|
|
|
|
CORRADE_VERIFY(!b.id());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::bindTextures() {
|
|
|
|
|
char data[4];
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
texture
|
|
|
|
|
.setMinificationFilter(SamplerFilter::Linear, SamplerMipmap::Linear)
|
|
|
|
|
.setMagnificationFilter(SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setImage(0, GL::TextureFormat::RGBA, ImageView2D{PixelFormat::RGBA8Unorm, {1, 1}, data});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Test just that no assertion is fired */
|
|
|
|
|
Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture|Phong::Flag::NormalTexture};
|
|
|
|
|
shader.bindAmbientTexture(texture)
|
|
|
|
|
.bindDiffuseTexture(texture)
|
|
|
|
|
.bindSpecularTexture(texture)
|
|
|
|
|
.bindNormalTexture(texture)
|
|
|
|
|
.bindTextures(&texture, &texture, &texture, &texture);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::bindTexturesNotEnabled() {
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Phong shader;
|
|
|
|
|
shader.bindAmbientTexture(texture)
|
|
|
|
|
.bindDiffuseTexture(texture)
|
|
|
|
|
.bindSpecularTexture(texture)
|
|
|
|
|
.bindNormalTexture(texture)
|
|
|
|
|
.bindTextures(&texture, &texture, &texture, &texture);
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::Phong::bindAmbientTexture(): the shader was not created with ambient texture enabled\n"
|
|
|
|
|
"Shaders::Phong::bindDiffuseTexture(): the shader was not created with diffuse texture enabled\n"
|
|
|
|
|
"Shaders::Phong::bindSpecularTexture(): the shader was not created with specular texture enabled\n"
|
|
|
|
|
"Shaders::Phong::bindNormalTexture(): the shader was not created with normal texture enabled\n"
|
|
|
|
|
"Shaders::Phong::bindTextures(): the shader was not created with any textures enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::setAlphaMask() {
|
|
|
|
|
/* Test just that no assertion is fired */
|
|
|
|
|
Phong shader{Phong::Flag::AlphaMask};
|
|
|
|
|
shader.setAlphaMask(0.25f);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::setAlphaMaskNotEnabled() {
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
Phong shader;
|
|
|
|
|
shader.setAlphaMask(0.75f);
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::Phong::setAlphaMask(): the shader was not created with alpha mask enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::setWrongLightCount() {
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
Phong shader{{}, 5};
|
|
|
|
|
|
|
|
|
|
/* This is okay */
|
|
|
|
|
shader.setLightColors({{}, {}, {}, {}, {}})
|
|
|
|
|
.setLightPositions({{}, {}, {}, {}, {}});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This is not */
|
|
|
|
|
shader.setLightColor({})
|
|
|
|
|
.setLightPosition({});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::Phong::setLightColors(): expected 5 items but got 1\n"
|
|
|
|
|
"Shaders::Phong::setLightPositions(): expected 5 items but got 1\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::setWrongLightId() {
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
Phong shader{{}, 3};
|
|
|
|
|
|
|
|
|
|
/* This is okay */
|
|
|
|
|
shader.setLightColor(2, {})
|
|
|
|
|
.setLightPosition(2, {});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This is not */
|
|
|
|
|
shader.setLightColor(3, {})
|
|
|
|
|
.setLightPosition(3, {});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::Phong::setLightColor(): light ID 3 is out of bounds for 3 lights\n"
|
|
|
|
|
"Shaders::Phong::setLightPosition(): light ID 3 is out of bounds for 3 lights\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
constexpr Vector2i RenderSize{80, 80};
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderSetup() {
|
|
|
|
|
/* Pick a color that's directly representable on RGBA4 as well to reduce
|
|
|
|
|
artifacts */
|
|
|
|
|
GL::Renderer::setClearColor(0x111111_rgbf);
|
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
|
|
|
|
|
|
|
|
|
|
_color = GL::Renderbuffer{};
|
|
|
|
|
_color.setStorage(
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
GL::RenderbufferFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
GL::RenderbufferFormat::RGBA4,
|
|
|
|
|
#endif
|
|
|
|
|
RenderSize);
|
|
|
|
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
|
|
|
|
|
_framebuffer
|
|
|
|
|
.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
|
|
|
|
|
.clear(GL::FramebufferClear::Color)
|
|
|
|
|
.bind();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderTeardown() {
|
|
|
|
|
_color = GL::Renderbuffer{NoCreate};
|
|
|
|
|
_framebuffer = GL::Framebuffer{NoCreate};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderDefaults() {
|
|
|
|
|
/* The light is at the center by default, so we scale the sphere to half
|
|
|
|
|
and move the vertices back a bit to avoid a fully-black render but
|
|
|
|
|
still have the thing in the default [-1; 1] cube */
|
|
|
|
|
Trade::MeshData3D meshData = Primitives::uvSphereSolid(16, 32);
|
|
|
|
|
Matrix4 transformation =
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-1.0f))*Matrix4::scaling(Vector3(1.0f, 1.0f, 0.25f));
|
|
|
|
|
MeshTools::transformPointsInPlace(transformation, meshData.positions(0));
|
|
|
|
|
/** @todo use Matrix4::normalMatrix() */
|
|
|
|
|
MeshTools::transformVectorsInPlace(transformation.inverted().transposed(), meshData.normals(0));
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(meshData);
|
|
|
|
|
|
|
|
|
|
Phong shader;
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/defaults.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderColored() {
|
|
|
|
|
auto&& data = RenderColoredData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
|
|
|
|
|
|
|
|
|
|
Phong shader{{}, 2};
|
|
|
|
|
shader.setLightColors({data.lightColor1, data.lightColor2})
|
|
|
|
|
.setLightPositions({{data.lightPosition1, -3.0f, 0.0f},
|
|
|
|
|
{data.lightPosition2, -3.0f, 0.0f}})
|
|
|
|
|
.setAmbientColor(0x330033_rgbf)
|
|
|
|
|
.setDiffuseColor(0xccffcc_rgbf)
|
|
|
|
|
.setSpecularColor(0x6666ff_rgbf)
|
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(data.rotation))
|
|
|
|
|
.setNormalMatrix(Matrix4::rotationY(data.rotation).rotationScaling())
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f));
|
|
|
|
|
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
constexpr GL::TextureFormat TextureFormatRGB =
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
GL::TextureFormat::RGB8
|
|
|
|
|
#else
|
|
|
|
|
GL::TextureFormat::RGB
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
constexpr GL::TextureFormat TextureFormatRGBA =
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
GL::TextureFormat::RGBA8
|
|
|
|
|
#else
|
|
|
|
|
GL::TextureFormat::RGBA
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderSinglePixelTextured() {
|
|
|
|
|
auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
|
|
|
|
|
Primitives::UVSphereTextureCoords::Generate));
|
|
|
|
|
|
|
|
|
|
const Color4ub ambientData[]{ 0x330033_rgb };
|
|
|
|
|
ImageView2D ambientImage{PixelFormat::RGBA8Unorm, Vector2i{1}, ambientData};
|
|
|
|
|
GL::Texture2D ambient;
|
|
|
|
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGBA, Vector2i{1})
|
|
|
|
|
.setSubImage(0, {}, ambientImage);
|
|
|
|
|
|
|
|
|
|
const Color4ub diffuseData[]{ 0xccffcc_rgb };
|
|
|
|
|
ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData};
|
|
|
|
|
GL::Texture2D diffuse;
|
|
|
|
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGBA, Vector2i{1})
|
|
|
|
|
.setSubImage(0, {}, diffuseImage);
|
|
|
|
|
|
|
|
|
|
const Color4ub specularData[]{ 0x6666ff_rgb };
|
|
|
|
|
ImageView2D specularImage{PixelFormat::RGBA8Unorm, Vector2i{1}, specularData};
|
|
|
|
|
GL::Texture2D specular;
|
|
|
|
|
specular.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGBA, Vector2i{1})
|
|
|
|
|
.setSubImage(0, {}, specularImage);
|
|
|
|
|
|
|
|
|
|
Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 2};
|
|
|
|
|
shader.setLightColors({0x993366_rgbf, 0x669933_rgbf})
|
|
|
|
|
.setLightPositions({{-3.0f, -3.0f, 0.0f},
|
|
|
|
|
{ 3.0f, -3.0f, 0.0f}})
|
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f)))
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f));
|
|
|
|
|
|
|
|
|
|
if(data.multiBind)
|
|
|
|
|
shader.bindTextures(&ambient, &diffuse, &specular, nullptr);
|
|
|
|
|
else shader
|
|
|
|
|
.bindAmbientTexture(ambient)
|
|
|
|
|
.bindDiffuseTexture(diffuse)
|
|
|
|
|
.bindSpecularTexture(specular);
|
|
|
|
|
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderTextured() {
|
|
|
|
|
auto&& data = RenderTexturedData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
|
|
|
|
|
Primitives::UVSphereTextureCoords::Generate));
|
|
|
|
|
|
|
|
|
|
Phong shader{data.flags, 2};
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D ambient;
|
|
|
|
|
if(data.flags & Phong::Flag::AmbientTexture) {
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/ambient-texture.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
shader
|
|
|
|
|
.bindAmbientTexture(ambient)
|
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */
|
|
|
|
|
.setAmbientColor(0xff9999_rgbf);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If no diffuse texture is present, dial down the default diffuse color
|
|
|
|
|
so ambient/specular is visible */
|
|
|
|
|
GL::Texture2D diffuse;
|
|
|
|
|
if(data.flags & Phong::Flag::DiffuseTexture) {
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
shader
|
|
|
|
|
.bindDiffuseTexture(diffuse)
|
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */
|
|
|
|
|
.setDiffuseColor(0x9999ff_rgbf);
|
|
|
|
|
} else shader.setDiffuseColor(0x333333_rgbf);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D specular;
|
|
|
|
|
if(data.flags & Phong::Flag::SpecularTexture) {
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/specular-texture.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
specular.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
shader
|
|
|
|
|
.bindSpecularTexture(specular)
|
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */
|
|
|
|
|
.setSpecularColor(0x99ff99_rgbf);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Using default (white) light colors to have the texture data visible
|
|
|
|
|
better */
|
|
|
|
|
shader.setLightPositions({{-3.0f, -3.0f, 0.0f},
|
|
|
|
|
{ 3.0f, -3.0f, 0.0f}})
|
|
|
|
|
.setTransformationMatrix(
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf))
|
|
|
|
|
/** @todo use normalMatrix() instead */
|
|
|
|
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf)).rotationScaling())
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f));
|
|
|
|
|
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderTexturedNormal() {
|
|
|
|
|
auto&& data = RenderTexturedNormalData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D normal;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/normal-texture.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
normal.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid( Primitives::PlaneTextureCoords::Generate));
|
|
|
|
|
|
|
|
|
|
/* Add hardcoded tangents */
|
|
|
|
|
/** @todo remove once MeshData is sane */
|
|
|
|
|
GL::Buffer tangents;
|
|
|
|
|
tangents.setData(Containers::Array<Vector3>{Containers::DirectInit, 4, Vector3::xAxis()});
|
|
|
|
|
plane.addVertexBuffer(std::move(tangents), 0, Shaders::Phong::Tangent{});
|
|
|
|
|
|
|
|
|
|
/* Rotating the view a few times (together with light positions). If the
|
|
|
|
|
tangent transformation in the shader is correct, it should result in
|
|
|
|
|
exactly the same images. */
|
|
|
|
|
Phong shader{Phong::Flag::NormalTexture, 2};
|
|
|
|
|
shader.setLightPositions({
|
|
|
|
|
Matrix4::rotationZ(data.rotation).transformPoint({-3.0f, -3.0f, 0.0f}),
|
|
|
|
|
Matrix4::rotationZ(data.rotation).transformPoint({ 3.0f, -3.0f, 0.0f})})
|
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.35f))*
|
|
|
|
|
Matrix4::rotationZ(data.rotation)*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf))
|
|
|
|
|
/** @todo use normalMatrix() instead */
|
|
|
|
|
.setNormalMatrix((Matrix4::rotationZ(data.rotation)*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf)).rotationScaling())
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
|
|
|
|
|
.setDiffuseColor(0x999999_rgbf)
|
|
|
|
|
.bindNormalTexture(normal);
|
|
|
|
|
|
|
|
|
|
plane.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D actual = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
|
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels =
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(actual.pixels<Color4ub>());
|
|
|
|
|
|
|
|
|
|
/* Rotate pixels back to upright position so we can compare with the 0°
|
|
|
|
|
file and ensure the tangent calculation is transformation invariant */
|
|
|
|
|
if(data.rotation == -90.0_degf)
|
|
|
|
|
pixels = pixels.flipped<0>().transposed<0, 1>();
|
|
|
|
|
else if(data.rotation == 90.0_degf)
|
|
|
|
|
pixels = pixels.flipped<1>().transposed<0, 1>();
|
|
|
|
|
else CORRADE_COMPARE(data.rotation, 0.0_degf);
|
|
|
|
|
|
|
|
|
|
/* One pixel in the center didn't survive the transformation. But that's
|
|
|
|
|
okay */
|
|
|
|
|
CORRADE_COMPARE_WITH(pixels,
|
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/textured-normal.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.00016f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderShininess() {
|
|
|
|
|
auto&& data = RenderShininessData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
|
|
|
|
|
|
|
|
|
|
Phong shader;
|
|
|
|
|
shader.setLightPosition({-3.0f, -3.0f, 0.0f})
|
|
|
|
|
.setDiffuseColor(0xff3333_rgbf)
|
|
|
|
|
.setSpecularColor(data.specular)
|
|
|
|
|
.setShininess(data.shininess)
|
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f)))
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f));
|
|
|
|
|
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlphaSetup() {
|
|
|
|
|
renderSetup();
|
|
|
|
|
if(RenderAlphaData[testCaseInstanceId()].blending)
|
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::Blending);
|
|
|
|
|
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha);
|
|
|
|
|
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlphaTeardown() {
|
|
|
|
|
if(RenderAlphaData[testCaseInstanceId()].blending)
|
|
|
|
|
GL::Renderer::disable(GL::Renderer::Feature::Blending);
|
|
|
|
|
renderTeardown();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlpha() {
|
|
|
|
|
auto&& data = RenderAlphaData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D ambient;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.ambientTexture})) && (image = importer->image2D(0)));
|
|
|
|
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, TextureFormatRGBA, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D diffuse;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.diffuseTexture})) && (image = importer->image2D(0)));
|
|
|
|
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
/* In some instances the diffuse texture is just three-component, handle
|
|
|
|
|
that properly */
|
|
|
|
|
if(image->format() == PixelFormat::RGBA8Unorm)
|
|
|
|
|
diffuse.setStorage(1, TextureFormatRGBA, image->size());
|
|
|
|
|
else {
|
|
|
|
|
CORRADE_COMPARE(image->format(), PixelFormat::RGB8Unorm);
|
|
|
|
|
diffuse.setStorage(1, TextureFormatRGB, image->size());
|
|
|
|
|
}
|
|
|
|
|
diffuse.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
|
|
|
|
|
Primitives::UVSphereTextureCoords::Generate));
|
|
|
|
|
|
|
|
|
|
Phong shader{data.flags, 2};
|
|
|
|
|
shader.setLightPositions({{-3.0f, -3.0f, 0.0f},
|
|
|
|
|
{ 3.0f, -3.0f, 0.0f}})
|
|
|
|
|
.setTransformationMatrix(
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf))
|
|
|
|
|
/** @todo use normalMatrix() instead */
|
|
|
|
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationX(15.0_degf)).rotationScaling())
|
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
|
|
|
|
|
.setAmbientColor(data.ambientColor)
|
|
|
|
|
.setDiffuseColor(data.diffuseColor)
|
|
|
|
|
.setSpecularColor(0xffffff00_rgbaf)
|
|
|
|
|
.bindTextures(&ambient, &diffuse, nullptr, nullptr);
|
|
|
|
|
|
|
|
|
|
if(data.flags & Phong::Flag::AlphaMask)
|
|
|
|
|
shader.setAlphaMask(data.threshold);
|
|
|
|
|
|
|
|
|
|
/* For proper Z order draw back faces first and then front faces */
|
|
|
|
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front);
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back);
|
|
|
|
|
sphere.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* In some cases (separate vs combined alpha) there are off-by-one errors.
|
|
|
|
|
That's okay, as we have only 8bit texture precision. */
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, data.expected),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.34f, 0.1f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest)
|