|
|
|
|
#ifndef Magnum_Platform_Sdl2Application_h
|
|
|
|
|
#define Magnum_Platform_Sdl2Application_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class @ref Magnum::Platform::Sdl2Application
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <Containers/EnumSet.h>
|
|
|
|
|
|
|
|
|
|
#include "Math/Vector2.h"
|
|
|
|
|
#include "Magnum.h"
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32 /* Windows version of SDL2 redefines main(), we don't want that */
|
|
|
|
|
#define SDL_MAIN_HANDLED
|
|
|
|
|
#endif
|
|
|
|
|
#include <SDL.h>
|
|
|
|
|
#include <SDL_scancode.h>
|
|
|
|
|
#include <Containers/EnumSet.h>
|
|
|
|
|
#include <Corrade.h>
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
class Context;
|
|
|
|
|
|
|
|
|
|
namespace Platform {
|
|
|
|
|
|
|
|
|
|
/** @nosubgrouping
|
|
|
|
|
@brief SDL2 application
|
|
|
|
|
|
|
|
|
|
Application using [Simple DirectMedia Layer](www.libsdl.org/) toolkit. Supports
|
|
|
|
|
keyboard and mouse handling.
|
|
|
|
|
|
|
|
|
|
This application library is available on desktop OpenGL (Linux, Windows, OS X)
|
|
|
|
|
and in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". It depends on **SDL2**
|
|
|
|
|
library (Emscripten has it built in) and is built if `WITH_SDL2APPLICATION` is
|
|
|
|
|
enabled in CMake. To use it, you need to copy `FindSDL2.cmake` from `modules/`
|
|
|
|
|
directory in %Magnum source to `modules/` dir in your project (so CMake is able
|
|
|
|
|
to find SDL2), request `%Sdl2Application` component in CMake, add
|
|
|
|
|
`${MAGNUM_SDL2APPLICATION_INCLUDE_DIRS}` to include path and link to
|
|
|
|
|
`${MAGNUM_SDL2APPLICATION_LIBRARIES}`. If no other application is requested,
|
|
|
|
|
you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}` and
|
|
|
|
|
`${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. See
|
|
|
|
|
@ref building, @ref cmake and @ref platform for more information.
|
|
|
|
|
|
|
|
|
|
@section Sdl2Application-usage Usage
|
|
|
|
|
|
|
|
|
|
You need to implement at least @ref drawEvent() and @ref viewportEvent() to be
|
|
|
|
|
able to draw on the screen. The subclass can be then used directly in `main()`
|
|
|
|
|
-- see convenience macro @ref MAGNUM_SDL2APPLICATION_MAIN().
|
|
|
|
|
@code
|
|
|
|
|
class MyApplication: public Platform::Sdl2Application {
|
|
|
|
|
// implement required methods...
|
|
|
|
|
};
|
|
|
|
|
MAGNUM_SDL2APPLICATION_MAIN(MyApplication)
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
If no other application header is included, this class is also aliased to
|
|
|
|
|
`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
|
|
|
|
|
to simplify porting.
|
|
|
|
|
|
|
|
|
|
@section Sdl2Application-html Usage with Emscripten
|
|
|
|
|
|
|
|
|
|
If you are targetting @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", you need to
|
|
|
|
|
provide HTML markup for your application. Template one is below, you can modify
|
|
|
|
|
it to your liking. The markup references two files, `EmscriptenApplication.js`
|
|
|
|
|
and `WebApplication.css`, both are in `Platform/` directory in the source tree
|
|
|
|
|
and are also installed into `share/magnum/` inside your Emscripten toolchain.
|
|
|
|
|
Change `<application>` to name of your executable.
|
|
|
|
|
@code
|
|
|
|
|
<!DOCTYPE html>
|
|
|
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
|
|
|
<head>
|
|
|
|
|
<title>Magnum Emscripten Application</title>
|
|
|
|
|
<meta charset="utf-8" />
|
|
|
|
|
<link rel="stylesheet" href="WebApplication.css" />
|
|
|
|
|
</head>
|
|
|
|
|
<body>
|
|
|
|
|
<h1>Magnum Emscripten Application</h1>
|
|
|
|
|
<div id="listener">
|
|
|
|
|
<canvas id="module"></canvas>
|
|
|
|
|
<div id="status">Initialization...</div>
|
|
|
|
|
<div id="statusDescription" />
|
|
|
|
|
<script src="EmscriptenApplication.js"></script>
|
|
|
|
|
<script async="async" src="<application>.js"></script>
|
|
|
|
|
</div>
|
|
|
|
|
</body>
|
|
|
|
|
</html>
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
You can modify all the files to your liking, but the HTML file must contain at
|
|
|
|
|
least the `<canvas>` enclosed in listener `<div>`. The JavaScript
|
|
|
|
|
file contains event listeners which print loading status on the page. The
|
|
|
|
|
status displayed in the remaining two `<div>`s, if they are available.
|
|
|
|
|
The CSS file contains rudimentary style to avoid eye bleeding.
|
|
|
|
|
|
|
|
|
|
The application redirects @ref Corrade::Utility::Debug "Debug",
|
|
|
|
|
@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error"
|
|
|
|
|
output to JavaScript console.
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Application arguments */
|
|
|
|
|
struct Arguments {
|
|
|
|
|
int& argc; /**< @brief Argument count */
|
|
|
|
|
char** argv; /**< @brief Argument values */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class Configuration;
|
|
|
|
|
class InputEvent;
|
|
|
|
|
class KeyEvent;
|
|
|
|
|
class MouseEvent;
|
|
|
|
|
class MouseMoveEvent;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::GlutApplication(const Arguments&, const Configuration&) */
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration = Configuration());
|
|
|
|
|
#else
|
|
|
|
|
/* To avoid "invalid use of incomplete type" */
|
|
|
|
|
explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration);
|
|
|
|
|
explicit Sdl2Application(const Arguments& arguments);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::GlutApplication(const Arguments&, std::nullptr_t) */
|
|
|
|
|
explicit Sdl2Application(const Arguments& arguments, std::nullptr_t);
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::exec() */
|
|
|
|
|
int exec();
|
|
|
|
|
|
|
|
|
|
/** @brief Exit application main loop */
|
|
|
|
|
void exit();
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/* Nobody will need to have (and delete) Sdl2Application*, thus this is
|
|
|
|
|
faster than public pure virtual destructor */
|
|
|
|
|
virtual ~Sdl2Application();
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::createContext() */
|
|
|
|
|
void createContext(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::tryCreateContext() */
|
|
|
|
|
bool tryCreateContext(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/** @{ @name Drawing functions */
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::viewportEvent() */
|
|
|
|
|
virtual void viewportEvent(const Vector2i& size) = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::drawEvent() */
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::swapBuffers() */
|
|
|
|
|
void swapBuffers();
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::redraw() */
|
|
|
|
|
void redraw() { flags |= Flag::Redraw; }
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::keyPressEvent() */
|
|
|
|
|
virtual void keyPressEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key release event
|
|
|
|
|
*
|
|
|
|
|
* Called when an key is released. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void keyReleaseEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Whether mouse is locked */
|
|
|
|
|
bool isMouseLocked() const { return SDL_GetRelativeMouseMode(); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Enable or disable mouse locking
|
|
|
|
|
*
|
|
|
|
|
* When mouse is locked, the cursor is hidden and only
|
|
|
|
|
* MouseMoveEvent::relativePosition() is changing, absolute position
|
|
|
|
|
* stays the same.
|
|
|
|
|
*/
|
|
|
|
|
void setMouseLocked(bool enabled);
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/** @copydoc GlutApplication::mousePressEvent() */
|
|
|
|
|
virtual void mousePressEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::mouseReleaseEvent() */
|
|
|
|
|
virtual void mouseReleaseEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse move event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse is moved. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseMoveEvent(MouseMoveEvent& event);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
Redraw = 1 << 0,
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
Exit = 1 << 1
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
typedef Containers::EnumSet<Flag, UnsignedByte> Flags;
|
|
|
|
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
static Sdl2Application* instance;
|
|
|
|
|
static void staticMainLoop();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void initialize();
|
|
|
|
|
void mainLoop();
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
SDL_Window* window;
|
|
|
|
|
SDL_GLContext context;
|
|
|
|
|
#else
|
|
|
|
|
SDL_Surface* context;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Context* c;
|
|
|
|
|
|
|
|
|
|
Flags flags;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Flags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief %Configuration
|
|
|
|
|
|
|
|
|
|
Centered non-resizable window with double-buffered OpenGL context and 24bit
|
|
|
|
|
depth buffer.
|
|
|
|
|
@see Sdl2Application(), createContext()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::Configuration {
|
|
|
|
|
Configuration(const Configuration&) = delete;
|
|
|
|
|
Configuration(Configuration&&) = delete;
|
|
|
|
|
Configuration& operator=(const Configuration&) = delete;
|
|
|
|
|
Configuration& operator=(Configuration&&) = delete;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flag
|
|
|
|
|
*
|
|
|
|
|
* @see Flags, setFlags()
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: Uint32 {
|
|
|
|
|
Resizable = SDL_WINDOW_RESIZABLE, /**< Resizable window */
|
|
|
|
|
Fullscreen = SDL_WINDOW_FULLSCREEN, /**< Fullscreen window */
|
|
|
|
|
Hidden = SDL_WINDOW_HIDDEN, /**< Hidden window */
|
|
|
|
|
Maximized = SDL_WINDOW_MAXIMIZED, /**< Maximized window */
|
|
|
|
|
Minimized = SDL_WINDOW_MINIMIZED, /**< Minimized window */
|
|
|
|
|
MouseLocked = SDL_WINDOW_INPUT_GRABBED /**< Window with mouse locked */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flags
|
|
|
|
|
*
|
|
|
|
|
* @see setFlags()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag, Uint32, SDL_WINDOW_RESIZABLE|
|
|
|
|
|
SDL_WINDOW_FULLSCREEN|SDL_WINDOW_HIDDEN|SDL_WINDOW_MAXIMIZED|
|
|
|
|
|
SDL_WINDOW_MINIMIZED|SDL_WINDOW_INPUT_GRABBED> Flags;
|
|
|
|
|
|
|
|
|
|
/*implicit*/ Configuration();
|
|
|
|
|
~Configuration();
|
|
|
|
|
|
|
|
|
|
/** @brief Window title */
|
|
|
|
|
std::string title() const { return _title; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `"Magnum SDL2 Application"`.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setTitle(std::string title) {
|
|
|
|
|
_title = std::move(title);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Window size */
|
|
|
|
|
Vector2i size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window size
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `{800, 600}`.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSize(const Vector2i& size) {
|
|
|
|
|
_size = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Window flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref Flag::Resizable.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setFlags(const Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Sample count */
|
|
|
|
|
Int sampleCount() const { return _sampleCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set sample count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `0`, thus no multisampling. See also
|
|
|
|
|
* @ref Renderer::Feature::Multisampling.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSampleCount(Int count) {
|
|
|
|
|
_sampleCount = count;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::string _title;
|
|
|
|
|
Vector2i _size;
|
|
|
|
|
Flags _flags;
|
|
|
|
|
Int _sampleCount;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::Flags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for input events
|
|
|
|
|
|
|
|
|
|
@see KeyEvent, MouseEvent, MouseMoveEvent, keyPressEvent(), keyReleaseEvent(),
|
|
|
|
|
mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::InputEvent {
|
|
|
|
|
InputEvent(const InputEvent&) = delete;
|
|
|
|
|
InputEvent(InputEvent&&) = delete;
|
|
|
|
|
InputEvent& operator=(const InputEvent&) = delete;
|
|
|
|
|
InputEvent& operator=(InputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Modifier
|
|
|
|
|
*
|
|
|
|
|
* @see Modifiers, KeyEvent::modifiers(), MouseEvent::modifiers(),
|
|
|
|
|
* MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
enum class Modifier: Uint16 {
|
|
|
|
|
Shift = KMOD_SHIFT, /**< Shift */
|
|
|
|
|
Ctrl = KMOD_CTRL, /**< Ctrl */
|
|
|
|
|
Alt = KMOD_ALT, /**< Alt */
|
|
|
|
|
AltGr = KMOD_MODE, /**< AltGr */
|
|
|
|
|
|
|
|
|
|
CapsLock = KMOD_CAPS, /**< Caps lock */
|
|
|
|
|
NumLock = KMOD_NUM /**< Num lock */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of modifiers
|
|
|
|
|
*
|
|
|
|
|
* @see KeyEvent::modifiers(), MouseEvent::modifiers(),
|
|
|
|
|
* MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Modifier, Uint16> Modifiers;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::InputEvent::setAccepted() */
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::InputEvent::isAccepted() */
|
|
|
|
|
constexpr bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
protected:
|
|
|
|
|
constexpr explicit InputEvent(): _accepted(false) {}
|
|
|
|
|
|
|
|
|
|
~InputEvent() = default;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Key event
|
|
|
|
|
|
|
|
|
|
@see keyPressEvent(), keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::KeyEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend class Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* @see key()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: SDL_Keycode {
|
|
|
|
|
Enter = SDLK_RETURN, /**< Enter */
|
|
|
|
|
Esc = SDLK_ESCAPE, /**< Escape */
|
|
|
|
|
|
|
|
|
|
Up = SDLK_UP, /**< Up arrow */
|
|
|
|
|
Down = SDLK_DOWN, /**< Down arrow */
|
|
|
|
|
Left = SDLK_LEFT, /**< Left arrow */
|
|
|
|
|
Right = SDLK_RIGHT, /**< Right arrow */
|
|
|
|
|
F1 = SDLK_F1, /**< F1 */
|
|
|
|
|
F2 = SDLK_F2, /**< F2 */
|
|
|
|
|
F3 = SDLK_F3, /**< F3 */
|
|
|
|
|
F4 = SDLK_F4, /**< F4 */
|
|
|
|
|
F5 = SDLK_F5, /**< F5 */
|
|
|
|
|
F6 = SDLK_F6, /**< F6 */
|
|
|
|
|
F7 = SDLK_F7, /**< F7 */
|
|
|
|
|
F8 = SDLK_F8, /**< F8 */
|
|
|
|
|
F9 = SDLK_F9, /**< F9 */
|
|
|
|
|
F10 = SDLK_F10, /**< F10 */
|
|
|
|
|
F11 = SDLK_F11, /**< F11 */
|
|
|
|
|
F12 = SDLK_F12, /**< F12 */
|
|
|
|
|
Home = SDLK_HOME, /**< Home */
|
|
|
|
|
End = SDLK_END, /**< End */
|
|
|
|
|
PageUp = SDLK_PAGEUP, /**< Page up */
|
|
|
|
|
PageDown = SDLK_PAGEDOWN, /**< Page down */
|
|
|
|
|
|
|
|
|
|
Space = SDLK_SPACE, /**< Space */
|
|
|
|
|
Comma = SDLK_COMMA, /**< Comma */
|
|
|
|
|
Period = SDLK_PERIOD, /**< Period */
|
|
|
|
|
Minus = SDLK_MINUS, /**< Minus */
|
|
|
|
|
Plus = SDLK_PLUS, /**< Plus */
|
|
|
|
|
Slash = SDLK_SLASH, /**< Slash */
|
|
|
|
|
Percent = SDLK_PERCENT, /**< Percent */
|
|
|
|
|
Equal = SDLK_EQUALS, /**< Equal */
|
|
|
|
|
|
|
|
|
|
Zero = SDLK_0, /**< Zero */
|
|
|
|
|
One = SDLK_1, /**< One */
|
|
|
|
|
Two = SDLK_2, /**< Two */
|
|
|
|
|
Three = SDLK_3, /**< Three */
|
|
|
|
|
Four = SDLK_4, /**< Four */
|
|
|
|
|
Five = SDLK_5, /**< Five */
|
|
|
|
|
Six = SDLK_6, /**< Six */
|
|
|
|
|
Seven = SDLK_7, /**< Seven */
|
|
|
|
|
Eight = SDLK_8, /**< Eight */
|
|
|
|
|
Nine = SDLK_9, /**< Nine */
|
|
|
|
|
|
|
|
|
|
A = SDLK_a, /**< Letter A */
|
|
|
|
|
B = SDLK_b, /**< Letter B */
|
|
|
|
|
C = SDLK_c, /**< Letter C */
|
|
|
|
|
D = SDLK_d, /**< Letter D */
|
|
|
|
|
E = SDLK_e, /**< Letter E */
|
|
|
|
|
F = SDLK_f, /**< Letter F */
|
|
|
|
|
G = SDLK_g, /**< Letter G */
|
|
|
|
|
H = SDLK_h, /**< Letter H */
|
|
|
|
|
I = SDLK_i, /**< Letter I */
|
|
|
|
|
J = SDLK_j, /**< Letter J */
|
|
|
|
|
K = SDLK_k, /**< Letter K */
|
|
|
|
|
L = SDLK_l, /**< Letter L */
|
|
|
|
|
M = SDLK_m, /**< Letter M */
|
|
|
|
|
N = SDLK_n, /**< Letter N */
|
|
|
|
|
O = SDLK_o, /**< Letter O */
|
|
|
|
|
P = SDLK_p, /**< Letter P */
|
|
|
|
|
Q = SDLK_q, /**< Letter Q */
|
|
|
|
|
R = SDLK_r, /**< Letter R */
|
|
|
|
|
S = SDLK_s, /**< Letter S */
|
|
|
|
|
T = SDLK_t, /**< Letter T */
|
|
|
|
|
U = SDLK_u, /**< Letter U */
|
|
|
|
|
V = SDLK_v, /**< Letter V */
|
|
|
|
|
W = SDLK_w, /**< Letter W */
|
|
|
|
|
X = SDLK_x, /**< Letter X */
|
|
|
|
|
Y = SDLK_y, /**< Letter Y */
|
|
|
|
|
Z = SDLK_z /**< Letter Z */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Key */
|
|
|
|
|
constexpr Key key() const { return _key; }
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
constexpr Modifiers modifiers() const { return _modifiers; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {}
|
|
|
|
|
|
|
|
|
|
const Key _key;
|
|
|
|
|
const Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse event
|
|
|
|
|
|
|
|
|
|
@see MouseMoveEvent, mousePressEvent(), mouseReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::MouseEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend class Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see button()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: Uint8 {
|
|
|
|
|
Left = SDL_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RIGHT, /**< Right button */
|
|
|
|
|
WheelUp = SDL_BUTTON_X1, /**< Wheel up */
|
|
|
|
|
WheelDown = SDL_BUTTON_X2 /**< Wheel down */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Button */
|
|
|
|
|
constexpr Button button() const { return _button; }
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
constexpr Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr MouseEvent(Button button, const Vector2i& position): _button(button), _position(position), modifiersLoaded(false) {}
|
|
|
|
|
|
|
|
|
|
const Button _button;
|
|
|
|
|
const Vector2i _position;
|
|
|
|
|
bool modifiersLoaded;
|
|
|
|
|
Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse move event
|
|
|
|
|
|
|
|
|
|
@see MouseEvent, mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::MouseMoveEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend class Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Buttons, @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: Uint32 {
|
|
|
|
|
Left = SDL_BUTTON_LMASK, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MMASK, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RMASK, /**< Right button */
|
|
|
|
|
WheelUp = SDL_BUTTON_X1MASK, /**< Wheel up */
|
|
|
|
|
WheelDown = SDL_BUTTON_X2MASK /**< Wheel down */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* @see @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Button, Uint32> Buttons;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
constexpr Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Relative position
|
|
|
|
|
*
|
|
|
|
|
* Position relative to previous event.
|
|
|
|
|
*/
|
|
|
|
|
constexpr Vector2i relativePosition() const { return _relativePosition; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mouse buttons */
|
|
|
|
|
constexpr Buttons buttons() const { return _buttons; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr MouseMoveEvent(const Vector2i& position, const Vector2i& relativePosition, Buttons buttons): _position(position), _relativePosition(relativePosition), modifiersLoaded(false), _buttons(buttons) {}
|
|
|
|
|
|
|
|
|
|
const Vector2i _position, _relativePosition;
|
|
|
|
|
bool modifiersLoaded;
|
|
|
|
|
Buttons _buttons;
|
|
|
|
|
Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for SDL2-based applications
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
Can be used with Sdl2Application subclasses as equivalent to the following
|
|
|
|
|
code to achieve better portability, see @ref portability-applications for more
|
|
|
|
|
information.
|
|
|
|
|
@code
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app({argc, argv});
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
`MAGNUM_APPLICATION_MAIN()`.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
typedef Sdl2Application Application;
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::InputEvent::Modifiers)
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::MouseMoveEvent::Buttons)
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|