|
|
|
|
#ifndef Magnum_CubeMapTextureArray_h
|
|
|
|
|
#define Magnum_CubeMapTextureArray_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::CubeMapTextureArray
|
|
|
|
|
*/
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#include "Texture.h"
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Cube map texture array
|
|
|
|
|
|
|
|
|
|
See CubeMapTexture documentation for introduction.
|
|
|
|
|
|
|
|
|
|
@section CubeMapTextureArray-usage Usage
|
|
|
|
|
|
|
|
|
|
Common usage is to specify each layer and face separately using setSubData().
|
|
|
|
|
You have to allocate the memory for all layers and faces first, possibly by
|
|
|
|
|
passing properly sized empty Image to setData(). Example: array with 16
|
|
|
|
|
layers of cube map faces, each face consisting of six 64x64 images:
|
|
|
|
|
@code
|
|
|
|
|
Image3D dummy({64, 64, 16*6}, Image3D::Components::RGBA, Image3D::ComponentType::UnsignedByte, nullptr);
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray texture;
|
|
|
|
|
texture.setMagnificationFilter(CubeMapTextureArray::Filter::Linear)
|
|
|
|
|
// ...
|
|
|
|
|
->setData(0, CubeMapTextureArray::Format::RGBA8, &dummy);
|
|
|
|
|
|
|
|
|
|
for(std::size_t i = 0; i != 16; ++i) {
|
|
|
|
|
void* dataPositiveX = ...;
|
|
|
|
|
Image2D imagePositiveX({64, 64}, Image3D::Components::RGBA, Image3D::ComponentType::UnsignedByte, imagePositiveX);
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
|
|
texture->setSubData(i, CubeMapTextureArray::Coordinate::PositiveX, 0, imagePositiveX);
|
|
|
|
|
texture->setSubData(i, CubeMapTextureArray::Coordinate::NegativeX, 0, imageNegativeX);
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
The texture is bound to layer specified by shader via bind(). In shader, the
|
|
|
|
|
texture is used via `samplerCubeArray`. Unlike classic textures, coordinates
|
|
|
|
|
for cube map texture arrays is signed four-part vector. First three parts
|
|
|
|
|
define vector from the center of the cube which intersects with one of the six
|
|
|
|
|
sides of the cube map, fourth part is layer in the array. See also
|
|
|
|
|
AbstractShaderProgram for more information.
|
|
|
|
|
|
|
|
|
|
@see CubeMapTexture::setSeamless()
|
|
|
|
|
@requires_gl40 Extension @extension{ARB,texture_cube_map_array}
|
|
|
|
|
@requires_gl Cube map texture arrays are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
class CubeMapTextureArray: public AbstractTexture {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Cube map coordinate */
|
|
|
|
|
enum Coordinate: GLsizei {
|
|
|
|
|
PositiveX = 0, /**< +X cube side */
|
|
|
|
|
NegativeX = 1, /**< -X cube side */
|
|
|
|
|
PositiveY = 2, /**< +Y cube side */
|
|
|
|
|
NegativeY = 3, /**< -Y cube side */
|
|
|
|
|
PositiveZ = 4, /**< +Z cube side */
|
|
|
|
|
NegativeZ = 5 /**< -Z cube side */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* Creates one cube map OpenGL texture.
|
|
|
|
|
* @see @def_gl{TEXTURE_CUBE_MAP_ARRAY}
|
|
|
|
|
*/
|
|
|
|
|
inline CubeMapTextureArray(): AbstractTexture(GL_TEXTURE_CUBE_MAP_ARRAY) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copydoc Texture::setWrapping()
|
|
|
|
|
*/
|
|
|
|
|
inline CubeMapTextureArray* setWrapping(const Array3D<Wrapping>& wrapping) {
|
|
|
|
|
DataHelper<3>::setWrapping(this, wrapping);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copydoc Texture::setData(GLint, InternalFormat, Image*)
|
|
|
|
|
*
|
|
|
|
|
* Sets texture data from three-dimensional image for all cube faces
|
|
|
|
|
* for all layers. Each group of 6 2D images is one cube map layer.
|
|
|
|
|
* The images are ordered the same way as Coordinate enum.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline CubeMapTextureArray* setData(GLint mipLevel, InternalFormat internalFormat, T* image) {
|
|
|
|
|
DataHelper<3>::set(this, GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, internalFormat, image);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata from 3D image
|
|
|
|
|
* @param mipLevel Mip level
|
|
|
|
|
* @param offset Offset where to put data in the texture
|
|
|
|
|
* @param image Three-dimensional Image, BufferedImage or for
|
|
|
|
|
* example Trade::ImageData
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets texture subdata from given image. The image is not deleted
|
|
|
|
|
* afterwards.
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate of @p offset specifies layer and cube map face. If
|
|
|
|
|
* you want to start at given face in layer *n*, you have to specify
|
|
|
|
|
* Z coordinate as @f$ 6n + i @f$, where i is face index as specified
|
|
|
|
|
* in Coordinate enum.
|
|
|
|
|
*
|
|
|
|
|
* @see setSubData(GLsizei, Coordinate, GLint, const Math::Vector<2, GLint>&, const Image*)
|
|
|
|
|
*/
|
|
|
|
|
template<class Image> inline CubeMapTextureArray* setSubData(GLint mipLevel, const Math::Vector3<GLint>& offset, const Image* image) {
|
|
|
|
|
DataHelper<3>::setSub(this, GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, offset, image, Math::Vector3<GLsizei>(Math::Vector<Image::Dimensions, GLsizei>()));
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata from 2D image
|
|
|
|
|
* @param layer Array layer
|
|
|
|
|
* @param coordinate Coordinate
|
|
|
|
|
* @param mipLevel Mip level
|
|
|
|
|
* @param offset Offset where to put data in the texture
|
|
|
|
|
* @param image Two-dimensional Image, BufferedImage or for
|
|
|
|
|
* example Trade::ImageData
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets texture subdata from given image. The image is not deleted
|
|
|
|
|
* afterwards.
|
|
|
|
|
*
|
|
|
|
|
* @see setSubData(GLint, const Math::Vector<3, GLint>&, const Image*)
|
|
|
|
|
*/
|
|
|
|
|
template<class Image> inline CubeMapTextureArray* setSubData(GLsizei layer, Coordinate coordinate, GLint mipLevel, const Math::Vector2<GLint>& offset, const Image* image) {
|
|
|
|
|
DataHelper<3>::setSub(this, GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, Math::Vector3<GLint>(offset, layer*6+static_cast<GLsizei>(coordinate)), image, Math::Vector<2, GLsizei>(Math::Vector<Image::Dimensions, GLsizei>()));
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
inline CubeMapTextureArray* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel) {
|
|
|
|
|
AbstractTexture::setMinificationFilter(filter, mipmap);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
inline CubeMapTextureArray* setMagnificationFilter(Filter filter) {
|
|
|
|
|
AbstractTexture::setMagnificationFilter(filter);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
inline CubeMapTextureArray* setBorderColor(const Color4<>& color) {
|
|
|
|
|
AbstractTexture::setBorderColor(color);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
inline CubeMapTextureArray* setMaxAnisotropy(GLfloat anisotropy) {
|
|
|
|
|
AbstractTexture::setMaxAnisotropy(anisotropy);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
inline CubeMapTextureArray* generateMipmap() {
|
|
|
|
|
AbstractTexture::generateMipmap();
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|