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#ifndef Magnum_Primitives_Capsule_h
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#define Magnum_Primitives_Capsule_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Primitives::Capsule
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*/
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#include "Trade/MeshData3D.h"
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#include "Primitives/magnumPrimitivesVisibility.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief 3D capsule primitive
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%Cylinder along Y axis with hemispheres instead of caps. Indexed @ref Mesh::Primitive "Triangles"
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with normals and optional 2D texture coordinates.
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*/
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class Capsule: public Trade::MeshData3D {
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friend class UVSphere;
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friend class Cylinder;
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public:
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/** @brief Whether to generate texture coordinates */
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enum class TextureCoords {
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Generate, /**< Generate texture coordinates */
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DontGenerate /**< Don't generate texture coordinates */
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};
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/**
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* @brief Constructor
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* @param hemisphereRings Number of (face) rings for each hemisphere.
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* Must be larger or equal to 1.
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* @param cylinderRings Number of (face) rings for cylinder. Must be
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* larger or equal to 1.
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* @param segments Number of (face) segments. Must be larger or equal to 3.
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* @param length Length of the capsule, excluding hemispheres.
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* @param textureCoords Whether to generate texture coordinates.
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*
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* If texture coordinates are generated, vertices of one segment are
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* duplicated for texture wrapping.
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*/
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explicit MAGNUM_PRIMITIVES_EXPORT Capsule(UnsignedInt hemisphereRings, UnsignedInt cylinderRings, UnsignedInt segments, Float length, TextureCoords textureCoords = TextureCoords::DontGenerate);
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private:
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Capsule(UnsignedInt segments, TextureCoords textureCoords);
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void capVertex(Float y, Float normalY, Float textureCoordsV);
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void hemisphereVertexRings(UnsignedInt count, Float centerY, Rad startRingAngle, Rad ringAngleIncrement, Float startTextureCoordsV, Float textureCoordsVIncrement);
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void cylinderVertexRings(UnsignedInt count, Float startY, Float yIncrement, Float startTextureCoordsV, Float textureCoordsVIncrement);
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void bottomFaceRing();
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void faceRings(UnsignedInt count, UnsignedInt offset = 1);
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void topFaceRing();
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UnsignedInt segments;
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TextureCoords textureCoords;
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};
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}}
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#endif
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