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#ifndef Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
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#define Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "DimensionTraits.h"
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#include "Resource.h"
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#include "DebugTools/DebugTools.h"
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#include "SceneGraph/SceneGraph.h"
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#include "Shaders/Shaders.h"
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#include "Trade/Trade.h"
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namespace Magnum { namespace DebugTools { namespace Implementation {
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template<UnsignedInt dimensions> struct MeshData;
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template<> struct MeshData<2> { typedef Trade::MeshData2D Type; };
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template<> struct MeshData<3> { typedef Trade::MeshData3D Type; };
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template<UnsignedInt dimensions> class AbstractShapeRenderer {
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public:
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AbstractShapeRenderer(ResourceKey mesh, ResourceKey vertexBuffer, ResourceKey indexBuffer);
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virtual ~AbstractShapeRenderer();
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virtual void draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions>::MatrixType& projectionMatrix) = 0;
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protected:
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/* Call only if the mesh resource isn't already present */
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void createResources(typename MeshData<dimensions>::Type data);
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Resource<AbstractShaderProgram, Shaders::FlatShader<dimensions>> shader;
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Resource<Mesh> mesh;
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private:
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Resource<Buffer> indexBuffer, vertexBuffer;
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};
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}}}
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#endif
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