|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "FlatGL.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Containers/EnumSet.hpp>
|
GL: better handle a case of async link failures.
The new async APIs were just checking the link status, and printing the
linker error. Because drivers commonly do all that in a single step,
without really separating compilation from linking (or at least that's
what I thought?), I assumed the linker error would contain *also* the
compilation error, if any.
But on a quick check with Mesa that's not the case, I only get "error:
linking with uncompiled/unspecialized shader", which is very useless.
Which means, to get proper error output, the checkLink() function now
explicitly takes a list of the input shaders. It will unconditionally go
through them at the beginning and call checkCompile() on each.
To further encourage the shaders to be passed, there's no default
argument -- so if the application calls checkCompile() on its own for
some reason, it has to pass an empty list to checkLink().
4 years ago
|
|
|
#include <Corrade/Containers/Iterable.h>
|
|
|
|
|
#include <Corrade/Utility/Resource.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/GL/Context.h"
|
|
|
|
|
#include "Magnum/GL/Extensions.h"
|
|
|
|
|
#include "Magnum/GL/Shader.h"
|
|
|
|
|
#include "Magnum/GL/Texture.h"
|
|
|
|
|
#include "Magnum/Math/Color.h"
|
|
|
|
|
#include "Magnum/Math/Matrix3.h"
|
|
|
|
|
#include "Magnum/Math/Matrix4.h"
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h"
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#include <Corrade/Utility/FormatStl.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/GL/Buffer.h"
|
|
|
|
|
#include "Magnum/GL/TextureArray.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
enum: Int {
|
|
|
|
|
TextureUnit = 0,
|
|
|
|
|
/* 1/2/3 taken by Phong (D/S/N), 4 by MeshVisualizer colormap */
|
|
|
|
|
ObjectIdTextureUnit = 5 /* shared with Phong and MeshVisualizer */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
enum: Int {
|
|
|
|
|
/* Not using the zero binding to avoid conflicts with
|
|
|
|
|
ProjectionBufferBinding from other shaders which can likely stay
|
|
|
|
|
bound to the same buffer for the whole time */
|
|
|
|
|
TransformationProjectionBufferBinding = 1,
|
|
|
|
|
DrawBufferBinding = 2,
|
|
|
|
|
TextureTransformationBufferBinding = 3,
|
|
|
|
|
MaterialBufferBinding = 4
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatGL<dimensions>::compile(const Configuration& configuration) {
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
{
|
|
|
|
|
const bool textureTransformationNotEnabledOrTextured = !(configuration.flags() & Flag::TextureTransformation) || configuration.flags() & Flag::Textured
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
|| configuration.flags() >= Flag::ObjectIdTexture
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
CORRADE_ASSERT(textureTransformationNotEnabledOrTextured,
|
|
|
|
|
"Shaders::FlatGL: texture transformation enabled but the shader is not textured", CompileState{NoCreate});
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(configuration.flags() >= Flag::UniformBuffers) || configuration.materialCount(),
|
|
|
|
|
"Shaders::FlatGL: material count can't be zero", CompileState{NoCreate});
|
|
|
|
|
CORRADE_ASSERT(!(configuration.flags() >= Flag::UniformBuffers) || configuration.drawCount(),
|
|
|
|
|
"Shaders::FlatGL: draw count can't be zero", CompileState{NoCreate});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(configuration.flags() & Flag::TextureArrays) || configuration.flags() & Flag::Textured || configuration.flags() >= Flag::ObjectIdTexture,
|
|
|
|
|
"Shaders::FlatGL: texture arrays enabled but the shader is not textured", CompileState{NoCreate});
|
|
|
|
|
CORRADE_ASSERT(!(configuration.flags() & Flag::UniformBuffers) || !(configuration.flags() & Flag::TextureArrays) || configuration.flags() >= (Flag::TextureArrays|Flag::TextureTransformation),
|
|
|
|
|
"Shaders::FlatGL: texture arrays require texture transformation enabled as well if uniform buffers are used", CompileState{NoCreate});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(configuration.flags() >= Flag::UniformBuffers)
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::uniform_buffer_object);
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(configuration.flags() >= Flag::MultiDraw) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::shader_draw_parameters);
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ANGLE::multi_draw);
|
|
|
|
|
#else
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::WEBGL::multi_draw);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(configuration.flags() >= Flag::TextureArrays)
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::EXT::texture_array);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_STATIC
|
|
|
|
|
/* Import resources on static build, if not already */
|
|
|
|
|
if(!Utility::Resource::hasGroup("MagnumShadersGL"))
|
|
|
|
|
importShaderResources();
|
|
|
|
|
#endif
|
|
|
|
|
Utility::Resource rs("MagnumShadersGL");
|
|
|
|
|
|
|
|
|
|
const GL::Context& context = GL::Context::current();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const GL::Version version = context.supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210});
|
|
|
|
|
#else
|
|
|
|
|
const GL::Version version = context.supportedVersion({GL::Version::GLES300, GL::Version::GLES200});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GL::Shader vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex);
|
|
|
|
|
GL::Shader frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment);
|
|
|
|
|
|
|
|
|
|
vert.addSource((configuration.flags() & Flag::Textured
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
|| configuration.flags() >= Flag::ObjectIdTexture
|
|
|
|
|
#endif
|
|
|
|
|
) ? "#define TEXTURED\n" : "")
|
|
|
|
|
.addSource(configuration.flags() & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "")
|
|
|
|
|
.addSource(configuration.flags() & Flag::TextureTransformation ? "#define TEXTURE_TRANSFORMATION\n" : "")
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
.addSource(configuration.flags() & Flag::TextureArrays ? "#define TEXTURE_ARRAYS\n" : "")
|
|
|
|
|
#endif
|
|
|
|
|
.addSource(dimensions == 2 ? "#define TWO_DIMENSIONS\n" : "#define THREE_DIMENSIONS\n")
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
.addSource(configuration.flags() >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "")
|
|
|
|
|
#endif
|
|
|
|
|
.addSource(configuration.flags() & Flag::InstancedTransformation ? "#define INSTANCED_TRANSFORMATION\n" : "")
|
|
|
|
|
.addSource(configuration.flags() >= Flag::InstancedTextureOffset ? "#define INSTANCED_TEXTURE_OFFSET\n" : "");
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(configuration.flags() >= Flag::UniformBuffers) {
|
|
|
|
|
vert.addSource(Utility::formatString(
|
|
|
|
|
"#define UNIFORM_BUFFERS\n"
|
|
|
|
|
"#define DRAW_COUNT {}\n",
|
|
|
|
|
configuration.drawCount()));
|
|
|
|
|
vert.addSource(configuration.flags() >= Flag::MultiDraw ? "#define MULTI_DRAW\n" : "");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
vert.addSource(rs.getString("generic.glsl"))
|
|
|
|
|
.addSource(rs.getString("Flat.vert"));
|
|
|
|
|
frag.addSource(configuration.flags() & Flag::Textured ? "#define TEXTURED\n" : "")
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
.addSource(configuration.flags() & Flag::TextureArrays ? "#define TEXTURE_ARRAYS\n" : "")
|
|
|
|
|
#endif
|
|
|
|
|
.addSource(configuration.flags() & Flag::AlphaMask ? "#define ALPHA_MASK\n" : "")
|
|
|
|
|
.addSource(configuration.flags() & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "")
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
.addSource(configuration.flags() & Flag::ObjectId ? "#define OBJECT_ID\n" : "")
|
|
|
|
|
.addSource(configuration.flags() >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "")
|
|
|
|
|
.addSource(configuration.flags() >= Flag::ObjectIdTexture ? "#define OBJECT_ID_TEXTURE\n" : "")
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(configuration.flags() >= Flag::UniformBuffers) {
|
|
|
|
|
frag.addSource(Utility::formatString(
|
|
|
|
|
"#define UNIFORM_BUFFERS\n"
|
|
|
|
|
"#define DRAW_COUNT {}\n"
|
|
|
|
|
"#define MATERIAL_COUNT {}\n",
|
|
|
|
|
configuration.drawCount(),
|
|
|
|
|
configuration.materialCount()));
|
|
|
|
|
frag.addSource(configuration.flags() >= Flag::MultiDraw ? "#define MULTI_DRAW\n" : "");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
frag.addSource(rs.getString("generic.glsl"))
|
|
|
|
|
.addSource(rs.getString("Flat.frag"));
|
|
|
|
|
|
|
|
|
|
vert.submitCompile();
|
|
|
|
|
frag.submitCompile();
|
|
|
|
|
|
|
|
|
|
FlatGL<dimensions> out{NoInit};
|
|
|
|
|
out._flags = configuration.flags();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
out._materialCount = configuration.materialCount();
|
|
|
|
|
out._drawCount = configuration.drawCount();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
out.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
/* ES3 has this done in the shader directly and doesn't even provide
|
|
|
|
|
bindFragmentDataLocation() */
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!context.isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
out.bindAttributeLocation(Position::Location, "position");
|
|
|
|
|
if(configuration.flags() & Flag::Textured
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
|| configuration.flags() >= Flag::ObjectIdTexture
|
|
|
|
|
#endif
|
|
|
|
|
)
|
|
|
|
|
out.bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates");
|
|
|
|
|
if(configuration.flags() & Flag::VertexColor)
|
|
|
|
|
out.bindAttributeLocation(Color3::Location, "vertexColor"); /* Color4 is the same */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(configuration.flags() & Flag::ObjectId) {
|
|
|
|
|
out.bindFragmentDataLocation(ColorOutput, "color");
|
|
|
|
|
out.bindFragmentDataLocation(ObjectIdOutput, "objectId");
|
|
|
|
|
}
|
|
|
|
|
if(configuration.flags() >= Flag::InstancedObjectId)
|
|
|
|
|
out.bindAttributeLocation(ObjectId::Location, "instanceObjectId");
|
|
|
|
|
#endif
|
|
|
|
|
if(configuration.flags() & Flag::InstancedTransformation)
|
|
|
|
|
out.bindAttributeLocation(TransformationMatrix::Location, "instancedTransformationMatrix");
|
|
|
|
|
if(configuration.flags() >= Flag::InstancedTextureOffset)
|
|
|
|
|
out.bindAttributeLocation(TextureOffset::Location, "instancedTextureOffset");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
out.submitLink();
|
|
|
|
|
|
|
|
|
|
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatGL<dimensions>::compile() {
|
|
|
|
|
return compile(Configuration{});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatGL<dimensions>::compile(const Flags flags) {
|
|
|
|
|
return compile(Configuration{}
|
|
|
|
|
.setFlags(flags));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatGL<dimensions>::compile(const Flags flags, const UnsignedInt materialCount, const UnsignedInt drawCount) {
|
|
|
|
|
return compile(Configuration{}
|
|
|
|
|
.setFlags(flags)
|
|
|
|
|
.setMaterialCount(materialCount)
|
|
|
|
|
.setDrawCount(drawCount));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& state): FlatGL{static_cast<FlatGL&&>(std::move(state))} {
|
|
|
|
|
#ifdef CORRADE_GRACEFUL_ASSERT
|
|
|
|
|
/* When graceful assertions fire from within compile(), we get a NoCreate'd
|
|
|
|
|
CompileState. Exiting makes it possible to test the assert. */
|
|
|
|
|
if(!id()) return;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink({GL::Shader(state._vert), GL::Shader(state._frag)}));
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const GL::Context& context = GL::Context::current();
|
|
|
|
|
if(!context.isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(state._version))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_flags >= Flag::UniformBuffers) {
|
|
|
|
|
if(_drawCount > 1) _drawOffsetUniform = uniformLocation("drawOffset");
|
|
|
|
|
} else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix");
|
|
|
|
|
if(_flags & Flag::TextureTransformation)
|
|
|
|
|
_textureMatrixUniform = uniformLocation("textureMatrix");
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_flags & Flag::TextureArrays)
|
|
|
|
|
_textureLayerUniform = uniformLocation("textureLayer");
|
|
|
|
|
#endif
|
|
|
|
|
_colorUniform = uniformLocation("color");
|
|
|
|
|
if(_flags & Flag::AlphaMask) _alphaMaskUniform = uniformLocation("alphaMask");
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_flags & Flag::ObjectId) _objectIdUniform = uniformLocation("objectId");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!context.isExtensionSupported<GL::Extensions::ARB::shading_language_420pack>(state._version))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
if(_flags & Flag::Textured) setUniform(uniformLocation("textureData"), TextureUnit);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_flags >= Flag::ObjectIdTexture) setUniform(uniformLocation("objectIdTextureData"), ObjectIdTextureUnit);
|
|
|
|
|
if(_flags >= Flag::UniformBuffers) {
|
|
|
|
|
setUniformBlockBinding(uniformBlockIndex("TransformationProjection"), TransformationProjectionBufferBinding);
|
|
|
|
|
setUniformBlockBinding(uniformBlockIndex("Draw"), DrawBufferBinding);
|
|
|
|
|
if(_flags & Flag::TextureTransformation)
|
|
|
|
|
setUniformBlockBinding(uniformBlockIndex("TextureTransformation"), TextureTransformationBufferBinding);
|
|
|
|
|
setUniformBlockBinding(uniformBlockIndex("Material"), MaterialBufferBinding);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_flags >= Flag::UniformBuffers) {
|
|
|
|
|
/* Draw offset is zero by default */
|
|
|
|
|
} else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
setTransformationProjectionMatrix(MatrixTypeFor<dimensions, Float>{Math::IdentityInit});
|
|
|
|
|
if(_flags & Flag::TextureTransformation)
|
|
|
|
|
setTextureMatrix(Matrix3{Math::IdentityInit});
|
|
|
|
|
/* Texture layer is zero by default */
|
|
|
|
|
setColor(Magnum::Color4{1.0f});
|
|
|
|
|
if(_flags & Flag::AlphaMask) setAlphaMask(0.5f);
|
|
|
|
|
/* Object ID is zero by default */
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(const Configuration& configuration): FlatGL{compile(configuration)} {}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(): FlatGL{Configuration{}} {}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(const Flags flags): FlatGL{compile(Configuration{}
|
|
|
|
|
.setFlags(flags))} {}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(const Flags flags, const UnsignedInt materialCount, const UnsignedInt drawCount): FlatGL{compile(Configuration{}
|
|
|
|
|
.setFlags(flags)
|
|
|
|
|
.setMaterialCount(materialCount)
|
|
|
|
|
.setDrawCount(drawCount))} {}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(NoInitT) {}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
#endif
|
|
|
|
|
setUniform(_transformationProjectionMatrixUniform, matrix);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setTextureMatrix(const Matrix3& matrix) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setTextureMatrix(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureTransformation,
|
|
|
|
|
"Shaders::FlatGL::setTextureMatrix(): the shader was not created with texture transformation enabled", *this);
|
|
|
|
|
setUniform(_textureMatrixUniform, matrix);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setTextureLayer(UnsignedInt id) {
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setTextureLayer(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureArrays,
|
|
|
|
|
"Shaders::FlatGL::setTextureLayer(): the shader was not created with texture arrays enabled", *this);
|
|
|
|
|
setUniform(_textureLayerUniform, id);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setColor(const Magnum::Color4& color) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setColor(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
#endif
|
|
|
|
|
setUniform(_colorUniform, color);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setAlphaMask(Float mask) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setAlphaMask(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::AlphaMask,
|
|
|
|
|
"Shaders::FlatGL::setAlphaMask(): the shader was not created with alpha mask enabled", *this);
|
|
|
|
|
setUniform(_alphaMaskUniform, mask);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setObjectId(UnsignedInt id) {
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::FlatGL::setObjectId(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::ObjectId,
|
|
|
|
|
"Shaders::FlatGL::setObjectId(): the shader was not created with object ID enabled", *this);
|
|
|
|
|
setUniform(_objectIdUniform, id);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setDrawOffset(const UnsignedInt offset) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::setDrawOffset(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(offset < _drawCount,
|
|
|
|
|
"Shaders::FlatGL::setDrawOffset(): draw offset" << offset << "is out of bounds for" << _drawCount << "draws", *this);
|
|
|
|
|
if(_drawCount > 1) setUniform(_drawOffsetUniform, offset);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTransformationProjectionBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TransformationProjectionBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTransformationProjectionBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TransformationProjectionBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindDrawBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, DrawBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindDrawBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, DrawBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTextureTransformationBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureTransformation,
|
|
|
|
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TextureTransformationBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTextureTransformationBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureTransformation,
|
|
|
|
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TextureTransformationBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindMaterialBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, MaterialBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindMaterialBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::FlatGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, MaterialBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTexture(GL::Texture2D& texture) {
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::Textured,
|
|
|
|
|
"Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled", *this);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags & Flag::TextureArrays),
|
|
|
|
|
"Shaders::FlatGL::bindTexture(): the shader was created with texture arrays enabled, use a Texture2DArray instead", *this);
|
|
|
|
|
#endif
|
|
|
|
|
texture.bind(TextureUnit);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTexture(GL::Texture2DArray& texture) {
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::Textured,
|
|
|
|
|
"Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureArrays,
|
|
|
|
|
"Shaders::FlatGL::bindTexture(): the shader was not created with texture arrays enabled, use a Texture2D instead", *this);
|
|
|
|
|
texture.bind(TextureUnit);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindObjectIdTexture(GL::Texture2D& texture) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::ObjectIdTexture,
|
|
|
|
|
"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with object ID texture enabled", *this);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(!(_flags & Flag::TextureArrays),
|
|
|
|
|
"Shaders::FlatGL::bindObjectIdTexture(): the shader was created with texture arrays enabled, use a Texture2DArray instead", *this);
|
|
|
|
|
#endif
|
|
|
|
|
texture.bind(ObjectIdTextureUnit);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindObjectIdTexture(GL::Texture2DArray& texture) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::ObjectIdTexture,
|
|
|
|
|
"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with object ID texture enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::TextureArrays,
|
|
|
|
|
"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with texture arrays enabled, use a Texture2D instead", *this);
|
|
|
|
|
texture.bind(ObjectIdTextureUnit);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template class MAGNUM_SHADERS_EXPORT FlatGL<2>;
|
|
|
|
|
template class MAGNUM_SHADERS_EXPORT FlatGL<3>;
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
|
|
|
|
|
Debug& operator<<(Debug& debug, const FlatGLFlag value) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Special case coming from the FlatGLFlags printer. As both flags are a
|
|
|
|
|
superset of ObjectId, printing just one would result in
|
|
|
|
|
`Flag::InstancedObjectId|Flag(0x800)` in the output. */
|
|
|
|
|
if(value == FlatGLFlag(UnsignedShort(FlatGLFlag::InstancedObjectId|FlatGLFlag::ObjectIdTexture)))
|
|
|
|
|
return debug << FlatGLFlag::InstancedObjectId << Debug::nospace << "|" << Debug::nospace << FlatGLFlag::ObjectIdTexture;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
debug << "Shaders::FlatGL::Flag" << Debug::nospace;
|
|
|
|
|
|
|
|
|
|
switch(value) {
|
|
|
|
|
/* LCOV_EXCL_START */
|
|
|
|
|
#define _c(v) case FlatGLFlag::v: return debug << "::" #v;
|
|
|
|
|
_c(Textured)
|
|
|
|
|
_c(AlphaMask)
|
|
|
|
|
_c(VertexColor)
|
|
|
|
|
_c(TextureTransformation)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
_c(ObjectId)
|
|
|
|
|
_c(InstancedObjectId)
|
|
|
|
|
_c(ObjectIdTexture)
|
|
|
|
|
#endif
|
|
|
|
|
_c(InstancedTransformation)
|
|
|
|
|
_c(InstancedTextureOffset)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
_c(UniformBuffers)
|
|
|
|
|
_c(MultiDraw)
|
|
|
|
|
_c(TextureArrays)
|
|
|
|
|
#endif
|
|
|
|
|
#undef _c
|
|
|
|
|
/* LCOV_EXCL_STOP */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(UnsignedShort(value)) << Debug::nospace << ")";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug& operator<<(Debug& debug, const FlatGLFlags value) {
|
|
|
|
|
return Containers::enumSetDebugOutput(debug, value, "Shaders::FlatGL::Flags{}", {
|
|
|
|
|
FlatGLFlag::Textured,
|
|
|
|
|
FlatGLFlag::AlphaMask,
|
|
|
|
|
FlatGLFlag::VertexColor,
|
|
|
|
|
FlatGLFlag::InstancedTextureOffset, /* Superset of TextureTransformation */
|
|
|
|
|
FlatGLFlag::TextureTransformation,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Both are a superset of ObjectId, meaning printing just one would
|
|
|
|
|
result in `Flag::InstancedObjectId|Flag(0x800)` in the output. So we
|
|
|
|
|
pass both and let the FlatGLFlag printer deal with that. */
|
|
|
|
|
FlatGLFlag(UnsignedShort(FlatGLFlag::InstancedObjectId|FlatGLFlag::ObjectIdTexture)),
|
|
|
|
|
FlatGLFlag::InstancedObjectId, /* Superset of ObjectId */
|
|
|
|
|
FlatGLFlag::ObjectIdTexture, /* Superset of ObjectId */
|
|
|
|
|
FlatGLFlag::ObjectId,
|
|
|
|
|
#endif
|
|
|
|
|
FlatGLFlag::InstancedTransformation,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
FlatGLFlag::MultiDraw, /* Superset of UniformBuffers */
|
|
|
|
|
FlatGLFlag::UniformBuffers,
|
|
|
|
|
FlatGLFlag::TextureArrays
|
|
|
|
|
#endif
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|