|
|
|
|
#ifndef _flextgl_h_
|
|
|
|
|
#define _flextgl_h_
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Utility/VisibilityMacros.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/configure.h"
|
|
|
|
|
#include "Magnum/GL/GL.h"
|
|
|
|
|
#include "MagnumExternal/OpenGL/KHR/khrplatform.h"
|
|
|
|
|
|
|
|
|
|
/* Defensive include guards */
|
|
|
|
|
|
|
|
|
|
#if defined(__gl_h_) || defined(__gl2_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl2.h
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(__gl2ext_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl2ext.h
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(__gl2platform_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl2platform.h
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#define __gl_h_
|
|
|
|
|
#define __gl2_h_
|
|
|
|
|
#define __gl2ext_h_
|
|
|
|
|
#define __gl2platform_h_
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
extern "C" {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void flextGLInit(Magnum::GL::Context& context);
|
|
|
|
|
|
|
|
|
|
/* Function declaration macros */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_BUILD_STATIC
|
|
|
|
|
#ifdef FlextGL_EXPORTS
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT
|
|
|
|
|
#else
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
|
|
|
|
#ifndef WINAPI
|
|
|
|
|
#define WINAPI __stdcall
|
|
|
|
|
#endif
|
|
|
|
|
#define APIENTRY WINAPI
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef APIENTRY
|
|
|
|
|
#define APIENTRY
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef GLAPI
|
|
|
|
|
#define GLAPI extern
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL version defines. Needs to be done to avoid conflicting definitions with
|
|
|
|
|
other GL headers (such as qopengl.h in Qt, which has different definition
|
|
|
|
|
for GLsizei and GLintptr on Windows) */
|
|
|
|
|
#define GL_ES_VERSION_2_0 1
|
|
|
|
|
|
|
|
|
|
/* Data types */
|
|
|
|
|
|
|
|
|
|
typedef unsigned int GLenum;
|
|
|
|
|
typedef unsigned char GLboolean;
|
|
|
|
|
typedef unsigned int GLbitfield;
|
|
|
|
|
typedef void GLvoid;
|
|
|
|
|
typedef khronos_uint8_t GLubyte;
|
|
|
|
|
typedef int GLint;
|
|
|
|
|
typedef unsigned int GLuint;
|
|
|
|
|
typedef int GLsizei;
|
|
|
|
|
typedef khronos_float_t GLfloat;
|
|
|
|
|
typedef char GLchar;
|
|
|
|
|
typedef khronos_intptr_t GLintptr;
|
|
|
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
|
|
|
typedef khronos_int64_t GLint64;
|
|
|
|
|
typedef khronos_uint64_t GLuint64;
|
|
|
|
|
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
|
|
|
|
|
|
/* Enums */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
|
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
|
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
|
|
|
#define GL_FALSE 0
|
|
|
|
|
#define GL_TRUE 1
|
|
|
|
|
#define GL_POINTS 0x0000
|
|
|
|
|
#define GL_LINES 0x0001
|
|
|
|
|
#define GL_LINE_LOOP 0x0002
|
|
|
|
|
#define GL_LINE_STRIP 0x0003
|
|
|
|
|
#define GL_TRIANGLES 0x0004
|
|
|
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
|
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
|
|
|
#define GL_ZERO 0
|
|
|
|
|
#define GL_ONE 1
|
|
|
|
|
#define GL_SRC_COLOR 0x0300
|
|
|
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
|
|
#define GL_SRC_ALPHA 0x0302
|
|
|
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
|
|
#define GL_DST_ALPHA 0x0304
|
|
|
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
|
#define GL_DST_COLOR 0x0306
|
|
|
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
#define GL_FUNC_ADD 0x8006
|
|
|
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
|
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
|
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
|
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
|
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
|
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
|
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
|
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
|
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
|
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
|
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
|
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
|
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
|
|
|
#define GL_FRONT 0x0404
|
|
|
|
|
#define GL_BACK 0x0405
|
|
|
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
|
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
|
|
|
#define GL_CULL_FACE 0x0B44
|
|
|
|
|
#define GL_BLEND 0x0BE2
|
|
|
|
|
#define GL_DITHER 0x0BD0
|
|
|
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
|
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
|
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
|
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
|
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_INVALID_ENUM 0x0500
|
|
|
|
|
#define GL_INVALID_VALUE 0x0501
|
|
|
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
|
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
|
#define GL_CW 0x0900
|
|
|
|
|
#define GL_CCW 0x0901
|
|
|
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
|
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
|
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
|
|
|
#define GL_FRONT_FACE 0x0B46
|
|
|
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
|
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
|
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
|
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
|
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
|
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
|
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
|
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
|
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
|
|
|
#define GL_STENCIL_REF 0x0B97
|
|
|
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
|
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
|
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
|
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
|
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
|
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
|
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
|
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
|
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
|
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
|
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
|
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
|
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
|
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
|
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
|
|
|
#define GL_RED_BITS 0x0D52
|
|
|
|
|
#define GL_GREEN_BITS 0x0D53
|
|
|
|
|
#define GL_BLUE_BITS 0x0D54
|
|
|
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
|
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
|
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
|
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
|
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
|
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
|
|
|
#define GL_SAMPLES 0x80A9
|
|
|
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
|
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
|
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
|
|
|
#define GL_DONT_CARE 0x1100
|
|
|
|
|
#define GL_FASTEST 0x1101
|
|
|
|
|
#define GL_NICEST 0x1102
|
|
|
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
|
|
|
#define GL_BYTE 0x1400
|
|
|
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
|
|
|
#define GL_SHORT 0x1402
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_INT 0x1404
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
#define GL_FLOAT 0x1406
|
|
|
|
|
#define GL_FIXED 0x140C
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_ALPHA 0x1906
|
|
|
|
|
#define GL_RGB 0x1907
|
|
|
|
|
#define GL_RGBA 0x1908
|
|
|
|
|
#define GL_LUMINANCE 0x1909
|
|
|
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
|
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
|
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
|
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
|
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
|
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
|
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
|
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
|
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
|
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
|
|
|
#define GL_LINK_STATUS 0x8B82
|
|
|
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
|
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
|
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
|
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
|
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
|
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
|
|
|
#define GL_NEVER 0x0200
|
|
|
|
|
#define GL_LESS 0x0201
|
|
|
|
|
#define GL_EQUAL 0x0202
|
|
|
|
|
#define GL_LEQUAL 0x0203
|
|
|
|
|
#define GL_GREATER 0x0204
|
|
|
|
|
#define GL_NOTEQUAL 0x0205
|
|
|
|
|
#define GL_GEQUAL 0x0206
|
|
|
|
|
#define GL_ALWAYS 0x0207
|
|
|
|
|
#define GL_KEEP 0x1E00
|
|
|
|
|
#define GL_REPLACE 0x1E01
|
|
|
|
|
#define GL_INCR 0x1E02
|
|
|
|
|
#define GL_DECR 0x1E03
|
|
|
|
|
#define GL_INVERT 0x150A
|
|
|
|
|
#define GL_INCR_WRAP 0x8507
|
|
|
|
|
#define GL_DECR_WRAP 0x8508
|
|
|
|
|
#define GL_VENDOR 0x1F00
|
|
|
|
|
#define GL_RENDERER 0x1F01
|
|
|
|
|
#define GL_VERSION 0x1F02
|
|
|
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
|
#define GL_NEAREST 0x2600
|
|
|
|
|
#define GL_LINEAR 0x2601
|
|
|
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
|
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
|
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
|
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
|
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
|
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
|
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
|
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
|
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
|
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
|
|
#define GL_TEXTURE0 0x84C0
|
|
|
|
|
#define GL_TEXTURE1 0x84C1
|
|
|
|
|
#define GL_TEXTURE2 0x84C2
|
|
|
|
|
#define GL_TEXTURE3 0x84C3
|
|
|
|
|
#define GL_TEXTURE4 0x84C4
|
|
|
|
|
#define GL_TEXTURE5 0x84C5
|
|
|
|
|
#define GL_TEXTURE6 0x84C6
|
|
|
|
|
#define GL_TEXTURE7 0x84C7
|
|
|
|
|
#define GL_TEXTURE8 0x84C8
|
|
|
|
|
#define GL_TEXTURE9 0x84C9
|
|
|
|
|
#define GL_TEXTURE10 0x84CA
|
|
|
|
|
#define GL_TEXTURE11 0x84CB
|
|
|
|
|
#define GL_TEXTURE12 0x84CC
|
|
|
|
|
#define GL_TEXTURE13 0x84CD
|
|
|
|
|
#define GL_TEXTURE14 0x84CE
|
|
|
|
|
#define GL_TEXTURE15 0x84CF
|
|
|
|
|
#define GL_TEXTURE16 0x84D0
|
|
|
|
|
#define GL_TEXTURE17 0x84D1
|
|
|
|
|
#define GL_TEXTURE18 0x84D2
|
|
|
|
|
#define GL_TEXTURE19 0x84D3
|
|
|
|
|
#define GL_TEXTURE20 0x84D4
|
|
|
|
|
#define GL_TEXTURE21 0x84D5
|
|
|
|
|
#define GL_TEXTURE22 0x84D6
|
|
|
|
|
#define GL_TEXTURE23 0x84D7
|
|
|
|
|
#define GL_TEXTURE24 0x84D8
|
|
|
|
|
#define GL_TEXTURE25 0x84D9
|
|
|
|
|
#define GL_TEXTURE26 0x84DA
|
|
|
|
|
#define GL_TEXTURE27 0x84DB
|
|
|
|
|
#define GL_TEXTURE28 0x84DC
|
|
|
|
|
#define GL_TEXTURE29 0x84DD
|
|
|
|
|
#define GL_TEXTURE30 0x84DE
|
|
|
|
|
#define GL_TEXTURE31 0x84DF
|
|
|
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
|
|
|
#define GL_REPEAT 0x2901
|
|
|
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
|
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
|
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
|
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
|
|
|
#define GL_INT_VEC2 0x8B53
|
|
|
|
|
#define GL_INT_VEC3 0x8B54
|
|
|
|
|
#define GL_INT_VEC4 0x8B55
|
|
|
|
|
#define GL_BOOL 0x8B56
|
|
|
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
|
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
|
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
|
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
|
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
|
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
|
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
|
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
|
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
|
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
|
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
|
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
|
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
|
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
|
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
|
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
|
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
|
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
|
|
|
#define GL_LOW_INT 0x8DF3
|
|
|
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
|
|
|
#define GL_HIGH_INT 0x8DF5
|
|
|
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
|
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
|
|
|
#define GL_RGBA4 0x8056
|
|
|
|
|
#define GL_RGB5_A1 0x8057
|
|
|
|
|
#define GL_RGB565 0x8D62
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
|
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
|
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
|
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
|
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
|
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
|
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
|
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
|
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
|
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
|
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
|
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
|
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
|
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_ANGLE 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_depth_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_APPLE 0x8D57
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_clip_distance */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
|
|
|
|
|
#define GL_CLIP_DISTANCE0_APPLE 0x3000
|
|
|
|
|
#define GL_CLIP_DISTANCE1_APPLE 0x3001
|
|
|
|
|
#define GL_CLIP_DISTANCE2_APPLE 0x3002
|
|
|
|
|
#define GL_CLIP_DISTANCE3_APPLE 0x3003
|
|
|
|
|
#define GL_CLIP_DISTANCE4_APPLE 0x3004
|
|
|
|
|
#define GL_CLIP_DISTANCE5_APPLE 0x3005
|
|
|
|
|
#define GL_CLIP_DISTANCE6_APPLE 0x3006
|
|
|
|
|
#define GL_CLIP_DISTANCE7_APPLE 0x3007
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
|
|
|
|
|
|
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_COLOR_EXT 0x1800
|
|
|
|
|
#define GL_DEPTH_EXT 0x1801
|
|
|
|
|
#define GL_STENCIL_EXT 0x1802
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
|
|
|
|
|
|
|
|
#define GL_MIN_EXT 0x8007
|
|
|
|
|
#define GL_MAX_EXT 0x8008
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
|
|
|
|
|
|
|
|
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
|
|
|
|
|
#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
|
|
|
|
|
#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
|
|
|
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
|
|
|
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
|
|
|
|
|
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
|
|
|
|
|
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
|
|
|
|
|
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_rg */
|
|
|
|
|
|
|
|
|
|
#define GL_RED_EXT 0x1903
|
|
|
|
|
#define GL_RG_EXT 0x8227
|
|
|
|
|
#define GL_R8_EXT 0x8229
|
|
|
|
|
#define GL_RG8_EXT 0x822B
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB */
|
|
|
|
|
|
|
|
|
|
#define GL_SRGB_EXT 0x8C40
|
|
|
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
|
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_storage */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
|
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
|
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
|
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
|
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
|
|
|
#define GL_RGB32F_EXT 0x8815
|
|
|
|
|
#define GL_ALPHA32F_EXT 0x8816
|
|
|
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
|
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
|
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
|
|
|
#define GL_RGB16F_EXT 0x881B
|
|
|
|
|
#define GL_ALPHA16F_EXT 0x881C
|
|
|
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
|
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
|
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
|
|
|
#define GL_RGB10_EXT 0x8052
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
#define GL_R8_EXT 0x8229
|
|
|
|
|
#define GL_RG8_EXT 0x822B
|
|
|
|
|
#define GL_R32F_EXT 0x822E
|
|
|
|
|
#define GL_RG32F_EXT 0x8230
|
|
|
|
|
#define GL_R16F_EXT 0x822D
|
|
|
|
|
#define GL_RG16F_EXT 0x822F
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
|
|
|
|
|
|
|
|
#define GL_MAP_READ_BIT_EXT 0x0001
|
|
|
|
|
#define GL_MAP_WRITE_BIT_EXT 0x0002
|
|
|
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
|
|
|
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
|
|
|
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
|
|
|
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0_EXT 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1_EXT 0x8826
|
|
|
|
|
#define GL_DRAW_BUFFER2_EXT 0x8827
|
|
|
|
|
#define GL_DRAW_BUFFER3_EXT 0x8828
|
|
|
|
|
#define GL_DRAW_BUFFER4_EXT 0x8829
|
|
|
|
|
#define GL_DRAW_BUFFER5_EXT 0x882A
|
|
|
|
|
#define GL_DRAW_BUFFER6_EXT 0x882B
|
|
|
|
|
#define GL_DRAW_BUFFER7_EXT 0x882C
|
|
|
|
|
#define GL_DRAW_BUFFER8_EXT 0x882D
|
|
|
|
|
#define GL_DRAW_BUFFER9_EXT 0x882E
|
|
|
|
|
#define GL_DRAW_BUFFER10_EXT 0x882F
|
|
|
|
|
#define GL_DRAW_BUFFER11_EXT 0x8830
|
|
|
|
|
#define GL_DRAW_BUFFER12_EXT 0x8831
|
|
|
|
|
#define GL_DRAW_BUFFER13_EXT 0x8832
|
|
|
|
|
#define GL_DRAW_BUFFER14_EXT 0x8833
|
|
|
|
|
#define GL_DRAW_BUFFER15_EXT 0x8834
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
|
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0_NV 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1_NV 0x8826
|
|
|
|
|
#define GL_DRAW_BUFFER2_NV 0x8827
|
|
|
|
|
#define GL_DRAW_BUFFER3_NV 0x8828
|
|
|
|
|
#define GL_DRAW_BUFFER4_NV 0x8829
|
|
|
|
|
#define GL_DRAW_BUFFER5_NV 0x882A
|
|
|
|
|
#define GL_DRAW_BUFFER6_NV 0x882B
|
|
|
|
|
#define GL_DRAW_BUFFER7_NV 0x882C
|
|
|
|
|
#define GL_DRAW_BUFFER8_NV 0x882D
|
|
|
|
|
#define GL_DRAW_BUFFER9_NV 0x882E
|
|
|
|
|
#define GL_DRAW_BUFFER10_NV 0x882F
|
|
|
|
|
#define GL_DRAW_BUFFER11_NV 0x8830
|
|
|
|
|
#define GL_DRAW_BUFFER12_NV 0x8831
|
|
|
|
|
#define GL_DRAW_BUFFER13_NV 0x8832
|
|
|
|
|
#define GL_DRAW_BUFFER14_NV 0x8833
|
|
|
|
|
#define GL_DRAW_BUFFER15_NV 0x8834
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
|
|
|
|
|
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
|
|
|
|
|
|
|
|
|
|
/* GL_NV_read_buffer */
|
|
|
|
|
|
|
|
|
|
#define GL_READ_BUFFER_NV 0x0C02
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_NV 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_NV_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_NV_shadow_samplers_array */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
|
|
|
|
|
|
|
|
|
|
/* GL_NV_shadow_samplers_cube */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth24 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
|
|
|
|
|
|
|
|
|
/* GL_OES_element_index_uint */
|
|
|
|
|
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
|
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
|
|
|
|
|
|
|
|
#define GL_RGB8_OES 0x8051
|
|
|
|
|
#define GL_RGBA8_OES 0x8058
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_3D */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_WRAP_R_OES 0x8072
|
|
|
|
|
#define GL_TEXTURE_3D_OES 0x806F
|
|
|
|
|
#define GL_TEXTURE_BINDING_3D_OES 0x806A
|
|
|
|
|
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
|
|
|
|
|
#define GL_SAMPLER_3D_OES 0x8B5F
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_float */
|
|
|
|
|
|
|
|
|
|
#define GL_FLOAT 0x1406
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
|
|
|
|
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
|
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
|
|
|
|
|
|
|
|
|
/* GL_OES_required_internalformat */
|
|
|
|
|
|
|
|
|
|
#define GL_ALPHA8_OES 0x803C
|
|
|
|
|
#define GL_DEPTH_COMPONENT16_OES 0x81A5
|
|
|
|
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
|
|
|
|
|
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
|
|
|
|
|
#define GL_LUMINANCE8_OES 0x8040
|
|
|
|
|
#define GL_RGBA4_OES 0x8056
|
|
|
|
|
#define GL_RGB5_A1_OES 0x8057
|
|
|
|
|
#define GL_RGB565_OES 0x8D62
|
|
|
|
|
#define GL_RGB8_OES 0x8051
|
|
|
|
|
#define GL_RGBA8_OES 0x8058
|
|
|
|
|
#define GL_RGB10_EXT 0x8052
|
|
|
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
|
|
|
|
|
|
|
|
/* GL_OES_surfaceless_context */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
|
|
|
#define GL_RGB16F_EXT 0x881B
|
|
|
|
|
#define GL_RG16F_EXT 0x822F
|
|
|
|
|
#define GL_R16F_EXT 0x822D
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
|
|
|
|
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
|
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
|
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
|
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
|
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
|
|
#define GL_BLEND 0x0BE2
|
|
|
|
|
#define GL_FUNC_ADD 0x8006
|
|
|
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
|
|
|
#define GL_MIN 0x8007
|
|
|
|
|
#define GL_MAX 0x8008
|
|
|
|
|
#define GL_ZERO 0
|
|
|
|
|
#define GL_ONE 1
|
|
|
|
|
#define GL_SRC_COLOR 0x0300
|
|
|
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
|
|
#define GL_DST_COLOR 0x0306
|
|
|
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
|
|
#define GL_SRC_ALPHA 0x0302
|
|
|
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
|
|
#define GL_DST_ALPHA 0x0304
|
|
|
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
|
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_EXT 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_ldr */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
|
|
|
|
|
#define GL_BUFFER_KHR 0x82E0
|
|
|
|
|
#define GL_SHADER_KHR 0x82E1
|
|
|
|
|
#define GL_PROGRAM_KHR 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY_KHR 0x8074
|
|
|
|
|
#define GL_QUERY_KHR 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
|
|
|
|
|
#define GL_SAMPLER_KHR 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW_KHR 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW_KHR 0x0504
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTIPLY_KHR 0x9294
|
|
|
|
|
#define GL_SCREEN_KHR 0x9295
|
|
|
|
|
#define GL_OVERLAY_KHR 0x9296
|
|
|
|
|
#define GL_DARKEN_KHR 0x9297
|
|
|
|
|
#define GL_LIGHTEN_KHR 0x9298
|
|
|
|
|
#define GL_COLORDODGE_KHR 0x9299
|
|
|
|
|
#define GL_COLORBURN_KHR 0x929A
|
|
|
|
|
#define GL_HARDLIGHT_KHR 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT_KHR 0x929C
|
|
|
|
|
#define GL_DIFFERENCE_KHR 0x929E
|
|
|
|
|
#define GL_EXCLUSION_KHR 0x92A0
|
|
|
|
|
#define GL_HSL_HUE_KHR 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION_KHR 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR_KHR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST_KHR 0x0507
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_stencil8 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901
|
|
|
|
|
#define GL_STENCIL_INDEX8_OES 0x8D48
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
|
|
|
|
|
/* GL_ARM_shader_framebuffer_fetch */
|
|
|
|
|
|
|
|
|
|
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
|
|
|
|
|
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
|
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
|
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
|
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
|
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
|
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
|
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
|
|
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
|
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
|
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
|
|
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
|
|
|
#define GL_DECODE_EXT 0x8A49
|
|
|
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_s3tc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_pvrtc_sRGB */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
|
|
|
|
|
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_s3tc_srgb */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
|
|
|
|
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
|
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
|
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_context_flush_control */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_no_error */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
|
|
|
|
|
|
|
|
|
/* GL_NV_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_NV_sample_locations */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
|
|
|
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
|
|
|
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
|
|
|
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
|
|
|
|
|
#define GL_SAMPLE_LOCATION_NV 0x8E50
|
|
|
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
|
|
|
|
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
|
|
|
|
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40
|
|
|
|
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
|
|
|
|
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
|
|
|
|
|
#define GL_POINT_NV 0x1B00
|
|
|
|
|
#define GL_LINE_NV 0x1B01
|
|
|
|
|
#define GL_FILL_NV 0x1B02
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth32 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
|
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
|
|
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
|
|
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil1 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil4 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
|
|
|
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* Dynamically-loaded function prototypes put into a struct in order to handle
|
|
|
|
|
thread-localness and globals unique across shared libs, this also means way
|
|
|
|
|
less symbols is exported, saving on binary size. */
|
|
|
|
|
struct FlextGL {
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BlitFramebufferANGLE)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisampleANGLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawArraysInstancedANGLE)(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *DrawElementsInstancedANGLE)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
void(APIENTRY *VertexAttribDivisorANGLE)(GLuint, GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_multi_draw */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *MultiDrawArraysANGLE)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
void(APIENTRY *MultiDrawArraysInstancedANGLE)(GLenum, const GLint *, const GLsizei *, const GLsizei *, GLsizei);
|
|
|
|
|
void(APIENTRY *MultiDrawElementsANGLE)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
|
|
|
|
|
void(APIENTRY *MultiDrawElementsInstancedANGLE)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, const GLsizei*, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *ResolveMultisampleFramebufferAPPLE)(void);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *LabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_marker */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *InsertEventMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *PopGroupMarkerEXT)(void);
|
|
|
|
|
void(APIENTRY *PushGroupMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetInteger64vEXT)(GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
|
|
|
|
void(APIENTRY *QueryCounterEXT)(GLuint, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawBuffersEXT)(GLsizei, const GLenum *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BlendEquationSeparateiEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BlendEquationiEXT)(GLuint, GLenum);
|
|
|
|
|
void(APIENTRY *BlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BlendFunciEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *ColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
void(APIENTRY *DisableiEXT)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *EnableiEXT)(GLenum, GLuint);
|
|
|
|
|
GLboolean(APIENTRY *IsEnablediEXT)(GLenum, GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_elements_base_vertex */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawElementsBaseVertexEXT)(GLenum, GLsizei, GLenum, const void *, GLint);
|
|
|
|
|
void(APIENTRY *MultiDrawElementsBaseVertexEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *DrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
void(APIENTRY *VertexAttribDivisorEXT)(GLuint, GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FlushMappedBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr);
|
|
|
|
|
void *(APIENTRY *MapBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *MultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
void(APIENTRY *MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BeginQueryEXT)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *DeleteQueriesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *EndQueryEXT)(GLenum);
|
|
|
|
|
void(APIENTRY *GenQueriesEXT)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetQueryivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
GLboolean(APIENTRY *IsQueryEXT)(GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PolygonOffsetClampEXT)(GLfloat, GLfloat, GLfloat);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
GLenum(APIENTRY *GetGraphicsResetStatusEXT)(void);
|
|
|
|
|
void(APIENTRY *GetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
void(APIENTRY *ReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *ActiveShaderProgramEXT)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindProgramPipelineEXT)(GLuint);
|
|
|
|
|
GLuint(APIENTRY *CreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **);
|
|
|
|
|
void(APIENTRY *DeleteProgramPipelinesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *GenProgramPipelinesEXT)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
GLboolean(APIENTRY *IsProgramPipelineEXT)(GLuint);
|
|
|
|
|
void(APIENTRY *ProgramParameteriEXT)(GLuint, GLenum, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform1fEXT)(GLuint, GLint, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform1iEXT)(GLuint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
|
|
|
|
|
void(APIENTRY *ValidateProgramPipelineEXT)(GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetSamplerParameterIivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetTexParameterIivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetTexParameterIuivEXT)(GLenum, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIivEXT)(GLuint, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *);
|
|
|
|
|
void(APIENTRY *TexParameterIivEXT)(GLenum, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *TexParameterIuivEXT)(GLenum, GLenum, const GLuint *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_storage */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *TexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *TexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BlendBarrierKHR)(void);
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *);
|
|
|
|
|
void(APIENTRY *DebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
|
|
|
void(APIENTRY *DebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
|
|
|
GLuint(APIENTRY *GetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetPointervKHR)(GLenum, void **);
|
|
|
|
|
void(APIENTRY *ObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *ObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *PopDebugGroupKHR)(void);
|
|
|
|
|
void(APIENTRY *PushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
GLenum(APIENTRY *GetGraphicsResetStatusKHR)(void);
|
|
|
|
|
void(APIENTRY *GetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
void(APIENTRY *GetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *ReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawBuffersNV)(GLsizei, const GLenum *);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_instanced */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawArraysInstancedNV)(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *DrawElementsInstancedNV)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BlitFramebufferNV)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisampleNV)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *VertexAttribDivisorNV)(GLuint, GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PolygonModeNV)(GLenum, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_read_buffer */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *ReadBufferNV)(GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_sample_locations */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferSampleLocationsfvNV)(GLenum, GLuint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *NamedFramebufferSampleLocationsfvNV)(GLuint, GLuint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ResolveDepthValuesNV)(void);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_draw_elements_base_vertex */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *DrawElementsBaseVertexOES)(GLenum, GLsizei, GLenum, const void *, GLint);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetBufferPointervOES)(GLenum, GLenum, void **);
|
|
|
|
|
void *(APIENTRY *MapBufferOES)(GLenum, GLenum);
|
|
|
|
|
GLboolean(APIENTRY *UnmapBufferOES)(GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_3D */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *CompressedTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
void(APIENTRY *CompressedTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
void(APIENTRY *CopyTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *FramebufferTexture3DOES)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *TexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
void(APIENTRY *TexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BindVertexArrayOES)(GLuint);
|
|
|
|
|
void(APIENTRY *DeleteVertexArraysOES)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *GenVertexArraysOES)(GLsizei, GLuint *);
|
|
|
|
|
GLboolean(APIENTRY *IsVertexArrayOES)(GLuint);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern FLEXTGL_EXPORT FlextGL flextGL;
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
#define glBlitFramebufferANGLE flextGL.BlitFramebufferANGLE
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define glRenderbufferStorageMultisampleANGLE flextGL.RenderbufferStorageMultisampleANGLE
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define glDrawArraysInstancedANGLE flextGL.DrawArraysInstancedANGLE
|
|
|
|
|
#define glDrawElementsInstancedANGLE flextGL.DrawElementsInstancedANGLE
|
|
|
|
|
#define glVertexAttribDivisorANGLE flextGL.VertexAttribDivisorANGLE
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_multi_draw */
|
|
|
|
|
|
|
|
|
|
#define glMultiDrawArraysANGLE flextGL.MultiDrawArraysANGLE
|
|
|
|
|
#define glMultiDrawArraysInstancedANGLE flextGL.MultiDrawArraysInstancedANGLE
|
|
|
|
|
#define glMultiDrawElementsANGLE flextGL.MultiDrawElementsANGLE
|
|
|
|
|
#define glMultiDrawElementsInstancedANGLE flextGL.MultiDrawElementsInstancedANGLE
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define glRenderbufferStorageMultisampleAPPLE flextGL.RenderbufferStorageMultisampleAPPLE
|
|
|
|
|
#define glResolveMultisampleFramebufferAPPLE flextGL.ResolveMultisampleFramebufferAPPLE
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define glGetObjectLabelEXT flextGL.GetObjectLabelEXT
|
|
|
|
|
#define glLabelObjectEXT flextGL.LabelObjectEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_marker */
|
|
|
|
|
|
|
|
|
|
#define glInsertEventMarkerEXT flextGL.InsertEventMarkerEXT
|
|
|
|
|
#define glPopGroupMarkerEXT flextGL.PopGroupMarkerEXT
|
|
|
|
|
#define glPushGroupMarkerEXT flextGL.PushGroupMarkerEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
|
|
|
|
|
|
|
|
#define glDiscardFramebufferEXT flextGL.DiscardFramebufferEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
#define glGetInteger64vEXT flextGL.GetInteger64vEXT
|
|
|
|
|
#define glGetQueryObjecti64vEXT flextGL.GetQueryObjecti64vEXT
|
|
|
|
|
#define glGetQueryObjectivEXT flextGL.GetQueryObjectivEXT
|
|
|
|
|
#define glGetQueryObjectui64vEXT flextGL.GetQueryObjectui64vEXT
|
|
|
|
|
#define glQueryCounterEXT flextGL.QueryCounterEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define glDrawBuffersEXT flextGL.DrawBuffersEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
#define glBlendEquationSeparateiEXT flextGL.BlendEquationSeparateiEXT
|
|
|
|
|
#define glBlendEquationiEXT flextGL.BlendEquationiEXT
|
|
|
|
|
#define glBlendFuncSeparateiEXT flextGL.BlendFuncSeparateiEXT
|
|
|
|
|
#define glBlendFunciEXT flextGL.BlendFunciEXT
|
|
|
|
|
#define glColorMaskiEXT flextGL.ColorMaskiEXT
|
|
|
|
|
#define glDisableiEXT flextGL.DisableiEXT
|
|
|
|
|
#define glEnableiEXT flextGL.EnableiEXT
|
|
|
|
|
#define glIsEnablediEXT flextGL.IsEnablediEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_elements_base_vertex */
|
|
|
|
|
|
|
|
|
|
#define glDrawElementsBaseVertexEXT flextGL.DrawElementsBaseVertexEXT
|
|
|
|
|
#define glMultiDrawElementsBaseVertexEXT flextGL.MultiDrawElementsBaseVertexEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define glDrawArraysInstancedEXT flextGL.DrawArraysInstancedEXT
|
|
|
|
|
#define glDrawElementsInstancedEXT flextGL.DrawElementsInstancedEXT
|
|
|
|
|
#define glVertexAttribDivisorEXT flextGL.VertexAttribDivisorEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
|
|
|
|
|
|
|
|
#define glFlushMappedBufferRangeEXT flextGL.FlushMappedBufferRangeEXT
|
|
|
|
|
#define glMapBufferRangeEXT flextGL.MapBufferRangeEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
|
|
|
|
|
#define glMultiDrawArraysEXT flextGL.MultiDrawArraysEXT
|
|
|
|
|
#define glMultiDrawElementsEXT flextGL.MultiDrawElementsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define glFramebufferTexture2DMultisampleEXT flextGL.FramebufferTexture2DMultisampleEXT
|
|
|
|
|
#define glRenderbufferStorageMultisampleEXT flextGL.RenderbufferStorageMultisampleEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
|
|
|
|
|
|
|
|
#define glBeginQueryEXT flextGL.BeginQueryEXT
|
|
|
|
|
#define glDeleteQueriesEXT flextGL.DeleteQueriesEXT
|
|
|
|
|
#define glEndQueryEXT flextGL.EndQueryEXT
|
|
|
|
|
#define glGenQueriesEXT flextGL.GenQueriesEXT
|
|
|
|
|
#define glGetQueryObjectuivEXT flextGL.GetQueryObjectuivEXT
|
|
|
|
|
#define glGetQueryivEXT flextGL.GetQueryivEXT
|
|
|
|
|
#define glIsQueryEXT flextGL.IsQueryEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
#define glPolygonOffsetClampEXT flextGL.PolygonOffsetClampEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define glGetGraphicsResetStatusEXT flextGL.GetGraphicsResetStatusEXT
|
|
|
|
|
#define glGetnUniformfvEXT flextGL.GetnUniformfvEXT
|
|
|
|
|
#define glGetnUniformivEXT flextGL.GetnUniformivEXT
|
|
|
|
|
#define glReadnPixelsEXT flextGL.ReadnPixelsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define glActiveShaderProgramEXT flextGL.ActiveShaderProgramEXT
|
|
|
|
|
#define glBindProgramPipelineEXT flextGL.BindProgramPipelineEXT
|
|
|
|
|
#define glCreateShaderProgramvEXT flextGL.CreateShaderProgramvEXT
|
|
|
|
|
#define glDeleteProgramPipelinesEXT flextGL.DeleteProgramPipelinesEXT
|
|
|
|
|
#define glGenProgramPipelinesEXT flextGL.GenProgramPipelinesEXT
|
|
|
|
|
#define glGetProgramPipelineInfoLogEXT flextGL.GetProgramPipelineInfoLogEXT
|
|
|
|
|
#define glGetProgramPipelineivEXT flextGL.GetProgramPipelineivEXT
|
|
|
|
|
#define glIsProgramPipelineEXT flextGL.IsProgramPipelineEXT
|
|
|
|
|
#define glProgramParameteriEXT flextGL.ProgramParameteriEXT
|
|
|
|
|
#define glProgramUniform1fEXT flextGL.ProgramUniform1fEXT
|
|
|
|
|
#define glProgramUniform1fvEXT flextGL.ProgramUniform1fvEXT
|
|
|
|
|
#define glProgramUniform1iEXT flextGL.ProgramUniform1iEXT
|
|
|
|
|
#define glProgramUniform1ivEXT flextGL.ProgramUniform1ivEXT
|
|
|
|
|
#define glProgramUniform2fEXT flextGL.ProgramUniform2fEXT
|
|
|
|
|
#define glProgramUniform2fvEXT flextGL.ProgramUniform2fvEXT
|
|
|
|
|
#define glProgramUniform2iEXT flextGL.ProgramUniform2iEXT
|
|
|
|
|
#define glProgramUniform2ivEXT flextGL.ProgramUniform2ivEXT
|
|
|
|
|
#define glProgramUniform3fEXT flextGL.ProgramUniform3fEXT
|
|
|
|
|
#define glProgramUniform3fvEXT flextGL.ProgramUniform3fvEXT
|
|
|
|
|
#define glProgramUniform3iEXT flextGL.ProgramUniform3iEXT
|
|
|
|
|
#define glProgramUniform3ivEXT flextGL.ProgramUniform3ivEXT
|
|
|
|
|
#define glProgramUniform4fEXT flextGL.ProgramUniform4fEXT
|
|
|
|
|
#define glProgramUniform4fvEXT flextGL.ProgramUniform4fvEXT
|
|
|
|
|
#define glProgramUniform4iEXT flextGL.ProgramUniform4iEXT
|
|
|
|
|
#define glProgramUniform4ivEXT flextGL.ProgramUniform4ivEXT
|
|
|
|
|
#define glProgramUniformMatrix2fvEXT flextGL.ProgramUniformMatrix2fvEXT
|
|
|
|
|
#define glProgramUniformMatrix3fvEXT flextGL.ProgramUniformMatrix3fvEXT
|
|
|
|
|
#define glProgramUniformMatrix4fvEXT flextGL.ProgramUniformMatrix4fvEXT
|
|
|
|
|
#define glUseProgramStagesEXT flextGL.UseProgramStagesEXT
|
|
|
|
|
#define glValidateProgramPipelineEXT flextGL.ValidateProgramPipelineEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define glGetSamplerParameterIivEXT flextGL.GetSamplerParameterIivEXT
|
|
|
|
|
#define glGetSamplerParameterIuivEXT flextGL.GetSamplerParameterIuivEXT
|
|
|
|
|
#define glGetTexParameterIivEXT flextGL.GetTexParameterIivEXT
|
|
|
|
|
#define glGetTexParameterIuivEXT flextGL.GetTexParameterIuivEXT
|
|
|
|
|
#define glSamplerParameterIivEXT flextGL.SamplerParameterIivEXT
|
|
|
|
|
#define glSamplerParameterIuivEXT flextGL.SamplerParameterIuivEXT
|
|
|
|
|
#define glTexParameterIivEXT flextGL.TexParameterIivEXT
|
|
|
|
|
#define glTexParameterIuivEXT flextGL.TexParameterIuivEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_storage */
|
|
|
|
|
|
|
|
|
|
#define glTexStorage2DEXT flextGL.TexStorage2DEXT
|
|
|
|
|
#define glTexStorage3DEXT flextGL.TexStorage3DEXT
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define glBlendBarrierKHR flextGL.BlendBarrierKHR
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define glDebugMessageCallbackKHR flextGL.DebugMessageCallbackKHR
|
|
|
|
|
#define glDebugMessageControlKHR flextGL.DebugMessageControlKHR
|
|
|
|
|
#define glDebugMessageInsertKHR flextGL.DebugMessageInsertKHR
|
|
|
|
|
#define glGetDebugMessageLogKHR flextGL.GetDebugMessageLogKHR
|
|
|
|
|
#define glGetObjectLabelKHR flextGL.GetObjectLabelKHR
|
|
|
|
|
#define glGetObjectPtrLabelKHR flextGL.GetObjectPtrLabelKHR
|
|
|
|
|
#define glGetPointervKHR flextGL.GetPointervKHR
|
|
|
|
|
#define glObjectLabelKHR flextGL.ObjectLabelKHR
|
|
|
|
|
#define glObjectPtrLabelKHR flextGL.ObjectPtrLabelKHR
|
|
|
|
|
#define glPopDebugGroupKHR flextGL.PopDebugGroupKHR
|
|
|
|
|
#define glPushDebugGroupKHR flextGL.PushDebugGroupKHR
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
#define glGetGraphicsResetStatusKHR flextGL.GetGraphicsResetStatusKHR
|
|
|
|
|
#define glGetnUniformfvKHR flextGL.GetnUniformfvKHR
|
|
|
|
|
#define glGetnUniformivKHR flextGL.GetnUniformivKHR
|
|
|
|
|
#define glGetnUniformuivKHR flextGL.GetnUniformuivKHR
|
|
|
|
|
#define glReadnPixelsKHR flextGL.ReadnPixelsKHR
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define glDrawBuffersNV flextGL.DrawBuffersNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_instanced */
|
|
|
|
|
|
|
|
|
|
#define glDrawArraysInstancedNV flextGL.DrawArraysInstancedNV
|
|
|
|
|
#define glDrawElementsInstancedNV flextGL.DrawElementsInstancedNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
#define glBlitFramebufferNV flextGL.BlitFramebufferNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define glRenderbufferStorageMultisampleNV flextGL.RenderbufferStorageMultisampleNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define glVertexAttribDivisorNV flextGL.VertexAttribDivisorNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
#define glPolygonModeNV flextGL.PolygonModeNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_read_buffer */
|
|
|
|
|
|
|
|
|
|
#define glReadBufferNV flextGL.ReadBufferNV
|
|
|
|
|
|
|
|
|
|
/* GL_NV_sample_locations */
|
|
|
|
|
|
|
|
|
|
#define glFramebufferSampleLocationsfvNV flextGL.FramebufferSampleLocationsfvNV
|
|
|
|
|
#define glNamedFramebufferSampleLocationsfvNV flextGL.NamedFramebufferSampleLocationsfvNV
|
|
|
|
|
#define glResolveDepthValuesNV flextGL.ResolveDepthValuesNV
|
|
|
|
|
|
|
|
|
|
/* GL_OES_draw_elements_base_vertex */
|
|
|
|
|
|
|
|
|
|
#define glDrawElementsBaseVertexOES flextGL.DrawElementsBaseVertexOES
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
#define glGetBufferPointervOES flextGL.GetBufferPointervOES
|
|
|
|
|
#define glMapBufferOES flextGL.MapBufferOES
|
|
|
|
|
#define glUnmapBufferOES flextGL.UnmapBufferOES
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_3D */
|
|
|
|
|
|
|
|
|
|
#define glCompressedTexImage3DOES flextGL.CompressedTexImage3DOES
|
|
|
|
|
#define glCompressedTexSubImage3DOES flextGL.CompressedTexSubImage3DOES
|
|
|
|
|
#define glCopyTexSubImage3DOES flextGL.CopyTexSubImage3DOES
|
|
|
|
|
#define glFramebufferTexture3DOES flextGL.FramebufferTexture3DOES
|
|
|
|
|
#define glTexImage3DOES flextGL.TexImage3DOES
|
|
|
|
|
#define glTexSubImage3DOES flextGL.TexSubImage3DOES
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
|
|
|
|
|
#define glBindVertexArrayOES flextGL.BindVertexArrayOES
|
|
|
|
|
#define glDeleteVertexArraysOES flextGL.DeleteVertexArraysOES
|
|
|
|
|
#define glGenVertexArraysOES flextGL.GenVertexArraysOES
|
|
|
|
|
#define glIsVertexArrayOES flextGL.IsVertexArrayOES
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|