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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025, 2026
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Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "ShaderState.h"
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/* Needed only for Emscripten+pthread- / Windows+Intel-specific workarounds,
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but I won't bother crafting the preprocessor logic for this. */
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#include <Corrade/Containers/StringView.h>
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/GL/Extensions.h"
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namespace Magnum { namespace GL { namespace Implementation {
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using namespace Containers::Literals;
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ShaderState::ShaderState(Context& context, Containers::StaticArrayView<Implementation::ExtensionCount, const char*> extensions):
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maxVertexOutputComponents{}, maxFragmentInputComponents{},
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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maxTessellationControlInputComponents{}, maxTessellationControlOutputComponents{}, maxTessellationControlTotalOutputComponents{}, maxTessellationEvaluationInputComponents{}, maxTessellationEvaluationOutputComponents{}, maxGeometryInputComponents{}, maxGeometryOutputComponents{}, maxGeometryTotalOutputComponents{}, maxAtomicCounterBuffers{}, maxCombinedAtomicCounterBuffers{}, maxAtomicCounters{}, maxCombinedAtomicCounters{}, maxImageUniforms{}, maxCombinedImageUniforms{}, maxShaderStorageBlocks{}, maxCombinedShaderStorageBlocks{},
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#endif
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maxTextureImageUnits{}, maxTextureImageUnitsCombined{},
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#ifndef MAGNUM_TARGET_GLES2
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maxUniformBlocks{}, maxCombinedUniformBlocks{},
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#endif
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maxUniformComponents{}, maxUniformComponentsCombined{}
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#ifndef MAGNUM_TARGET_GLES2
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, maxCombinedUniformComponents{}
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#endif
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{
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#if defined(CORRADE_TARGET_EMSCRIPTEN) && defined(__EMSCRIPTEN_PTHREADS__)
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if(!context.isDriverWorkaroundDisabled("emscripten-pthreads-broken-unicode-shader-sources"_s)) {
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addSourceImplementation = &Shader::addSourceImplementationEmscriptenPthread;
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} else
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#endif
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{
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addSourceImplementation = &Shader::addSourceImplementationDefault;
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}
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
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if((context.detectedDriver() & Context::DetectedDriver::IntelWindows) && !context.isDriverWorkaroundDisabled("intel-windows-chatty-shader-compiler"_s)) {
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cleanLogImplementation = &Shader::cleanLogImplementationIntelWindows;
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} else
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#endif
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{
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cleanLogImplementation = &Shader::cleanLogImplementationNoOp;
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}
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if(context.isExtensionSupported<GL::Extensions::KHR::parallel_shader_compile>()) {
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extensions[Extensions::KHR::parallel_shader_compile::Index] =
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Extensions::KHR::parallel_shader_compile::string();
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completionStatusImplementation = glGetShaderiv;
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} else {
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completionStatusImplementation = &Shader::completionStatusImplementationFallback;
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}
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) && !defined(CORRADE_TARGET_APPLE)
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if((context.detectedDriver() & Context::DetectedDriver::QualcommAdreno) && !context.isDriverWorkaroundDisabled("adreno-glsl-version-stuck-at-300"_s)) {
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workaroundDefinesImplementation = &Shader::workaroundDefinesImplementationAdrenoVersion;
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} else {
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workaroundDefinesImplementation = &Shader::workaroundDefinesImplementationNoOp;
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}
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#endif
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}
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}}}
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