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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AbstractTexture.h"
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#include <Corrade/Containers/Array.h>
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/BufferImage.h"
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#endif
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#include "Magnum/Array.h"
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#include "Magnum/Color.h"
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#include "Magnum/ColorFormat.h"
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Image.h"
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#include "Magnum/TextureFormat.h"
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#include "Magnum/Math/Range.h"
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#ifndef MAGNUM_TARGET_WEBGL
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#include "Implementation/DebugState.h"
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#endif
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#include "Implementation/State.h"
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#include "Implementation/TextureState.h"
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namespace Magnum {
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#ifndef MAGNUM_TARGET_GLES2
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Float AbstractTexture::maxLodBias() {
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GLfloat& value = Context::current()->state().texture->maxLodBias;
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/* Get the value, if not already cached */
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if(value == 0.0f)
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glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &value);
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return value;
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}
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Int AbstractTexture::maxColorSamples() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
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#else
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if(!Context::current()->isVersionSupported(Version::GLES310))
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#endif
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return 0;
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GLint& value = Context::current()->state().texture->maxColorSamples;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &value);
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return value;
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}
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Int AbstractTexture::maxDepthSamples() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
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#else
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if(!Context::current()->isVersionSupported(Version::GLES310))
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#endif
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return 0;
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GLint& value = Context::current()->state().texture->maxDepthSamples;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &value);
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return value;
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}
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Int AbstractTexture::maxIntegerSamples() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
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#else
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if(!Context::current()->isVersionSupported(Version::GLES310))
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#endif
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return 0;
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GLint& value = Context::current()->state().texture->maxIntegerSamples;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &value);
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return value;
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}
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#endif
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void AbstractTexture::unbind(const Int textureUnit) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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/* If given texture unit is already unbound, nothing to do */
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if(textureState.bindings[textureUnit].second == 0) return;
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/* Unbind the texture, reset state tracker */
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Context::current()->state().texture->unbindImplementation(textureUnit);
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textureState.bindings[textureUnit] = {};
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}
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void AbstractTexture::unbindImplementationDefault(const GLint textureUnit) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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/* Activate given texture unit if not already active, update state tracker */
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if(textureState.currentTextureUnit != textureUnit)
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glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = textureUnit));
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CORRADE_INTERNAL_ASSERT(textureState.bindings[textureUnit].first != 0);
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glBindTexture(textureState.bindings[textureUnit].first, 0);
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractTexture::unbindImplementationMulti(const GLint textureUnit) {
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constexpr static GLuint zero = 0;
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glBindTextures(textureUnit, 1, &zero);
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}
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void AbstractTexture::unbindImplementationDSA(const GLint textureUnit) {
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CORRADE_INTERNAL_ASSERT(Context::current()->state().texture->bindings[textureUnit].first != 0);
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glBindTextureUnit(textureUnit, 0);
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}
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void AbstractTexture::unbindImplementationDSAEXT(const GLint textureUnit) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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CORRADE_INTERNAL_ASSERT(textureState.bindings[textureUnit].first != 0);
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glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, textureState.bindings[textureUnit].first, 0);
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}
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#endif
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void AbstractTexture::unbind(const Int firstTextureUnit, const std::size_t count) {
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/* State tracker is updated in the implementations */
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Context::current()->state().texture->bindMultiImplementation(firstTextureUnit, {nullptr, count});
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}
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/** @todoc const std::initializer_list makes Doxygen grumpy */
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void AbstractTexture::bind(const Int firstTextureUnit, std::initializer_list<AbstractTexture*> textures) {
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/* State tracker is updated in the implementations */
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Context::current()->state().texture->bindMultiImplementation(firstTextureUnit, {textures.begin(), textures.size()});
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}
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void AbstractTexture::bindImplementationFallback(const GLint firstTextureUnit, const Containers::ArrayView<AbstractTexture* const> textures) {
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for(std::size_t i = 0; i != textures.size(); ++i)
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textures && textures[i] ? textures[i]->bind(firstTextureUnit + i) : unbind(firstTextureUnit + i);
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}
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#ifndef MAGNUM_TARGET_GLES
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/** @todoc const Containers::ArrayView makes Doxygen grumpy */
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void AbstractTexture::bindImplementationMulti(const GLint firstTextureUnit, Containers::ArrayView<AbstractTexture* const> textures) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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/* Create array of IDs and also update bindings in state tracker */
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/** @todo VLAs */
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Containers::Array<GLuint> ids{textures ? textures.size() : 0};
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bool different = false;
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for(std::size_t i = 0; i != textures.size(); ++i) {
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const GLuint id = textures && textures[i] ? textures[i]->_id : 0;
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if(textures) {
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if(textures[i]) textures[i]->createIfNotAlready();
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ids[i] = id;
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}
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if(textureState.bindings[firstTextureUnit + i].second != id) {
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different = true;
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textureState.bindings[firstTextureUnit + i].second = id;
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}
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}
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/* Avoid doing the binding if there is nothing different */
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if(different) glBindTextures(firstTextureUnit, textures.size(), ids);
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}
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#endif
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AbstractTexture::AbstractTexture(GLenum target): _target{target}, _flags{ObjectFlag::DeleteOnDestruction} {
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(this->*Context::current()->state().texture->createImplementation)();
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding);
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}
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void AbstractTexture::createImplementationDefault() {
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glGenTextures(1, &_id);
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractTexture::createImplementationDSA() {
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glCreateTextures(_target, 1, &_id);
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_flags |= ObjectFlag::Created;
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}
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#endif
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AbstractTexture::~AbstractTexture() {
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/* Moved out or not deleting on destruction, nothing to do */
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if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return;
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/* Remove all bindings */
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for(auto& binding: Context::current()->state().texture->bindings)
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if(binding.second == _id) binding = {};
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glDeleteTextures(1, &_id);
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}
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inline void AbstractTexture::createIfNotAlready() {
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if(_flags & ObjectFlag::Created) return;
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/* glGen*() does not create the object, just reserves the name. Some
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commands (such as glBindTextures() or glObjectLabel()) operate with IDs
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directly and they require the object to be created. Binding the texture
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to desired target finally creates it. Also all EXT DSA functions
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implicitly create it. */
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bindInternal();
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CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created);
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}
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#ifndef MAGNUM_TARGET_WEBGL
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std::string AbstractTexture::label() {
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createIfNotAlready();
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return Context::current()->state().debug->getLabelImplementation(GL_TEXTURE, _id);
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}
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AbstractTexture& AbstractTexture::setLabelInternal(const Containers::ArrayView<const char> label) {
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createIfNotAlready();
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Context::current()->state().debug->labelImplementation(GL_TEXTURE, _id, label);
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return *this;
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}
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#endif
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void AbstractTexture::bind(Int textureUnit) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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/* If already bound in given texture unit, nothing to do */
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if(textureState.bindings[textureUnit].second == _id) return;
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/* Update state tracker, bind the texture to the unit */
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textureState.bindings[textureUnit] = {_target, _id};
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(this->*textureState.bindImplementation)(textureUnit);
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}
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void AbstractTexture::bindImplementationDefault(GLint textureUnit) {
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Implementation::TextureState& textureState = *Context::current()->state().texture;
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/* Activate given texture unit if not already active, update state tracker */
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if(textureState.currentTextureUnit != textureUnit)
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glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = textureUnit));
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/* Binding the texture finally creates it */
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_flags |= ObjectFlag::Created;
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glBindTexture(_target, _id);
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractTexture::bindImplementationMulti(GLint textureUnit) {
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createIfNotAlready();
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glBindTextures(textureUnit, 1, &_id);
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}
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void AbstractTexture::bindImplementationDSA(const GLint textureUnit) {
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glBindTextureUnit(textureUnit, _id);
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}
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void AbstractTexture::bindImplementationDSAEXT(GLint textureUnit) {
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_flags |= ObjectFlag::Created;
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glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, _target, _id);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractTexture::setBaseLevel(Int level) {
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_BASE_LEVEL, level);
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}
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void AbstractTexture::setMaxLevel(Int level) {
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(this->*Context::current()->state().texture->parameteriImplementation)(
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#ifndef MAGNUM_TARGET_GLES2
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GL_TEXTURE_MAX_LEVEL
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#else
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GL_TEXTURE_MAX_LEVEL_APPLE
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#endif
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, level);
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}
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#endif
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void AbstractTexture::setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap) {
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MIN_FILTER, GLint(filter)|GLint(mipmap));
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}
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void AbstractTexture::setMagnificationFilter(const Sampler::Filter filter) {
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MAG_FILTER, GLint(filter));
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}
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractTexture::setMinLod(const Float lod) {
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(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MIN_LOD, lod);
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}
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|
|
|
|
|
|
|
|
void AbstractTexture::setMaxLod(const Float lod) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_LOD, lod);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::setLodBias(const Float bias) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_LOD_BIAS, bias);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void AbstractTexture::setBorderColor(const Color4& color) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
(this->*Context::current()->state().texture->parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
#else
|
|
|
|
|
(this->*Context::current()->state().texture->parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data());
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::setBorderColor(const Vector4ui& color) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameterIuivImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::setBorderColor(const Vector4i& color) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameterIivImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::setMaxAnisotropy(const Float anisotropy) {
|
|
|
|
|
(this->*Context::current()->state().texture->setMaxAnisotropyImplementation)(anisotropy);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void AbstractTexture::setSRGBDecode(bool decode) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SRGB_DECODE_EXT,
|
|
|
|
|
decode ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::setSwizzleInternal(const GLint r, const GLint g, const GLint b, const GLint a) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const GLint rgba[] = {r, g, b, a};
|
|
|
|
|
(this->*Context::current()->state().texture->parameterivImplementation)(GL_TEXTURE_SWIZZLE_RGBA, rgba);
|
|
|
|
|
#else
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_R, r);
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_G, g);
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_B, b);
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_A, a);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::setCompareMode(const Sampler::CompareMode mode) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
GL_TEXTURE_COMPARE_MODE
|
|
|
|
|
#else
|
|
|
|
|
GL_TEXTURE_COMPARE_MODE_EXT
|
|
|
|
|
#endif
|
|
|
|
|
, GLenum(mode));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::setCompareFunction(const Sampler::CompareFunction function) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
GL_TEXTURE_COMPARE_FUNC
|
|
|
|
|
#else
|
|
|
|
|
GL_TEXTURE_COMPARE_FUNC_EXT
|
|
|
|
|
#endif
|
|
|
|
|
, GLenum(function));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::setDepthStencilMode(const Sampler::DepthStencilMode mode) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_DEPTH_STENCIL_TEXTURE_MODE, GLenum(mode));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::invalidateImage(const Int level) {
|
|
|
|
|
(this->*Context::current()->state().texture->invalidateImageImplementation)(level);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::generateMipmap() {
|
|
|
|
|
(this->*Context::current()->state().texture->mipmapImplementation)();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::mipmapImplementationDefault() {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGenerateMipmap(_target);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::mipmapImplementationDSA() {
|
|
|
|
|
glGenerateTextureMipmap(_id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::mipmapImplementationDSAEXT() {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glGenerateTextureMipmapEXT(_id, _target);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::bindInternal() {
|
|
|
|
|
/* Using glBindTextures() here is meaningless, because the non-DSA
|
|
|
|
|
functions need to have the texture bound in *currently active* unit,
|
|
|
|
|
so we would need to call glActiveTexture() afterwards anyway. */
|
|
|
|
|
|
|
|
|
|
Implementation::TextureState& textureState = *Context::current()->state().texture;
|
|
|
|
|
|
|
|
|
|
/* If the texture is already bound in current unit, nothing to do */
|
|
|
|
|
if(textureState.bindings[textureState.currentTextureUnit].second == _id)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Set internal unit as active if not already, update state tracker */
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(textureState.maxTextureUnits > 1);
|
|
|
|
|
const GLint internalTextureUnit = textureState.maxTextureUnits-1;
|
|
|
|
|
if(textureState.currentTextureUnit != internalTextureUnit)
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = internalTextureUnit));
|
|
|
|
|
|
|
|
|
|
/* Bind the texture to internal unit if not already, update state tracker */
|
|
|
|
|
if(textureState.bindings[internalTextureUnit].second == _id) return;
|
|
|
|
|
textureState.bindings[internalTextureUnit] = {_target, _id};
|
|
|
|
|
|
|
|
|
|
/* Binding the texture finally creates it */
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glBindTexture(_target, _id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ColorFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat internalFormat) {
|
|
|
|
|
switch(internalFormat) {
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::Red:
|
|
|
|
|
case TextureFormat::R8:
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R8Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::R16:
|
|
|
|
|
case TextureFormat::R16Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R16F:
|
|
|
|
|
case TextureFormat::R32F:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedRed:
|
|
|
|
|
case TextureFormat::CompressedRedRgtc1:
|
|
|
|
|
case TextureFormat::CompressedSignedRedRgtc1:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::Red;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R8UI:
|
|
|
|
|
case TextureFormat::R8I:
|
|
|
|
|
case TextureFormat::R16UI:
|
|
|
|
|
case TextureFormat::R16I:
|
|
|
|
|
case TextureFormat::R32UI:
|
|
|
|
|
case TextureFormat::R32I:
|
|
|
|
|
return ColorFormat::RedInteger;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::RG:
|
|
|
|
|
case TextureFormat::RG8:
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RG8Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RG16:
|
|
|
|
|
case TextureFormat::RG16Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RG16F:
|
|
|
|
|
case TextureFormat::RG32F:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedRG:
|
|
|
|
|
case TextureFormat::CompressedRGRgtc2:
|
|
|
|
|
case TextureFormat::CompressedSignedRGRgtc2:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::RG;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RG8UI:
|
|
|
|
|
case TextureFormat::RG8I:
|
|
|
|
|
case TextureFormat::RG16UI:
|
|
|
|
|
case TextureFormat::RG16I:
|
|
|
|
|
case TextureFormat::RG32UI:
|
|
|
|
|
case TextureFormat::RG32I:
|
|
|
|
|
return ColorFormat::RGInteger;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::RGB:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::RGB8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGB8Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGB16:
|
|
|
|
|
case TextureFormat::RGB16Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGB16F:
|
|
|
|
|
case TextureFormat::RGB32F:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::R3B3G2:
|
|
|
|
|
case TextureFormat::RGB4:
|
|
|
|
|
case TextureFormat::RGB5:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGB565:
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
case TextureFormat::RGB10:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGB12:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R11FG11FB10F:
|
|
|
|
|
case TextureFormat::RGB9E5:
|
|
|
|
|
#endif
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
case TextureFormat::SRGB:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::SRGB8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedRGB:
|
|
|
|
|
case TextureFormat::CompressedRGBBptcUnsignedFloat:
|
|
|
|
|
case TextureFormat::CompressedRGBBptcSignedFloat:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::RGB;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGB8UI:
|
|
|
|
|
case TextureFormat::RGB8I:
|
|
|
|
|
case TextureFormat::RGB16UI:
|
|
|
|
|
case TextureFormat::RGB16I:
|
|
|
|
|
case TextureFormat::RGB32UI:
|
|
|
|
|
case TextureFormat::RGB32I:
|
|
|
|
|
return ColorFormat::RGBInteger;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::RGBA:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::RGBA8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGBA8Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGBA16:
|
|
|
|
|
case TextureFormat::RGBA16Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGBA16F:
|
|
|
|
|
case TextureFormat::RGBA32F:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGBA2:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGBA4:
|
|
|
|
|
case TextureFormat::RGB5A1:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::RGB10A2:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGBA12:
|
|
|
|
|
#endif
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
case TextureFormat::SRGBAlpha:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::SRGB8Alpha8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedRGBA:
|
|
|
|
|
case TextureFormat::CompressedRGBABptcUnorm:
|
|
|
|
|
case TextureFormat::CompressedSRGBAlphaBptcUnorm:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::RGBA;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGBA8UI:
|
|
|
|
|
case TextureFormat::RGBA8I:
|
|
|
|
|
case TextureFormat::RGBA16UI:
|
|
|
|
|
case TextureFormat::RGBA16I:
|
|
|
|
|
case TextureFormat::RGBA32UI:
|
|
|
|
|
case TextureFormat::RGBA32I:
|
|
|
|
|
case TextureFormat::RGB10A2UI:
|
|
|
|
|
return ColorFormat::RGBAInteger;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::Luminance:
|
|
|
|
|
return ColorFormat::Luminance;
|
|
|
|
|
case TextureFormat::LuminanceAlpha:
|
|
|
|
|
return ColorFormat::LuminanceAlpha;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::DepthComponent:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::DepthComponent16:
|
|
|
|
|
case TextureFormat::DepthComponent24:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
case TextureFormat::DepthComponent32:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::DepthComponent32F:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::DepthComponent;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::StencilIndex8:
|
|
|
|
|
return ColorFormat::StencilIndex;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::DepthStencil:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::Depth24Stencil8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::Depth32FStencil8:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorFormat::DepthStencil;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ColorType AbstractTexture::imageTypeForInternalFormat(const TextureFormat internalFormat) {
|
|
|
|
|
switch(internalFormat) {
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::Red:
|
|
|
|
|
case TextureFormat::RG:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGB:
|
|
|
|
|
case TextureFormat::RGBA:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::R8:
|
|
|
|
|
case TextureFormat::RG8:
|
|
|
|
|
case TextureFormat::RGB8:
|
|
|
|
|
case TextureFormat::RGBA8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R8UI:
|
|
|
|
|
case TextureFormat::RG8UI:
|
|
|
|
|
case TextureFormat::RGB8UI:
|
|
|
|
|
case TextureFormat::RGBA8UI:
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::Luminance:
|
|
|
|
|
case TextureFormat::LuminanceAlpha:
|
|
|
|
|
#endif
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
case TextureFormat::SRGB:
|
|
|
|
|
case TextureFormat::SRGBAlpha:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::SRGB8:
|
|
|
|
|
case TextureFormat::SRGB8Alpha8:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGBA2: /**< @todo really? */
|
|
|
|
|
case TextureFormat::CompressedRed:
|
|
|
|
|
case TextureFormat::CompressedRG:
|
|
|
|
|
case TextureFormat::CompressedRGB:
|
|
|
|
|
case TextureFormat::CompressedRGBA:
|
|
|
|
|
case TextureFormat::CompressedRedRgtc1:
|
|
|
|
|
case TextureFormat::CompressedRGRgtc2:
|
|
|
|
|
case TextureFormat::CompressedRGBABptcUnorm:
|
|
|
|
|
case TextureFormat::CompressedSRGBAlphaBptcUnorm:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::UnsignedByte;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R8Snorm:
|
|
|
|
|
case TextureFormat::RG8Snorm:
|
|
|
|
|
case TextureFormat::RGB8Snorm:
|
|
|
|
|
case TextureFormat::RGBA8Snorm:
|
|
|
|
|
case TextureFormat::R8I:
|
|
|
|
|
case TextureFormat::RG8I:
|
|
|
|
|
case TextureFormat::RGB8I:
|
|
|
|
|
case TextureFormat::RGBA8I:
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedSignedRedRgtc1:
|
|
|
|
|
case TextureFormat::CompressedSignedRGRgtc2:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::Byte;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::R16:
|
|
|
|
|
case TextureFormat::RG16:
|
|
|
|
|
case TextureFormat::RGB16:
|
|
|
|
|
case TextureFormat::RGBA16:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R16UI:
|
|
|
|
|
case TextureFormat::RG16UI:
|
|
|
|
|
case TextureFormat::RGB16UI:
|
|
|
|
|
case TextureFormat::RGBA16UI:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGB12: /**< @todo really? */
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGBA4: /**< @todo really? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGBA12: /**< @todo really? */
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::UnsignedShort;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::R16Snorm:
|
|
|
|
|
case TextureFormat::RG16Snorm:
|
|
|
|
|
case TextureFormat::RGB16Snorm:
|
|
|
|
|
case TextureFormat::RGBA16Snorm:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::R16I:
|
|
|
|
|
case TextureFormat::RG16I:
|
|
|
|
|
case TextureFormat::RGB16I:
|
|
|
|
|
case TextureFormat::RGBA16I:
|
|
|
|
|
return ColorType::Short;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R16F:
|
|
|
|
|
case TextureFormat::RG16F:
|
|
|
|
|
case TextureFormat::RGB16F:
|
|
|
|
|
case TextureFormat::RGBA16F:
|
|
|
|
|
return ColorType::HalfFloat;
|
|
|
|
|
|
|
|
|
|
case TextureFormat::R32UI:
|
|
|
|
|
case TextureFormat::RG32UI:
|
|
|
|
|
case TextureFormat::RGB32UI:
|
|
|
|
|
case TextureFormat::RGBA32UI:
|
|
|
|
|
return ColorType::UnsignedInt;
|
|
|
|
|
|
|
|
|
|
case TextureFormat::R32I:
|
|
|
|
|
case TextureFormat::RG32I:
|
|
|
|
|
case TextureFormat::RGB32I:
|
|
|
|
|
case TextureFormat::RGBA32I:
|
|
|
|
|
return ColorType::Int;
|
|
|
|
|
|
|
|
|
|
case TextureFormat::R32F:
|
|
|
|
|
case TextureFormat::RG32F:
|
|
|
|
|
case TextureFormat::RGB32F:
|
|
|
|
|
case TextureFormat::RGBA32F:
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::CompressedRGBBptcUnsignedFloat:
|
|
|
|
|
case TextureFormat::CompressedRGBBptcSignedFloat:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::Float;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::R3B3G2:
|
|
|
|
|
return ColorType::UnsignedByte332;
|
|
|
|
|
case TextureFormat::RGB4:
|
|
|
|
|
return ColorType::UnsignedShort4444;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::RGB5:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGB5A1:
|
|
|
|
|
return ColorType::UnsignedShort5551;
|
|
|
|
|
|
|
|
|
|
case TextureFormat::RGB565:
|
|
|
|
|
return ColorType::UnsignedShort565;
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
case TextureFormat::RGB10:
|
|
|
|
|
#endif
|
|
|
|
|
case TextureFormat::RGB10A2:
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::RGB10A2UI:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::UnsignedInt2101010Rev; /**< @todo Rev for all? */
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::R11FG11FB10F:
|
|
|
|
|
return ColorType::UnsignedInt10F11F11FRev;
|
|
|
|
|
case TextureFormat::RGB9E5:
|
|
|
|
|
return ColorType::UnsignedInt5999Rev;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::DepthComponent16:
|
|
|
|
|
return ColorType::UnsignedShort;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::DepthComponent:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::DepthComponent24:
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
case TextureFormat::DepthComponent32:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::UnsignedInt;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::DepthComponent32F:
|
|
|
|
|
return ColorType::Float;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case TextureFormat::StencilIndex8:
|
|
|
|
|
return ColorType::UnsignedByte;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case TextureFormat::DepthStencil:
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
case TextureFormat::Depth24Stencil8:
|
|
|
|
|
#endif
|
|
|
|
|
return ColorType::UnsignedInt248;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case TextureFormat::Depth32FStencil8:
|
|
|
|
|
return ColorType::Float32UnsignedInt248Rev;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameteri(_target, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLint value) {
|
|
|
|
|
glTextureParameteri(_id, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, GLint value) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameteriEXT(_id, _target, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLfloat value) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameterf(_target, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLfloat value) {
|
|
|
|
|
glTextureParameterf(_id, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, GLfloat value) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameterfEXT(_id, _target, parameter, value);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLint* values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameteriv(_target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLint* const values) {
|
|
|
|
|
glTextureParameteriv(_id, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, const GLint* values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameterivEXT(_id, _target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLfloat* values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameterfv(_target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLfloat* const values) {
|
|
|
|
|
glTextureParameterfv(_id, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, const GLfloat* values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameterfvEXT(_id, _target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::parameterIImplementationDefault(GLenum parameter, const GLuint* values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameterIuiv(_target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterIImplementationDSA(const GLenum parameter, const GLuint* const values) {
|
|
|
|
|
glTextureParameterIuiv(_id, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterIImplementationDSAEXT(GLenum parameter, const GLuint* values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameterIuivEXT(_id, _target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterIImplementationDefault(GLenum parameter, const GLint* values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexParameterIiv(_target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterIImplementationDSA(const GLenum parameter, const GLint* const values) {
|
|
|
|
|
glTextureParameterIiv(_id, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::parameterIImplementationDSAEXT(GLenum parameter, const GLint* values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureParameterIivEXT(_id, _target, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationNoOp(GLfloat) {}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationExt(GLfloat anisotropy) {
|
|
|
|
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::getLevelParameterImplementationDefault(GLint level, GLenum parameter, GLint* values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetTexLevelParameteriv(_target, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::getLevelParameterImplementationDSA(const GLint level, const GLenum parameter, GLint* const values) {
|
|
|
|
|
glGetTextureLevelParameteriv(_id, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::getLevelParameterImplementationDSAEXT(GLint level, GLenum parameter, GLint* values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glGetTextureLevelParameterivEXT(_id, _target, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat);
|
|
|
|
|
const ColorType type = imageTypeForInternalFormat(internalFormat);
|
|
|
|
|
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level)
|
|
|
|
|
DataHelper<1>::setImage(*this, level, internalFormat,
|
|
|
|
|
ImageReference1D{format, type, Math::max(Math::Vector<1, GLsizei>(1), size >> level)});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexStorage1D(_target, levels, GLenum(internalFormat), size[0]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
glTextureStorage1D(_id, levels, GLenum(internalFormat), size[0]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureStorage1DEXT(_id, _target, levels, GLenum(internalFormat), size[0]);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_WEBGL) || defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat);
|
|
|
|
|
const ColorType type = imageTypeForInternalFormat(internalFormat);
|
|
|
|
|
|
|
|
|
|
/* Common code for classic types */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(_target == GL_TEXTURE_2D || _target == GL_TEXTURE_RECTANGLE)
|
|
|
|
|
#else
|
|
|
|
|
if(_target == GL_TEXTURE_2D)
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level)
|
|
|
|
|
DataHelper<2>::setImage(*this, level, internalFormat,
|
|
|
|
|
ImageReference2D{format, type, Math::max(Vector2i(1), size >> level)});
|
|
|
|
|
|
|
|
|
|
/* Cube map additionally needs to specify all faces */
|
|
|
|
|
} else if(_target == GL_TEXTURE_CUBE_MAP) {
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level) {
|
|
|
|
|
for(GLenum face: {GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
|
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
|
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
|
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
|
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
|
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z})
|
|
|
|
|
DataHelper<2>::setImage(*this, face, level, internalFormat,
|
|
|
|
|
ImageReference2D{format, type, Math::max(Vector2i(1), size >> level)});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/* Array texture is not scaled in "layer" dimension */
|
|
|
|
|
} else if(_target == GL_TEXTURE_1D_ARRAY) {
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level)
|
|
|
|
|
DataHelper<2>::setImage(*this, level, internalFormat,
|
|
|
|
|
ImageReference2D{format, type, Vector2i{Math::max(1, size.x() >> level), size.y()}});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* No other targets are available */
|
|
|
|
|
} else CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glTexStorage2D(_target, levels, GLenum(internalFormat), size.x(), size.y());
|
|
|
|
|
#elif !defined(CORRADE_TARGET_NACL)
|
|
|
|
|
glTexStorage2DEXT(_target, levels, GLenum(internalFormat), size.x(), size.y());
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(levels);
|
|
|
|
|
static_cast<void>(internalFormat);
|
|
|
|
|
static_cast<void>(size);
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
glTextureStorage2D(_id, levels, GLenum(internalFormat), size.x(), size.y());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureStorage2DEXT(_id, _target, levels, GLenum(internalFormat), size.x(), size.y());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void AbstractTexture::storageImplementationFallback(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat);
|
|
|
|
|
const ColorType type = imageTypeForInternalFormat(internalFormat);
|
|
|
|
|
|
|
|
|
|
/* Common code for classic type */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(_target == GL_TEXTURE_3D)
|
|
|
|
|
#else
|
|
|
|
|
if(_target == GL_TEXTURE_3D_OES)
|
|
|
|
|
#endif
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level)
|
|
|
|
|
DataHelper<3>::setImage(*this, level, internalFormat,
|
|
|
|
|
ImageReference3D{format, type, Math::max(Vector3i(1), size >> level)});
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Array texture is not scaled in "layer" dimension */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
else if(_target == GL_TEXTURE_2D_ARRAY || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
|
|
|
#else
|
|
|
|
|
else if(_target == GL_TEXTURE_2D_ARRAY)
|
|
|
|
|
#endif
|
|
|
|
|
for(GLsizei level = 0; level != levels; ++level)
|
|
|
|
|
DataHelper<3>::setImage(*this, level, internalFormat,
|
|
|
|
|
ImageReference3D{format, type, Vector3i{Math::max(Vector2i{1}, size.xy() >> level), size.z()}});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* No other targets are available */
|
|
|
|
|
else CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glTexStorage3D(_target, levels, GLenum(internalFormat), size.x(), size.y(), size.z());
|
|
|
|
|
#elif !defined(CORRADE_TARGET_NACL)
|
|
|
|
|
glTexStorage3DEXT(_target, levels, GLenum(internalFormat), size.x(), size.y(), size.z());
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(levels);
|
|
|
|
|
static_cast<void>(internalFormat);
|
|
|
|
|
static_cast<void>(size);
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
glTextureStorage3D(_id, levels, GLenum(internalFormat), size.x(), size.y(), size.z());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureStorage3DEXT(_id, _target, levels, GLenum(internalFormat), size.x(), size.y(), size.z());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexImage2DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexStorage2DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
glTextureStorage2DMultisample(_id, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDSAEXT(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureStorage2DMultisampleEXT(_id, _target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexImage3DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glTexStorage3DMultisample
|
|
|
|
|
#else
|
|
|
|
|
glTexStorage3DMultisampleOES
|
|
|
|
|
#endif
|
|
|
|
|
(_target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
glTextureStorage3DMultisample(_id, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::storageMultisampleImplementationDSAEXT(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureStorage3DMultisampleEXT(_id, _target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::getImageImplementationDefault(const GLint level, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetTexImage(_target, level, GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::getImageImplementationDSA(const GLint level, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
glGetTextureImage(_id, level, GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::getImageImplementationDSAEXT(const GLint level, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glGetTextureImageEXT(_id, _target, level, GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::getImageImplementationRobustness(const GLint level, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetnTexImageARB(_target, level, GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexSubImage1D(_target, level, offset[0], size[0], GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, const ColorFormat format, const ColorType type, const GLvoid* const data) {
|
|
|
|
|
glTextureSubImage1D(_id, level, offset[0], size[0], GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureSubImage1DEXT(_id, _target, level, offset[0], size[0], GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexSubImage2D(_target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Vector2i& offset, const Vector2i& size, const ColorFormat format, const ColorType type, const GLvoid* const data) {
|
|
|
|
|
glTextureSubImage2D(_id, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureSubImage2DEXT(_id, _target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glTexSubImage3D(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data);
|
|
|
|
|
#elif !defined(CORRADE_TARGET_NACL)
|
|
|
|
|
glTexSubImage3DOES(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data);
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(level);
|
|
|
|
|
static_cast<void>(offset);
|
|
|
|
|
static_cast<void>(size);
|
|
|
|
|
static_cast<void>(format);
|
|
|
|
|
static_cast<void>(type);
|
|
|
|
|
static_cast<void>(data);
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Vector3i& offset, const Vector3i& size, const ColorFormat format, const ColorType type, const GLvoid* const data) {
|
|
|
|
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureSubImage3DEXT(_id, _target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::invalidateImageImplementationNoOp(GLint) {}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::invalidateImageImplementationARB(GLint level) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
glInvalidateTexImage(_id, level);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::invalidateSubImageImplementationNoOp(GLint, const Vector3i&, const Vector3i&) {}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
glInvalidateTexSubImage(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::image(GLint level, Image<dimensions>& image) {
|
|
|
|
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, level);
|
|
|
|
|
const std::size_t dataSize = image.dataSize(size);
|
|
|
|
|
char* data = new char[dataSize];
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
(this->*Context::current()->state().texture->getImageImplementation)(level, image.format(), image.type(), dataSize, data);
|
|
|
|
|
image.setData(image.format(), image.type(), size, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLint, Image<1>&);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLint, Image<2>&);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLint, Image<3>&);
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::image(GLint level, BufferImage<dimensions>& image, BufferUsage usage) {
|
|
|
|
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, level);
|
|
|
|
|
const std::size_t dataSize = image.dataSize(size);
|
|
|
|
|
if(image.size() != size)
|
|
|
|
|
image.setData(image.format(), image.type(), size, nullptr, usage);
|
|
|
|
|
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
(this->*Context::current()->state().texture->getImageImplementation)(level, image.format(), image.type(), dataSize, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLint, BufferImage<1>&, BufferUsage);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLint, BufferImage<2>&, BufferUsage);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLint, BufferImage<3>&, BufferUsage);
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::subImage(const GLint level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>& image) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
const Math::Vector<dimensions, Int> size = range.size();
|
|
|
|
|
const Vector3i paddedOffset = Vector3i::pad(range.min());
|
|
|
|
|
const Vector3i paddedSize = Vector3i::pad(size, 1);
|
|
|
|
|
const std::size_t dataSize = image.dataSize(size);
|
|
|
|
|
char* data = new char[dataSize];
|
|
|
|
|
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
glGetTextureSubImage(_id, level, paddedOffset.x(), paddedOffset.y(), paddedOffset.z(), paddedSize.x(), paddedSize.y(), paddedSize.z(), GLenum(image.format()), GLenum(image.type()), dataSize, data);
|
|
|
|
|
image.setData(image.format(), image.type(), size, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<1>(GLint, const Range1Di&, Image<1>&);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<2>(GLint, const Range2Di&, Image<2>&);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<3>(GLint, const Range3Di&, Image<3>&);
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::subImage(const GLint level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>& image, const BufferUsage usage) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
const Math::Vector<dimensions, Int> size = range.size();
|
|
|
|
|
const std::size_t dataSize = image.dataSize(size);
|
|
|
|
|
const Vector3i paddedOffset = Vector3i::pad(range.min());
|
|
|
|
|
const Vector3i paddedSize = Vector3i::pad(size, 1);
|
|
|
|
|
if(image.size() != size)
|
|
|
|
|
image.setData(image.format(), image.type(), size, nullptr, usage);
|
|
|
|
|
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
glGetTextureSubImage(_id, level, paddedOffset.x(), paddedOffset.y(), paddedOffset.z(), paddedSize.x(), paddedSize.y(), paddedSize.z(), GLenum(image.format()), GLenum(image.type()), dataSize, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<1>(GLint, const Range1Di&, BufferImage<1>&, BufferUsage);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<2>(GLint, const Range2Di&, BufferImage<2>&, BufferUsage);
|
|
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<3>(GLint, const Range3Di&, BufferImage<3>&, BufferUsage);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Math::Vector<1, GLint> AbstractTexture::DataHelper<1>::imageSize(AbstractTexture& texture, const GLint level) {
|
|
|
|
|
Math::Vector<1, GLint> value;
|
|
|
|
|
(texture.*Context::current()->state().texture->getLevelParameterivImplementation)(level, GL_TEXTURE_WIDTH, &value[0]);
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Vector2i AbstractTexture::DataHelper<2>::imageSize(AbstractTexture& texture, const GLint level) {
|
|
|
|
|
const Implementation::TextureState& state = *Context::current()->state().texture;
|
|
|
|
|
|
|
|
|
|
Vector2i value;
|
|
|
|
|
(texture.*state.getLevelParameterivImplementation)(level, GL_TEXTURE_WIDTH, &value[0]);
|
|
|
|
|
(texture.*state.getLevelParameterivImplementation)(level, GL_TEXTURE_HEIGHT, &value[1]);
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector3i AbstractTexture::DataHelper<3>::imageSize(AbstractTexture& texture, const GLint level) {
|
|
|
|
|
const Implementation::TextureState& state = *Context::current()->state().texture;
|
|
|
|
|
|
|
|
|
|
Vector3i value;
|
|
|
|
|
(texture.*state.getLevelParameterivImplementation)(level, GL_TEXTURE_WIDTH, &value[0]);
|
|
|
|
|
(texture.*state.getLevelParameterivImplementation)(level, GL_TEXTURE_HEIGHT, &value[1]);
|
|
|
|
|
(texture.*state.getLevelParameterivImplementation)(level, GL_TEXTURE_DEPTH, &value[2]);
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::DataHelper<1>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Math::Vector< 1, GLsizei >& size) {
|
|
|
|
|
(texture.*Context::current()->state().texture->storage1DImplementation)(levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
(texture.*Context::current()->state().texture->storage2DImplementation)(levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::DataHelper<3>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
(texture.*Context::current()->state().texture->storage3DImplementation)(levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setStorageMultisample(AbstractTexture& texture, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
(texture.*Context::current()->state().texture->storage2DMultisampleImplementation)(samples, internalFormat, size, fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<3>::setStorageMultisample(AbstractTexture& texture, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) {
|
|
|
|
|
(texture.*Context::current()->state().texture->storage3DMultisampleImplementation)(samples, internalFormat, size, fixedSampleLocations);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, const ImageReference1D& image) {
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glTexImage1D(texture._target, level, GLint(internalFormat), image.size()[0], 0, GLenum(image.format()), GLenum(image.type()), image.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, BufferImage1D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glTexImage1D(texture._target, level, GLint(internalFormat), image.size()[0], 0, GLenum(image.format()), GLenum(image.type()), nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const ImageReference1D& image) {
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
(texture.*Context::current()->state().texture->subImage1DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, BufferImage1D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
(texture.*Context::current()->state().texture->subImage1DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, const ImageReference2D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glTexImage2D(target, level, GLint(internalFormat), image.size().x(), image.size().y(), 0, GLenum(image.format()), GLenum(image.type()), image.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, BufferImage2D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glTexImage2D(target, level, GLint(internalFormat), image.size().x(), image.size().y(), 0, GLenum(image.format()), GLenum(image.type()), nullptr);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const ImageReference2D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
(texture.*Context::current()->state().texture->subImage2DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, BufferImage2D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
(texture.*Context::current()->state().texture->subImage2DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, const ImageReference3D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glTexImage3D(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), image.data());
|
|
|
|
|
#elif !defined(CORRADE_TARGET_NACL)
|
|
|
|
|
glTexImage3DOES(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), image.data());
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(level);
|
|
|
|
|
static_cast<void>(internalFormat);
|
|
|
|
|
static_cast<void>(image);
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, BufferImage3D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glTexImage3D(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), nullptr);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const ImageReference3D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
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(texture.*Context::current()->state().texture->subImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data());
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, BufferImage3D& image) {
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image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
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(texture.*Context::current()->state().texture->subImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void AbstractTexture::DataHelper<1>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) {
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1});
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}
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#endif
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void AbstractTexture::DataHelper<2>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const Vector2i& size) {
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset, 0}, {size, 1});
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}
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void AbstractTexture::DataHelper<3>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const Vector3i& size) {
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, offset, size);
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractTexture::DataHelper<1>::setWrapping(AbstractTexture& texture, const Array1D<Sampler::Wrapping>& wrapping) {
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(texture.*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x()));
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}
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#endif
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void AbstractTexture::DataHelper<2>::setWrapping(AbstractTexture& texture, const Array2D<Sampler::Wrapping>& wrapping) {
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const Implementation::TextureState& state = *Context::current()->state().texture;
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x()));
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y()));
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}
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|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
|
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void AbstractTexture::DataHelper<3>::setWrapping(AbstractTexture& texture, const Array3D<Sampler::Wrapping>& wrapping) {
|
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|
|
const Implementation::TextureState& state = *Context::current()->state().texture;
|
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|
|
|
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|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x()));
|
|
|
|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y()));
|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_R, GLint(wrapping.z()));
|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
|
|
|
#else
|
|
|
|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_R_OES, GLint(wrapping.z()));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|