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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Containers/StringStl.h> /** @todo remove when Shader is <string>-free */
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#include <Corrade/TestSuite/Compare/Container.h>
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#include <Corrade/TestSuite/Compare/String.h>
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#include <Corrade/Utility/DebugStl.h>
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#include <Corrade/Utility/Resource.h>
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#include <Corrade/Utility/System.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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#include "Magnum/GL/ImageFormat.h"
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#endif
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/Math/Matrix.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Math/Color.h"
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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#include <Corrade/Containers/String.h>
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#endif
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct AbstractShaderProgramGLTest: OpenGLTester {
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explicit AbstractShaderProgramGLTest();
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void construct();
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void constructMove();
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#ifndef MAGNUM_TARGET_WEBGL
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void label();
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#endif
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void create();
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void createMultipleOutputs();
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#ifndef MAGNUM_TARGET_GLES
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void createMultipleOutputsIndexed();
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#endif
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void createAsync();
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void linkFailure();
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void linkFailureAsync();
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void uniformNotFound();
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void uniform();
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void uniformVector();
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void uniformMatrix();
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void uniformArray();
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#ifndef MAGNUM_TARGET_GLES
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void uniformDouble();
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void uniformDoubleVector();
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void uniformDoubleMatrix();
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void uniformDoubleArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void createUniformBlocks();
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void uniformBlockIndexNotFound();
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void uniformBlock();
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#ifndef MAGNUM_TARGET_WEBGL
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void compute();
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#endif
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#endif
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};
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AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
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addTests({&AbstractShaderProgramGLTest::construct,
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&AbstractShaderProgramGLTest::constructMove,
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#ifndef MAGNUM_TARGET_WEBGL
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&AbstractShaderProgramGLTest::label,
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#endif
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&AbstractShaderProgramGLTest::create,
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&AbstractShaderProgramGLTest::createAsync,
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&AbstractShaderProgramGLTest::createMultipleOutputs,
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#ifndef MAGNUM_TARGET_GLES
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&AbstractShaderProgramGLTest::createMultipleOutputsIndexed,
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#endif
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&AbstractShaderProgramGLTest::linkFailure,
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&AbstractShaderProgramGLTest::linkFailureAsync,
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&AbstractShaderProgramGLTest::uniformNotFound,
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&AbstractShaderProgramGLTest::uniform,
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&AbstractShaderProgramGLTest::uniformVector,
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&AbstractShaderProgramGLTest::uniformMatrix,
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&AbstractShaderProgramGLTest::uniformArray,
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#ifndef MAGNUM_TARGET_GLES
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&AbstractShaderProgramGLTest::uniformDouble,
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&AbstractShaderProgramGLTest::uniformDoubleVector,
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&AbstractShaderProgramGLTest::uniformDoubleMatrix,
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&AbstractShaderProgramGLTest::uniformDoubleArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&AbstractShaderProgramGLTest::createUniformBlocks,
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&AbstractShaderProgramGLTest::uniformBlockIndexNotFound,
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&AbstractShaderProgramGLTest::uniformBlock,
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#ifndef MAGNUM_TARGET_WEBGL
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&AbstractShaderProgramGLTest::compute
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#endif
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#endif
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});
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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using namespace Containers::Literals;
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class DummyShader: public AbstractShaderProgram {
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public:
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explicit DummyShader() {}
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};
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void AbstractShaderProgramGLTest::construct() {
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{
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const DummyShader shader;
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(shader.id() > 0);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void AbstractShaderProgramGLTest::constructMove() {
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DummyShader a;
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const Int id = a.id();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(id > 0);
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DummyShader b(std::move(a));
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CORRADE_COMPARE(a.id(), 0);
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CORRADE_COMPARE(b.id(), id);
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DummyShader c;
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const Int cId = c.id();
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c = std::move(b);
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(cId > 0);
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CORRADE_COMPARE(b.id(), cId);
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CORRADE_COMPARE(c.id(), id);
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CORRADE_VERIFY(std::is_nothrow_move_constructible<DummyShader>::value);
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CORRADE_VERIFY(std::is_nothrow_move_assignable<DummyShader>::value);
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}
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#ifndef MAGNUM_TARGET_WEBGL
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void AbstractShaderProgramGLTest::label() {
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/* No-Op version is tested in AbstractObjectGLTest */
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if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
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!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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DummyShader shader;
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CORRADE_COMPARE(shader.label(), "");
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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/* Test the string size gets correctly used, instead of relying on null
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termination */
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shader.setLabel("DummyShader!"_s.exceptSuffix(1));
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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MAGNUM_VERIFY_NO_GL_ERROR();
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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CORRADE_COMPARE(shader.label(), "DummyShader");
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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#endif
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struct MyPublicShader: AbstractShaderProgram {
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using AbstractShaderProgram::attachShaders;
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using AbstractShaderProgram::bindAttributeLocation;
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#ifndef MAGNUM_TARGET_GLES
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using AbstractShaderProgram::bindFragmentDataLocationIndexed;
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using AbstractShaderProgram::bindFragmentDataLocation;
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#endif
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using AbstractShaderProgram::link;
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using AbstractShaderProgram::submitLink;
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using AbstractShaderProgram::checkLink;
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using AbstractShaderProgram::uniformLocation;
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#ifndef MAGNUM_TARGET_GLES2
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using AbstractShaderProgram::uniformBlockIndex;
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#endif
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};
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void AbstractShaderProgramGLTest::create() {
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Utility::Resource rs("AbstractShaderProgramGLTest");
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Shader vert(
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#ifndef MAGNUM_TARGET_GLES
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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#else
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Version::GLES200
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#endif
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, Shader::Type::Vertex);
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vert.addSource(rs.getString("MyShader.vert"));
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const bool vertCompiled = vert.compile();
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Shader frag(
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#ifndef MAGNUM_TARGET_GLES
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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#else
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Version::GLES200
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#endif
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, Shader::Type::Fragment);
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frag.addSource(rs.getString("MyShader.frag"));
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const bool fragCompiled = frag.compile();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(vertCompiled);
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CORRADE_VERIFY(fragCompiled);
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MyPublicShader program;
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program.attachShaders({vert, frag});
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MAGNUM_VERIFY_NO_GL_ERROR();
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program.bindAttributeLocation(0, "position");
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const bool linked = program.link();
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const bool valid = program.validate().first;
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(linked);
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// Some drivers need a bit of time to update this result
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Utility::System::sleep(200);
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CORRADE_VERIFY(program.isLinkFinished());
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{
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#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(valid);
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}
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|
|
const Int matrixUniform = program.uniformLocation("matrix");
|
|
|
|
|
const Int multiplierUniform = program.uniformLocation("multiplier");
|
|
|
|
|
const Int colorUniform = program.uniformLocation("color");
|
|
|
|
|
const Int additionsUniform = program.uniformLocation("additions");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(matrixUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(multiplierUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(colorUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(additionsUniform >= 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::createAsync() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.getString("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.getString("MyShader.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
program.submitLink();
|
|
|
|
|
|
|
|
|
|
while(!program.isLinkFinished())
|
|
|
|
|
Utility::System::sleep(100);
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(program.checkLink());
|
|
|
|
|
CORRADE_VERIFY(program.isLinkFinished());
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Int matrixUniform = program.uniformLocation("matrix");
|
|
|
|
|
const Int multiplierUniform = program.uniformLocation("multiplier");
|
|
|
|
|
const Int colorUniform = program.uniformLocation("color");
|
|
|
|
|
const Int additionsUniform = program.uniformLocation("additions");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(matrixUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(multiplierUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(colorUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(additionsUniform >= 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::createMultipleOutputs() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.getString("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.getString("MyShaderFragmentOutputs.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
program.bindFragmentDataLocation(0, "first");
|
|
|
|
|
program.bindFragmentDataLocation(1, "second");
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
CORRADE_SKIP("Only explicit location specification supported in ES 3.0.");
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() {
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::blend_func_extended>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::blend_func_extended::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.getString("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.getString("MyShaderFragmentOutputs.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
program.bindFragmentDataLocationIndexed(0, 0, "first");
|
|
|
|
|
program.bindFragmentDataLocationIndexed(0, 1, "second");
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::linkFailure() {
|
|
|
|
|
Shader shader(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
shader.addSource("[fu] bleh error #:! stuff\n");
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Error redirectError{nullptr};
|
|
|
|
|
CORRADE_VERIFY(!shader.compile());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({shader});
|
|
|
|
|
CORRADE_VERIFY(!program.link());
|
|
|
|
|
|
|
|
|
|
Utility::System::sleep(200);
|
|
|
|
|
CORRADE_VERIFY(program.isLinkFinished());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::linkFailureAsync() {
|
|
|
|
|
Shader shader(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
shader.addSource("[fu] bleh error #:! stuff\n");
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Error redirectError{nullptr};
|
|
|
|
|
CORRADE_VERIFY(!shader.compile());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({shader});
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
program.submitLink();
|
|
|
|
|
|
|
|
|
|
while(!program.isLinkFinished())
|
|
|
|
|
Utility::System::sleep(100);
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(out.str().empty());
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(!program.checkLink());
|
|
|
|
|
CORRADE_VERIFY(program.isLinkFinished());
|
|
|
|
|
CORRADE_COMPARE_AS(out.str(), "GL::AbstractShaderProgram::link(): linking failed with the following message:",
|
|
|
|
|
TestSuite::Compare::StringHasPrefix);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformNotFound() {
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource("void main() { gl_Position = vec4(0.0); }");
|
|
|
|
|
frag.addSource(
|
|
|
|
|
#if !defined(CORRADE_TARGET_APPLE) || defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
"void main() { gl_FragColor = vec4(1.0); }"
|
|
|
|
|
#else
|
|
|
|
|
"out vec4 color;\n"
|
|
|
|
|
"void main() { color = vec4(1.0); }"
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(Shader::compile({vert, frag}));
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
CORRADE_VERIFY(program.link());
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectWarning{&out};
|
|
|
|
|
program.uniformLocation("nonexistent");
|
|
|
|
|
program.uniformLocation(std::string{"another"});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"GL::AbstractShaderProgram: location of uniform 'nonexistent' cannot be retrieved\n"
|
|
|
|
|
"GL::AbstractShaderProgram: location of uniform 'another' cannot be retrieved\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct MyShader: AbstractShaderProgram {
|
|
|
|
|
explicit MyShader();
|
|
|
|
|
|
|
|
|
|
using AbstractShaderProgram::setUniform;
|
|
|
|
|
|
|
|
|
|
Int matrixUniform,
|
|
|
|
|
multiplierUniform,
|
|
|
|
|
colorUniform,
|
|
|
|
|
additionsUniform;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
MyShader::MyShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource(rs.getString("MyShader.vert"));
|
|
|
|
|
frag.addSource(rs.getString("MyShader.frag"));
|
|
|
|
|
|
|
|
|
|
Shader::compile({vert, frag});
|
|
|
|
|
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
bindAttributeLocation(0, "position");
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
matrixUniform = uniformLocation("matrix");
|
|
|
|
|
multiplierUniform = uniformLocation("multiplier");
|
|
|
|
|
colorUniform = uniformLocation("color");
|
|
|
|
|
additionsUniform = uniformLocation("additions");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniform() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.multiplierUniform, 0.35f);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformVector() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformMatrix() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f}));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformArray() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Testing also implicit conversion to base type (Vector4[] -> Math::Vector<4, Float>[]) */
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
const Vector4 values[] = {
|
|
|
|
|
{0.5f, 1.0f, 0.4f, 0.0f},
|
|
|
|
|
{0.0f, 0.1f, 0.7f, 0.3f},
|
|
|
|
|
{0.9f, 0.8f, 0.3f, 0.1f}
|
|
|
|
|
};
|
|
|
|
|
shader.setUniform(shader.additionsUniform, values);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
struct MyDoubleShader: AbstractShaderProgram {
|
|
|
|
|
explicit MyDoubleShader();
|
|
|
|
|
|
|
|
|
|
using AbstractShaderProgram::setUniform;
|
|
|
|
|
|
|
|
|
|
Int matrixUniform,
|
|
|
|
|
multiplierUniform,
|
|
|
|
|
colorUniform,
|
|
|
|
|
additionsUniform;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
MyDoubleShader::MyDoubleShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(Version::GL320, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(Version::GL320, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource(rs.getString("MyDoubleShader.vert"));
|
|
|
|
|
frag.addSource(rs.getString("MyDoubleShader.frag"));
|
|
|
|
|
|
|
|
|
|
Shader::compile({vert, frag});
|
|
|
|
|
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
bindAttributeLocation(0, "position");
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
matrixUniform = uniformLocation("matrix");
|
|
|
|
|
multiplierUniform = uniformLocation("multiplier");
|
|
|
|
|
colorUniform = uniformLocation("color");
|
|
|
|
|
additionsUniform = uniformLocation("additions");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformDouble() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::gpu_shader_fp64>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::gpu_shader_fp64::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
MyDoubleShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.multiplierUniform, 0.35);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformDoubleVector() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::gpu_shader_fp64>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::gpu_shader_fp64::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
MyDoubleShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.colorUniform, Vector4d{0.3, 0.7, 1.0, 0.25});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformDoubleMatrix() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::gpu_shader_fp64>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::gpu_shader_fp64::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
MyDoubleShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.matrixUniform, Matrix4x4d::fromDiagonal({0.3, 0.7, 1.0, 0.25}));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformDoubleArray() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::gpu_shader_fp64>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::gpu_shader_fp64::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
MyDoubleShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Testing also implicit conversion to base type (Vector4d[] -> Math::Vector<4, Double>[]) */
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
const Vector4d values[] = {
|
|
|
|
|
{0.5, 1.0, 0.4, 0.0},
|
|
|
|
|
{0.0, 0.1, 0.7, 0.3},
|
|
|
|
|
{0.9, 0.8, 0.3, 0.1}
|
|
|
|
|
};
|
|
|
|
|
shader.setUniform(shader.additionsUniform, values);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractShaderProgramGLTest::createUniformBlocks() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.getString("UniformBlockShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.getString("UniformBlockShader.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Int matricesUniformBlock = program.uniformBlockIndex("matrices");
|
|
|
|
|
const Int materialUniformBlock = program.uniformBlockIndex("material");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(matricesUniformBlock >= 0);
|
|
|
|
|
CORRADE_VERIFY(materialUniformBlock >= 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource("void main() { gl_Position = vec4(0.0); }");
|
|
|
|
|
frag.addSource("out lowp vec4 color;\n"
|
|
|
|
|
"void main() { color = vec4(1.0); }");
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(Shader::compile({vert, frag}));
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
CORRADE_VERIFY(program.link());
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectWarning{&out};
|
|
|
|
|
program.uniformBlockIndex("nonexistent");
|
|
|
|
|
program.uniformBlockIndex(std::string{"another"});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"GL::AbstractShaderProgram: index of uniform block 'nonexistent' cannot be retrieved\n"
|
|
|
|
|
"GL::AbstractShaderProgram: index of uniform block 'another' cannot be retrieved\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct UniformBlockShader: AbstractShaderProgram {
|
|
|
|
|
explicit UniformBlockShader();
|
|
|
|
|
|
|
|
|
|
using AbstractShaderProgram::setUniformBlockBinding;
|
|
|
|
|
|
|
|
|
|
Int matricesUniformBlock,
|
|
|
|
|
materialUniformBlock;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UniformBlockShader::UniformBlockShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource(rs.getString("UniformBlockShader.vert"));
|
|
|
|
|
frag.addSource(rs.getString("UniformBlockShader.frag"));
|
|
|
|
|
|
|
|
|
|
Shader::compile({vert, frag});
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
matricesUniformBlock = uniformBlockIndex("matrices");
|
|
|
|
|
materialUniformBlock = uniformBlockIndex("material");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformBlock() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
UniformBlockShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniformBlockBinding(shader.matricesUniformBlock, 0);
|
|
|
|
|
shader.setUniformBlockBinding(shader.materialUniformBlock, 1);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void AbstractShaderProgramGLTest::compute() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::compute_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::compute_shader::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
struct ComputeShader: AbstractShaderProgram {
|
|
|
|
|
explicit ComputeShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader compute(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL430,
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES310,
|
|
|
|
|
#endif
|
|
|
|
|
Shader::Type::Compute);
|
|
|
|
|
compute.addSource(rs.getString("ComputeShader.comp"));
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(compute.compile());
|
|
|
|
|
|
|
|
|
|
attachShader(compute);
|
|
|
|
|
link();
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}
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ComputeShader& setImages(Texture2D& input, Texture2D& output) {
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input.bindImage(0, 0, ImageAccess::ReadOnly, ImageFormat::RGBA8UI);
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output.bindImage(1, 0, ImageAccess::WriteOnly, ImageFormat::RGBA8UI);
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return *this;
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}
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} shader;
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MAGNUM_VERIFY_NO_GL_ERROR();
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const Color4ub inData[] = {
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{ 10, 20, 30, 40},
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{ 50, 60, 70, 80},
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{ 90, 100, 110, 120},
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{130, 140, 150, 160}
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};
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|
#ifndef MAGNUM_TARGET_GLES
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|
|
const Color4ub outData[] = {
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{ 15, 30, 45, 60},
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|
|
|
{ 75, 90, 105, 120},
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|
|
|
{135, 150, 165, 180},
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|
|
|
{195, 210, 225, 240}
|
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|
|
|
};
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#endif
|
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Texture2D in;
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|
|
in.setStorage(1, TextureFormat::RGBA8UI, {2, 2})
|
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|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBAInteger, PixelType::UnsignedByte, {2, 2}, inData});
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|
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|
|
Texture2D out;
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|
|
|
out.setStorage(1, TextureFormat::RGBA8UI, {2, 2});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
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|
|
shader.setImages(in, out)
|
|
|
|
|
.dispatchCompute({1, 1, 1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo Test on ES */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const auto data = out.image(0, {PixelFormat::RGBAInteger, PixelType::UnsignedByte}).release();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_AS(Containers::arrayCast<const Color4ub>(data),
|
|
|
|
|
Containers::arrayView(outData),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::GL::Test::AbstractShaderProgramGLTest)
|