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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <numeric>
#include <sstream>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/DebugStl.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/DebugTools/CompareImage.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/GL/Framebuffer.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/GL/Renderbuffer.h"
#include "Magnum/GL/RenderbufferFormat.h"
#include "Magnum/Image.h"
#include "Magnum/ImageView.h"
#include "Magnum/PixelFormat.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Matrix3.h"
#include "Magnum/Math/Matrix4.h"
#include "Magnum/MeshTools/Compile.h"
#include "Magnum/MeshTools/Duplicate.h"
#include "Magnum/MeshTools/GenerateIndices.h"
#include "Magnum/Primitives/Circle.h"
#include "Magnum/Primitives/Icosphere.h"
#include "Magnum/Primitives/Plane.h"
#include "Magnum/Primitives/UVSphere.h"
#include "Magnum/Shaders/MeshVisualizer.h"
#include "Magnum/Trade/AbstractImporter.h"
#include "Magnum/Trade/MeshData.h"
#include "configure.h"
namespace Magnum { namespace Shaders { namespace Test { namespace {
struct MeshVisualizerGLTest: GL::OpenGLTester {
explicit MeshVisualizerGLTest();
void construct2D();
void construct3D();
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void constructWireframeGeometryShader2D();
void constructGeometryShader3D();
void construct3DGeometryShaderDisabledButNeeded();
void construct3DConflictingBitangentInput();
#endif
void constructMove2D();
void constructMove3D();
void setWireframeNotEnabled2D();
void setWireframeNotEnabled3D();
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void setTangentBitangentNormalNotEnabled3D();
#endif
void renderSetup();
void renderTeardown();
void renderDefaults2D();
void renderDefaults3D();
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void renderDefaultsWireframe2D();
void renderDefaultsWireframe3D();
void renderDefaultsTangentBitangentNormal();
#endif
void render2D();
void render3D();
void renderWireframe2D();
void renderWireframe3D();
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void renderWireframe3DPerspective();
void renderTangentBitangentNormal();
#endif
private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
std::string _testDir;
GL::Renderbuffer _color{NoCreate},
_depth{NoCreate};
#ifndef MAGNUM_TARGET_GLES2
GL::Renderbuffer _objectId{NoCreate};
#endif
GL::Framebuffer _framebuffer{NoCreate};
};
/*
Rendering tests done on:
- Mesa Intel
- Mesa AMD
- SwiftShader ES2/ES3
- ARM Mali (Huawei P10) ES2/ES3 (except TBN visualization)
- WebGL 1 / 2 (on Mesa Intel)
- iPhone 6 w/ iOS 12.4
*/
using namespace Math::Literals;
constexpr struct {
const char* name;
MeshVisualizer2D::Flags flags;
} ConstructData2D[] {
{"", {}},
{"wireframe w/o GS", MeshVisualizer2D::Flag::Wireframe|MeshVisualizer2D::Flag::NoGeometryShader},
};
constexpr struct {
const char* name;
MeshVisualizer3D::Flags flags;
} ConstructData3D[] {
{"", {}},
{"wireframe w/o GS", MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::NoGeometryShader}
};
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
constexpr struct {
const char* name;
MeshVisualizer3D::Flags flags;
} ConstructGeometryShaderData3D[] {
{"wireframe", MeshVisualizer3D::Flag::Wireframe},
{"tangent direction", MeshVisualizer3D::Flag::TangentDirection},
{"bitangent direction from tangent", MeshVisualizer3D::Flag::BitangentFromTangentDirection},
{"bitangent direction", MeshVisualizer3D::Flag::BitangentDirection},
{"normal direction", MeshVisualizer3D::Flag::NormalDirection},
{"tbn direction", MeshVisualizer3D::Flag::TangentDirection|MeshVisualizer3D::Flag::BitangentDirection|MeshVisualizer3D::Flag::NormalDirection},
{"tbn direction with bitangent from tangent", MeshVisualizer3D::Flag::TangentDirection|MeshVisualizer3D::Flag::BitangentFromTangentDirection|MeshVisualizer3D::Flag::NormalDirection},
{"wireframe + t/n direction", MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::TangentDirection|MeshVisualizer3D::Flag::NormalDirection}
};
#endif
constexpr struct {
const char* name;
MeshVisualizer2D::Flags flags;
Float width, smoothness;
const char* file;
const char* fileXfail;
} WireframeData2D[] {
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
{"", MeshVisualizer2D::Flags{},
1.0f, 2.0f, "wireframe2D.tga", nullptr},
{"wide/sharp", MeshVisualizer2D::Flags{},
3.0f, 1.0f, "wireframe-wide2D.tga", nullptr},
#endif
{"no geometry shader", MeshVisualizer2D::Flag::NoGeometryShader,
1.0f, 2.0f, "wireframe2D.tga", "wireframe-nogeo2D.tga"},
{"no geometry shader, wide/sharp", MeshVisualizer2D::Flag::NoGeometryShader,
3.0f, 1.0f, "wireframe-wide2D.tga", "wireframe-nogeo2D.tga"}
};
constexpr struct {
const char* name;
MeshVisualizer3D::Flags flags;
Float width, smoothness;
const char* file;
const char* fileXfail;
} WireframeData3D[] {
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
{"", MeshVisualizer3D::Flags{},
1.0f, 2.0f, "wireframe3D.tga", nullptr},
{"wide/sharp", MeshVisualizer3D::Flags{},
3.0f, 1.0f, "wireframe-wide3D.tga", nullptr},
#endif
{"no geometry shader",
MeshVisualizer3D::Flag::NoGeometryShader,
1.0f, 2.0f, "wireframe3D.tga", "wireframe-nogeo3D.tga"},
{"no geometry shader, wide/sharp",
MeshVisualizer3D::Flag::NoGeometryShader,
3.0f, 1.0f, "wireframe-wide3D.tga", "wireframe-nogeo3D.tga"}
};
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
constexpr struct {
const char* name;
MeshVisualizer3D::Flags flags;
MeshVisualizer3D::Flags secondPassFlags;
bool skipBitagnentEvenIfEnabledInFlags;
Float smoothness;
Float lineWidth;
Float lineLength;
Float multiply;
const char* file;
} TangentBitangentNormalData[] {
{"",
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::BitangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
false, 2.0f, 1.0f, 0.6f, 1.0f, "tbn.tga"},
{"bitangents from tangents",
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::BitangentFromTangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
false, 2.0f, 1.0f, 0.6f, 1.0f, "tbn.tga"},
{"scaled data",
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::BitangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
false, 2.0f, 1.0f, 0.6f, 5.0f, "tbn.tga"},
{"wide blurry lines",
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::BitangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
false, 5.0f, 5.0f, 0.8f, 1.0f, "tbn-wide.tga"},
{"only bitangent from tangent",
MeshVisualizer3D::Flag::BitangentFromTangentDirection, {},
false, 2.0f, 1.0f, 0.6f, 1.0f, "bitangents-from-tangents.tga"},
{"wireframe + tangents + normals, single pass",
MeshVisualizer3D::Flag::Wireframe|
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
false, 2.0f, 1.0f, 0.6f, 1.0f, "wireframe-tn.tga"},
{"wireframe, rendering all, but only tangents + normals present",
MeshVisualizer3D::Flag::Wireframe|
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::BitangentDirection|
MeshVisualizer3D::Flag::NormalDirection, {},
true, 2.0f, 1.0f, 0.6f, 1.0f, "wireframe-tn.tga"},
{"wireframe + tangents + normals, two passes",
MeshVisualizer3D::Flag::TangentDirection|
MeshVisualizer3D::Flag::NormalDirection,
MeshVisualizer3D::Flag::Wireframe,
false, 2.0f, 1.0f, 0.6f, 1.0f, "wireframe-tn-smooth.tga"},
};
#endif
MeshVisualizerGLTest::MeshVisualizerGLTest() {
addInstancedTests({&MeshVisualizerGLTest::construct2D},
Containers::arraySize(ConstructData2D));
addInstancedTests({&MeshVisualizerGLTest::construct3D},
Containers::arraySize(ConstructData3D));
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
addTests({&MeshVisualizerGLTest::constructWireframeGeometryShader2D});
addInstancedTests({&MeshVisualizerGLTest::constructGeometryShader3D},
Containers::arraySize(ConstructGeometryShaderData3D));
#endif
addTests({
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
&MeshVisualizerGLTest::construct3DGeometryShaderDisabledButNeeded,
&MeshVisualizerGLTest::construct3DConflictingBitangentInput,
#endif
&MeshVisualizerGLTest::constructMove2D,
&MeshVisualizerGLTest::constructMove3D,
&MeshVisualizerGLTest::setWireframeNotEnabled2D,
&MeshVisualizerGLTest::setWireframeNotEnabled3D,
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
&MeshVisualizerGLTest::setTangentBitangentNormalNotEnabled3D,
#endif
});
addTests({&MeshVisualizerGLTest::renderDefaults2D,
&MeshVisualizerGLTest::renderDefaults3D,
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
&MeshVisualizerGLTest::renderDefaultsWireframe2D,
&MeshVisualizerGLTest::renderDefaultsWireframe3D,
&MeshVisualizerGLTest::renderDefaultsTangentBitangentNormal,
#endif
&MeshVisualizerGLTest::render2D,
&MeshVisualizerGLTest::render3D},
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
addInstancedTests({&MeshVisualizerGLTest::renderWireframe2D},
Containers::arraySize(WireframeData2D),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
addInstancedTests({&MeshVisualizerGLTest::renderWireframe3D},
Containers::arraySize(WireframeData3D),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
addTests({&MeshVisualizerGLTest::renderWireframe3DPerspective},
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
addInstancedTests({&MeshVisualizerGLTest::renderTangentBitangentNormal},
Containers::arraySize(TangentBitangentNormalData),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
#endif
/* Load the plugins directly from the build tree. Otherwise they're either
static and already loaded or not present in the build tree */
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef TGAIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef CORRADE_TARGET_APPLE
if(Utility::Directory::isSandboxed()
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
/** @todo Fix this once I persuade CMake to run XCTest tests properly */
&& std::getenv("SIMULATOR_UDID")
#endif
) {
_testDir = Utility::Directory::path(Utility::Directory::executableLocation());
} else
#endif
{
_testDir = SHADERS_TEST_DIR;
}
}
void MeshVisualizerGLTest::construct2D() {
auto&& data = ConstructData2D[testCaseInstanceId()];
setTestCaseDescription(data.name);
MeshVisualizer2D shader{data.flags};
CORRADE_COMPARE(shader.flags(), data.flags);
CORRADE_VERIFY(shader.id());
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.validate().first);
}
MAGNUM_VERIFY_NO_GL_ERROR();
}
void MeshVisualizerGLTest::construct3D() {
auto&& data = ConstructData3D[testCaseInstanceId()];
setTestCaseDescription(data.name);
MeshVisualizer3D shader{data.flags};
CORRADE_COMPARE(shader.flags(), data.flags);
CORRADE_VERIFY(shader.id());
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.validate().first);
}
MAGNUM_VERIFY_NO_GL_ERROR();
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void MeshVisualizerGLTest::constructWireframeGeometryShader2D() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
MeshVisualizer2D shader{MeshVisualizer2D::Flag::Wireframe};
CORRADE_COMPARE(shader.flags(), MeshVisualizer2D::Flag::Wireframe);
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.id());
CORRADE_VERIFY(shader.validate().first);
}
}
void MeshVisualizerGLTest::constructGeometryShader3D() {
auto&& data = ConstructGeometryShaderData3D[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
MeshVisualizer3D shader{data.flags};
CORRADE_COMPARE(shader.flags(), data.flags);
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.id());
CORRADE_VERIFY(shader.validate().first);
}
}
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void MeshVisualizerGLTest::construct3DGeometryShaderDisabledButNeeded() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
std::ostringstream out;
Error redirectError{&out};
MeshVisualizer3D{MeshVisualizer3D::Flag::NoGeometryShader|MeshVisualizer3D::Flag::NormalDirection};
CORRADE_COMPARE(out.str(),
"Shaders::MeshVisualizer3D: geometry shader has to be enabled when rendering TBN direction\n");
}
void MeshVisualizerGLTest::construct3DConflictingBitangentInput() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
std::ostringstream out;
Error redirectError{&out};
MeshVisualizer3D{MeshVisualizer3D::Flag::BitangentFromTangentDirection|MeshVisualizer3D::Flag::BitangentDirection};
CORRADE_COMPARE(out.str(),
"Shaders::MeshVisualizer3D: Flag::BitangentDirection and Flag::BitangentFromTangentDirection are mutually exclusive\n");
}
#endif
void MeshVisualizerGLTest::constructMove2D() {
MeshVisualizer2D a{MeshVisualizer2D::Flag::Wireframe|MeshVisualizer2D::Flag::NoGeometryShader};
const GLuint id = a.id();
CORRADE_VERIFY(id);
MAGNUM_VERIFY_NO_GL_ERROR();
MeshVisualizer2D b{std::move(a)};
CORRADE_COMPARE(b.id(), id);
CORRADE_COMPARE(b.flags(), MeshVisualizer2D::Flag::Wireframe|MeshVisualizer2D::Flag::NoGeometryShader);
CORRADE_VERIFY(!a.id());
MeshVisualizer2D c{NoCreate};
c = std::move(b);
CORRADE_COMPARE(c.id(), id);
CORRADE_COMPARE(c.flags(), MeshVisualizer2D::Flag::Wireframe|MeshVisualizer2D::Flag::NoGeometryShader);
CORRADE_VERIFY(!b.id());
}
void MeshVisualizerGLTest::constructMove3D() {
MeshVisualizer3D a{MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::NoGeometryShader};
const GLuint id = a.id();
CORRADE_VERIFY(id);
MAGNUM_VERIFY_NO_GL_ERROR();
MeshVisualizer3D b{std::move(a)};
CORRADE_COMPARE(b.id(), id);
CORRADE_COMPARE(b.flags(), MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::NoGeometryShader);
CORRADE_VERIFY(!a.id());
MeshVisualizer3D c{NoCreate};
c = std::move(b);
CORRADE_COMPARE(c.id(), id);
CORRADE_COMPARE(c.flags(), MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::NoGeometryShader);
CORRADE_VERIFY(!b.id());
}
void MeshVisualizerGLTest::setWireframeNotEnabled2D() {
std::ostringstream out;
Error redirectError{&out};
MeshVisualizer2D shader;
shader.setWireframeColor({})
.setWireframeWidth({})
.setSmoothness({});
CORRADE_COMPARE(out.str(),
"Shaders::MeshVisualizer::setWireframeColor(): the shader was not created with wireframe enabled\n"
"Shaders::MeshVisualizer::setWireframeWidth(): the shader was not created with wireframe enabled\n"
"Shaders::MeshVisualizer2D::setSmoothness(): the shader was not created with wireframe enabled\n");
}
void MeshVisualizerGLTest::setWireframeNotEnabled3D() {
std::ostringstream out;
Error redirectError{&out};
MeshVisualizer3D shader;
shader.setWireframeColor({})
.setWireframeWidth({})
.setSmoothness({});
CORRADE_COMPARE(out.str(),
"Shaders::MeshVisualizer::setWireframeColor(): the shader was not created with wireframe enabled\n"
"Shaders::MeshVisualizer::setWireframeWidth(): the shader was not created with wireframe enabled\n"
"Shaders::MeshVisualizer3D::setSmoothness(): the shader was not created with wireframe or TBN direction enabled\n");
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void MeshVisualizerGLTest::setTangentBitangentNormalNotEnabled3D() {
std::ostringstream out;
Error redirectError{&out};
MeshVisualizer3D shader;
shader.setNormalMatrix({})
.setLineWidth({})
.setLineLength({})
.setSmoothness({});
CORRADE_COMPARE(out.str(),
"Shaders::MeshVisualizer3D::setNormalMatrix(): the shader was not created with TBN direction enabled\n"
"Shaders::MeshVisualizer3D::setLineWidth(): the shader was not created with TBN direction enabled\n"
"Shaders::MeshVisualizer3D::setLineLength(): the shader was not created with TBN direction enabled\n"
"Shaders::MeshVisualizer3D::setSmoothness(): the shader was not created with wireframe or TBN direction enabled\n");
}
#endif
constexpr Vector2i RenderSize{80, 80};
void MeshVisualizerGLTest::renderSetup() {
/* Pick a color that's directly representable on RGBA4 as well to reduce
artifacts */
GL::Renderer::setClearColor(0x111111_rgbf);
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
_color = GL::Renderbuffer{};
_color.setStorage(
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
GL::RenderbufferFormat::RGBA8,
#else
GL::RenderbufferFormat::RGBA4,
#endif
RenderSize);
_depth = GL::Renderbuffer{};
_depth.setStorage(GL::RenderbufferFormat::DepthComponent16, RenderSize);
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
_framebuffer
.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
.attachRenderbuffer(GL::Framebuffer::BufferAttachment::Depth, _depth)
.clear(GL::FramebufferClear::Color|GL::FramebufferClear::Depth)
.bind();
/* Disable depth test & blending by default, particular tests enable it if
needed */
GL::Renderer::disable(GL::Renderer::Feature::DepthTest);
GL::Renderer::disable(GL::Renderer::Feature::Blending);
}
void MeshVisualizerGLTest::renderTeardown() {
_framebuffer = GL::Framebuffer{NoCreate};
_color = GL::Renderbuffer{NoCreate};
}
void MeshVisualizerGLTest::renderDefaults2D() {
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32));
MeshVisualizer2D{}
.draw(circle);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels */
const Float maxThreshold = 238.0f, meanThreshold = 0.298f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 238.0f, meanThreshold = 0.298f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/defaults.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
void MeshVisualizerGLTest::renderDefaults3D() {
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
MeshVisualizer3D{}
.draw(sphere);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels */
const Float maxThreshold = 238.0f, meanThreshold = 0.298f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 238.0f, meanThreshold = 0.298f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/defaults.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void MeshVisualizerGLTest::renderDefaultsWireframe2D() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(16));
MeshVisualizer2D shader{MeshVisualizer2D::Flag::Wireframe};
shader.draw(circle);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
{
CORRADE_EXPECT_FAIL("Defaults don't work for wireframe as line width is derived from viewport size.");
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe2D.tga"),
(DebugTools::CompareImageToFile{_manager}));
}
/** @todo make this unnecessary */
shader
.setViewportSize({80, 80})
.draw(circle);
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe2D.tga"),
/* AMD has off-by-one errors on edges compared to Intel */
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.082f}));
}
void MeshVisualizerGLTest::renderDefaultsWireframe3D() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
GL::Mesh sphere = MeshTools::compile(Primitives::icosphereSolid(1));
MeshVisualizer3D shader{MeshVisualizer3D::Flag::Wireframe};
shader.draw(sphere);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
{
CORRADE_EXPECT_FAIL("Defaults don't work for wireframe as line width is derived from viewport size.");
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe3D.tga"),
(DebugTools::CompareImageToFile{_manager}));
}
/** @todo make this unnecessary */
shader
.setViewportSize({80, 80})
.draw(sphere);
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe3D.tga"),
/* AMD has off-by-one errors on edges compared to Intel */
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.06f}));
}
void MeshVisualizerGLTest::renderDefaultsTangentBitangentNormal() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
CORRADE_SKIP("Needs compile() and Primitives supporting TBN, which is not done yet.");
}
#endif
void MeshVisualizerGLTest::render2D() {
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32));
MeshVisualizer2D{}
.setColor(0x9999ff_rgbf)
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.draw(circle);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 0.456f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
void MeshVisualizerGLTest::render3D() {
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
MeshVisualizer3D{}
.setColor(0x9999ff_rgbf)
.setTransformationMatrix(
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.setProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
.draw(sphere);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 0.456f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
void MeshVisualizerGLTest::renderWireframe2D() {
auto&& data = WireframeData2D[testCaseInstanceId()];
setTestCaseDescription(data.name);
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(!(data.flags & MeshVisualizer2D::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!(data.flags & MeshVisualizer2D::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
#endif
const Trade::MeshData circleData = Primitives::circle2DSolid(16);
GL::Mesh circle{NoCreate};
if(data.flags & MeshVisualizer2D::Flag::NoGeometryShader) {
/* Duplicate the vertices. The circle primitive is */
const Trade::MeshData circleDataIndexed =
MeshTools::generateIndices(circleData);
circle = MeshTools::compile(MeshTools::duplicate(circleDataIndexed));
/* Supply also the vertex ID, if needed */
#ifndef MAGNUM_TARGET_GLES2
if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>())
#endif
{
Containers::Array<Float> vertexIndex{circleDataIndexed.indexCount()};
std::iota(vertexIndex.begin(), vertexIndex.end(), 0.0f);
GL::Buffer vertexId;
vertexId.setData(vertexIndex);
circle.addVertexBuffer(std::move(vertexId), 0, MeshVisualizer2D::VertexIndex{});
}
} else circle = MeshTools::compile(circleData);
MeshVisualizer2D{data.flags|MeshVisualizer2D::Flag::Wireframe}
.setColor(0xffff99_rgbf)
.setWireframeColor(0x9999ff_rgbf)
.setWireframeWidth(data.width)
.setSmoothness(data.smoothness)
.setViewportSize({80, 80})
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.draw(circle);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
{
CORRADE_EXPECT_FAIL_IF(data.flags & MeshVisualizer2D::Flag::NoGeometryShader,
"Line width is currently not configurable w/o geometry shader.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels */
const Float maxThreshold = 170.0f, meanThreshold = 0.327f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 1.699f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.file}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
/* Test it's not *too* off, at least */
if(data.flags & MeshVisualizer2D::Flag::NoGeometryShader) {
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels. Apple
A8 on more. */
const Float maxThreshold = 170.0f, meanThreshold = 0.330f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 2.077f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.fileXfail}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
}
void MeshVisualizerGLTest::renderWireframe3D() {
auto&& data = WireframeData3D[testCaseInstanceId()];
setTestCaseDescription(data.name);
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifndef MAGNUM_TARGET_GLES
if(!(data.flags & MeshVisualizer3D::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!(data.flags & MeshVisualizer::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string();
#endif
#endif
const Trade::MeshData sphereData = Primitives::icosphereSolid(1);
GL::Mesh sphere{NoCreate};
if(data.flags & MeshVisualizer3D::Flag::NoGeometryShader) {
/* Duplicate the vertices */
sphere = MeshTools::compile(MeshTools::duplicate(sphereData));
/* Supply also the vertex ID, if needed */
#ifndef MAGNUM_TARGET_GLES2
if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>())
#endif
{
Containers::Array<Float> vertexIndex{sphereData.indexCount()};
std::iota(vertexIndex.begin(), vertexIndex.end(), 0.0f);
GL::Buffer vertexId;
vertexId.setData(vertexIndex);
sphere.addVertexBuffer(std::move(vertexId), 0, MeshVisualizer3D::VertexIndex{});
}
} else sphere = MeshTools::compile(sphereData);
MeshVisualizer3D{data.flags|MeshVisualizer3D::Flag::Wireframe}
.setColor(0xffff99_rgbf)
.setWireframeColor(0x9999ff_rgbf)
.setWireframeWidth(data.width)
.setSmoothness(data.smoothness)
.setViewportSize({80, 80})
.setTransformationMatrix(
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
.draw(sphere);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
{
CORRADE_EXPECT_FAIL_IF(data.flags & MeshVisualizer3D::Flag::NoGeometryShader,
"Line width is currently not configurable w/o geometry shader.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels. On a
GS, if GL_NV_shader_noperspective_interpolation is not supported,
the artifacts are bigger. */
Float maxThreshold = 170.0f, meanThreshold = 0.327f;
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
if(!(data.flags & MeshVisualizer3D::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>())
meanThreshold = 2.166f;
#endif
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 1.699f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.file}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
/* Test it's not *too* off, at least */
if(data.flags & MeshVisualizer3D::Flag::NoGeometryShader) {
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has differently rasterized edges on four pixels. Apple
A8 on more. */
const Float maxThreshold = 170.0f, meanThreshold = 0.330f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 1.699f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.fileXfail}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void MeshVisualizerGLTest::renderWireframe3DPerspective() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid());
MeshVisualizer3D{MeshVisualizer3D::Flag::Wireframe}
.setWireframeWidth(8.0f)
.setWireframeColor(0xff0000_rgbf)
.setViewportSize({80, 80})
.setTransformationMatrix(
Matrix4::translation({0.0f, 0.5f, -3.5f})*
Matrix4::rotationX(-60.0_degf)*
Matrix4::scaling(Vector3::yScale(2.0f)))
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
.draw(plane);
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#ifdef MAGNUM_TARGET_GLES
CORRADE_EXPECT_FAIL_IF(!GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>(),
"GL_NV_shader_noperspective_interpolation not available.");
#endif
/* Slight rasterization differences on AMD. */
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/wireframe-perspective.tga"),
(DebugTools::CompareImageToFile{_manager, 0.667f, 0.002f}));
}
void MeshVisualizerGLTest::renderTangentBitangentNormal() {
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported"));
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
auto&& data = TangentBitangentNormalData[testCaseInstanceId()];
setTestCaseDescription(data.name);
GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
GL::Renderer::enable(GL::Renderer::Feature::Blending);
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::One, GL::Renderer::BlendFunction::OneMinusSourceAlpha);
/* Creating a primitive from scratch because Primitives::planeSolid() is
too regular to test everything properly */
struct Vertex {
Vector3 position;
Vector4 tangent;
Vector3 bitangent;
Vector3 normal;
} vertexData[] {
{{ 1.0f, -1.0f, 0.0f},
Vector4{Vector3{1.25f, 0.0f, 0.25f}.normalized(), -1.0f}, {},
Vector3{0.25f, 0.0f, -1.25f}.normalized()},
{{ 1.0f, 1.0f, 0.0f},
Vector4{Vector3{-1.0f, 0.25f, 0.0f}.normalized(), -1.0f}, {},
Vector3{-0.25f, -1.0f, 0.0f}.normalized()},
{{-1.0f, -1.0f, 0.0f},
{1.0f, 0.0f, 0.0f, -1.0f}, {},
{0.0f, 0.0f, 1.0f}},
{{-1.0f, 1.0f, 0.0f},
Vector4{Vector3{0.75f, 0.0f, -0.25f}.normalized(), 1.0f}, {},
Vector3{0.25f, 0.0f, 0.75f}.normalized()}
};
/* Calculate bitangents from normal+tangent */
for(Vertex& i: vertexData)
i.bitangent = Math::cross(i.normal, i.tangent.xyz())*i.tangent.w();
/* Verify the TBN is orthogonal */
for(Vertex& i: vertexData) {
CORRADE_ITERATION(i.position);
CORRADE_VERIFY(i.tangent.xyz().isNormalized());
CORRADE_VERIFY(i.bitangent.isNormalized());
CORRADE_VERIFY(i.normal.isNormalized());
CORRADE_COMPARE(dot(i.normal, i.tangent.xyz()), 0.0f);
CORRADE_COMPARE(dot(i.normal, i.bitangent), 0.0f);
CORRADE_COMPARE(dot(i.tangent.xyz(), i.bitangent), 0.0f);
}
/* Apply scale to all */
for(Vertex& i: vertexData) {
i.tangent *= data.multiply;
i.bitangent *= data.multiply;
i.normal *= data.multiply;
}
GL::Buffer vertices{vertexData};
GL::Mesh mesh{MeshPrimitive::TriangleStrip};
mesh.setCount(4)
.addVertexBuffer(vertices, 0,
Shaders::MeshVisualizer3D::Position{},
sizeof(Vector4), /* conditionally added below */
sizeof(Vector3), /* conditionally added below */
Shaders::MeshVisualizer3D::Normal{});
if(data.flags & MeshVisualizer3D::Flag::BitangentFromTangentDirection && !data.skipBitagnentEvenIfEnabledInFlags)
mesh.addVertexBuffer(vertices, 0,
sizeof(Vector3),
Shaders::MeshVisualizer3D::Tangent4{},
sizeof(Vector3),
sizeof(Vector3));
else if(data.flags & MeshVisualizer3D::Flag::TangentDirection)
mesh.addVertexBuffer(vertices, 0,
sizeof(Vector3),
Shaders::MeshVisualizer3D::Tangent{}, sizeof(Float), sizeof(Vector3),
sizeof(Vector3));
if(data.flags & MeshVisualizer3D::Flag::BitangentDirection && !data.skipBitagnentEvenIfEnabledInFlags)
mesh.addVertexBuffer(vertices, 0,
sizeof(Vector3),
sizeof(Vector4),
Shaders::MeshVisualizer3D::Bitangent{},
sizeof(Vector3));
Matrix4 transformation = Matrix4::translation({0.0f, 0.5f, -3.5f})*
Matrix4::rotationX(-60.0_degf)*
Matrix4::scaling(Vector3::yScale(1.5f));
if(data.secondPassFlags) {
MeshVisualizer3D{data.secondPassFlags}
/** @todo make this unnecessary */
.setViewportSize({80, 80})
.setTransformationMatrix(transformation)
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
.setColor(0xffff99_rgbf)
.setWireframeColor(0x9999ff_rgbf)
.draw(mesh);
}
MeshVisualizer3D shader{data.flags};
shader
/** @todo make this unnecessary */
.setViewportSize({80, 80})
.setTransformationMatrix(transformation)
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f))
.setNormalMatrix(transformation.normalMatrix()*data.multiply)
.setSmoothness(data.smoothness)
.setLineLength(data.lineLength)
.setLineWidth(data.lineWidth);
if(data.flags & MeshVisualizer3D::Flag::Wireframe) shader
.setColor(0xffff99_rgbf)
.setWireframeColor(0x9999ff_rgbf);
shader.draw(mesh);
MAGNUM_VERIFY_NO_GL_ERROR();
/* Slight rasterization differences on AMD. If
GL_NV_shader_noperspective_interpolation is not supported, the artifacts
are bigger. */
Float maxThreshold = 1.334f, meanThreshold = 0.008f;
#ifdef MAGNUM_TARGET_GLES
if(!(data.flags & MeshVisualizer3D::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported<GL::Extensions::NV::shader_noperspective_interpolation>()) {
maxThreshold = 39.0f;
meanThreshold = 1.207f;
}
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.file}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
#endif
}}}}
CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerGLTest)