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#ifndef Magnum_BufferImage_h
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#define Magnum_BufferImage_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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/** @file
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* @brief Class Magnum::BufferImage, typedef Magnum::BufferImage1D, Magnum::BufferImage2D, Magnum::BufferImage3D
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*/
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#endif
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#include "Math/Vector3.h"
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#include "AbstractImage.h"
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#include "Buffer.h"
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#include "DimensionTraits.h"
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namespace Magnum {
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#ifndef MAGNUM_TARGET_GLES2
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/**
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@brief %Buffer image
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Stores image data in GPU memory. Interchangeable with Image, ImageReference or
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Trade::ImageData.
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@see BufferImage1D, BufferImage2D, BufferImage3D, Buffer
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@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
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*/
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template<UnsignedInt dimensions> class MAGNUM_EXPORT BufferImage: public AbstractImage {
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public:
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const static UnsignedInt Dimensions = dimensions; /**< @brief %Image dimension count */
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/**
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* @brief Constructor
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* @param format Format of pixel data
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* @param type Data type of pixel data
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*
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* Dimensions and buffer are empty, call setData() to fill the image
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* with data.
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*/
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explicit BufferImage(ImageFormat format, ImageType type): AbstractImage(format, type) {
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_buffer.setTargetHint(Buffer::Target::PixelPack);
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}
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/** @brief %Image size */
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typename DimensionTraits<Dimensions, Int>::VectorType size() const { return _size; }
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/** @brief %Image buffer */
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Buffer& buffer() { return _buffer; }
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/**
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* @brief Set image data
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* @param size %Image size
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* @param format Format of pixel data
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* @param type Data type of pixel data
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* @param data %Image data
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* @param usage %Image buffer usage
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*
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* Updates the image buffer with given data. The data are not deleted
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* after filling the buffer.
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*
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* @see Buffer::setData()
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*/
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void setData(const typename DimensionTraits<Dimensions, Int>::VectorType& size, ImageFormat format, ImageType type, const void* data, Buffer::Usage usage);
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private:
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Math::Vector<Dimensions, Int> _size;
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Buffer _buffer;
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};
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/** @brief One-dimensional buffer image */
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typedef BufferImage<1> BufferImage1D;
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/** @brief Two-dimensional buffer image */
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typedef BufferImage<2> BufferImage2D;
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/** @brief Three-dimensional buffer image */
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typedef BufferImage<3> BufferImage3D;
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#endif
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}
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#endif
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