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#ifndef Magnum_Swizzle_h
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#define Magnum_Swizzle_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file /Swizzle.h
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* @brief Function Magnum::swizzle()
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*/
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#include "Math/Swizzle.h"
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#include "Color.h"
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namespace Magnum {
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namespace Math { namespace Implementation {
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template<std::size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {};
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template<std::size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {};
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template<std::size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {};
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template<std::size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {};
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}}
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namespace Implementation {
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template<std::size_t size, class T> struct TypeForSize {
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typedef Math::Vector<size, typename T::Type> Type;
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};
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template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
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template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, BasicColor3<T>> { typedef BasicColor3<T> Type; };
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template<class T> struct TypeForSize<3, BasicColor4<T>> { typedef BasicColor3<T> Type; };
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template<class T> struct TypeForSize<4, BasicColor3<T>> { typedef BasicColor4<T> Type; };
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template<class T> struct TypeForSize<4, BasicColor4<T>> { typedef BasicColor4<T> Type; };
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}
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/**
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@brief Swizzle Vector components
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Creates new vector from given components. Example:
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@code
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Vector4i original(-1, 2, 3, 4);
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auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original);
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// vec == { 4, 1, 0, -1, 2, 3 }
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@endcode
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
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components or letters `0` and `1` for zero and one. Count of elements is
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unlimited, but must be at least one. If the resulting vector is two, three or
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four-component, corresponding Math::Vector2, Math::Vector3, Math::Vector4,
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Color3 or Color4 specialization is returned.
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@see @ref matrix-vector-component-access, Math::swizzle(), Vector4::xyz(),
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Color4::rgb(), Vector4::xy(), Vector3::xy()
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*/
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template<char ...components, class T> constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
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return {Math::Implementation::Component<T::Size, components>::value(vector)...};
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}
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}
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#endif
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