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#ifndef Magnum_Platform_ScreenedApplication_hpp
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#define Magnum_Platform_ScreenedApplication_hpp
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief @ref compilation-speedup-hpp "Template implementation" for @ref ScreenedApplication.h and @ref Screen.h
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*/
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#include "Magnum/Platform/Screen.h"
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#include "Magnum/Platform/ScreenedApplication.h"
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namespace Magnum { namespace Platform {
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namespace Implementation {
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template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyPressEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyPressEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyPressEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyReleaseEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyReleaseEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyReleaseEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationMouseScrollEventMixin<Application, implements>::callMouseScrollEvent(MouseScrollEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationMouseScrollEventMixin<Application, true>::callMouseScrollEvent(typename Application::MouseScrollEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseScrollEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationTextInputEventMixin<Application, implements>::callTextInputEvent(TextInputEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationTextInputEventMixin<Application, true>::callTextInputEvent(typename Application::TextInputEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->textInputEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationTextEditingEventMixin<Application, implements>::callTextEditingEvent(TextEditingEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationTextEditingEventMixin<Application,
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true>::callTextEditingEvent(typename Application::TextEditingEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->textEditingEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void ScreenKeyEventMixin<Application,
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true>::keyPressEvent(KeyEvent&) {}
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template<class Application> void ScreenKeyEventMixin<Application,
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true>::keyReleaseEvent(KeyEvent&) {}
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template<class Application> void ScreenMouseScrollEventMixin<Application,
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true>::mouseScrollEvent(MouseScrollEvent&) {}
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template<class Application> void ScreenTextInputEventMixin<Application,
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true>::textInputEvent(TextInputEvent&) {}
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template<class Application> void ScreenTextEditingEventMixin<Application,
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true>::textEditingEvent(TextEditingEvent&) {}
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}
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template<class Application> BasicScreen<Application>::BasicScreen() = default;
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template<class Application> BasicScreen<Application>::BasicScreen(BasicScreenedApplication<Application>& application, PropagatedEvents events) {
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/* A superset of this (together with focusEvent()) is done in
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BasicScreenedApplication::addScreen() as well. Keep in sync. */
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application.Containers::template LinkedList<BasicScreen<Application>>::insert(this);
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redraw();
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setPropagatedEvents(events);
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}
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template<class Application> BasicScreen<Application>::~BasicScreen() = default;
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template<class Application> BasicScreenedApplication<Application>& BasicScreen<Application>::application() {
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BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
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return *application;
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}
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template<class Application> const BasicScreenedApplication<Application>& BasicScreen<Application>::application() const {
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const BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
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return *application;
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}
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template<class Application> void BasicScreen<Application>::redraw() {
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BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::redraw(): the screen is not added to any application", );
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application->redraw();
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}
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template<class Application> void BasicScreen<Application>::focusEvent() {}
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template<class Application> void BasicScreen<Application>::blurEvent() {}
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template<class Application> void BasicScreen<Application>::viewportEvent(ViewportEvent& event) {
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static_cast<void>(event);
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}
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template<class Application> void BasicScreen<Application>::mousePressEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseReleaseEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseMoveEvent(MouseMoveEvent&) {}
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#ifdef MAGNUM_TARGET_GL
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration, const typename Application::GLConfiguration& glConfiguration): Application(arguments, configuration, glConfiguration) {}
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#endif
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration): Application(arguments, configuration) {}
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, NoCreateT): Application(arguments, NoCreate) {}
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template<class Application> BasicScreenedApplication<Application>::~BasicScreenedApplication() = default;
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::addScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(!screen.hasApplication(),
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"Platform::ScreenedApplication::addScreen(): screen already added to an application", *this);
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/* A subset of this (except focusEvent()) is done in
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BasicScreen(BasicScreenedApplication&, PropagatedEvents) as well. Keep
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in sync. */
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Containers::LinkedList<BasicScreen<Application>>::insert(&screen);
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if(screens().first() == &screen) screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::removeScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
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"Platform::ScreenedApplication::removeScreen(): screen not owned by this application", *this);
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screen.blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::erase(&screen);
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::focusScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
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"Platform::ScreenedApplication::focusScreen(): screen not owned by this application", *this);
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/* Already focused, nothing to do */
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if(screens().first() == &screen) return *this;
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screens().first()->blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::move(&screen, screens().first());
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screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> void BasicScreenedApplication<Application>::globalViewportEvent(typename Application::ViewportEvent&) {}
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template<class Application> void BasicScreenedApplication<Application>::viewportEvent(typename Application::ViewportEvent& event) {
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/* Call global event before all other (to resize framebuffer first) */
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globalViewportEvent(event);
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for(BasicScreen<Application>& s: *this) s.viewportEvent(event);
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}
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template<class Application> void BasicScreenedApplication<Application>::globalBeforeDrawEvent() {}
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template<class Application> void BasicScreenedApplication<Application>::drawEvent() {
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/* Call the "before" global event before all other */
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globalBeforeDrawEvent();
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/* Back-to-front rendering */
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for(BasicScreen<Application>* s = screens().last(); s; s = s->nextNearerScreen())
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Draw) s->drawEvent();
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/* Call global event after all other (to swap buffers last) */
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globalDrawEvent();
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}
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template<class Application> void BasicScreenedApplication<Application>::keyPressEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
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this->callKeyPressEvent(event, screens());
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}
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template<class Application> void BasicScreenedApplication<Application>::keyReleaseEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
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this->callKeyReleaseEvent(event, screens());
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}
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template<class Application> void BasicScreenedApplication<Application>::mousePressEvent(typename Application::MouseEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mousePressEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mouseReleaseEvent(typename Application::MouseEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseReleaseEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mouseMoveEvent(typename Application::MouseMoveEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseMoveEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mouseScrollEvent(typename BasicScreenedApplication<Application>::MouseScrollEvent& event) {
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this->callMouseScrollEvent(event, screens());
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}
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template<class Application> void BasicScreenedApplication<Application>::textInputEvent(typename BasicScreenedApplication<Application>::TextInputEvent& event) {
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this->callTextInputEvent(event, screens());
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}
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template<class Application> void BasicScreenedApplication<Application>::textEditingEvent(typename BasicScreenedApplication<Application>::TextEditingEvent& event) {
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this->callTextEditingEvent(event, screens());
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}
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}}
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#endif
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