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#ifndef Magnum_ResourceManager_h
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#define Magnum_ResourceManager_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::ResourceManager, Magnum::ResourceKey, Magnum::Resource, enum Magnum::ResourceState, Magnum::ResourceDataState, Magnum::ResourcePolicy
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*/
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#include <unordered_map>
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#include <Utility/MurmurHash2.h>
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namespace Magnum {
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/**
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* @brief %Resource state
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*
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* @see Resource::state(), ResourceManager::state()
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*/
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enum class ResourceState {
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/** The resource is not yet loaded. */
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NotLoaded,
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/** The resource is not yet loaded and fallback resource is used instead. */
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Fallback,
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/** The resource is loaded, but can be changed by the manager at any time. */
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Mutable,
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/** The resource is loaded and won't be changed by the manager anymore. */
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Final
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};
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/**
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* @brief %Resource data state
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*
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* @see ResourceManager::set()
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*/
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enum class ResourceDataState {
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/**
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* The resource can be changed by the manager in the future. This is
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* slower, as Resource needs to ask the manager for new version every time
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* the data are accessed, but allows changing the data for e.g. debugging
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* purposes.
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*/
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Mutable = int(ResourceState::Mutable),
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/**
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* The resource cannot be changed by the manager in the future. This is
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* faster, as Resource instances will ask for the data only one time, thus
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* suitable for production code.
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*/
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Final = int(ResourceState::Final)
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};
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/**
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@brief %Resource policy
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@see ResourceManager::set(), ResourceManager::free()
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*/
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enum class ResourcePolicy {
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/** The resource will stay resident for whole lifetime of resource manager. */
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Resident,
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/**
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* The resource will be unloaded when manually calling
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* ResourceManager::free() if nothing references it.
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*/
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Manual,
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/** The resource will be unloaded when last reference to it is gone. */
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ReferenceCounted
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};
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/**
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@brief Key for accessing resource
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@see ResourceManager::referenceCount(), ResourceManager::state(),
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ResourceManager::get(), ResourceManager::set()
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*/
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class ResourceKey: public Corrade::Utility::MurmurHash2::Digest {
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public:
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/**
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* @brief Default constructor
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*
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* The same as calling other constructors with empty string.
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*/
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inline ResourceKey(): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()("")) {}
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/** @brief Constructor */
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inline ResourceKey(const std::string& key): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {}
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/**
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* @brief Constructor
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* @todo constexpr
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*/
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template<std::size_t size> inline constexpr ResourceKey(const char(&key)[size]): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {}
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};
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template<class T, class U> class Resource;
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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struct ResourceKeyHash {
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inline std::size_t operator()(ResourceKey key) const {
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return *reinterpret_cast<const std::size_t*>(key.byteArray());
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}
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};
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template<class T> class ResourceManagerData {
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ResourceManagerData(const ResourceManagerData<T>&) = delete;
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ResourceManagerData(ResourceManagerData<T>&&) = delete;
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ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete;
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ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete;
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public:
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struct Data {
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Data(const Data&) = delete;
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Data& operator=(const Data&) = delete;
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Data& operator=(Data&&) = delete;
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inline Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {}
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Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) {
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other.data = nullptr;
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other.referenceCount = 0;
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}
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~Data() {
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CORRADE_ASSERT(referenceCount == 0, "ResourceManager: cannot destruct it while data are still referenced", );
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delete data;
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}
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T* data;
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ResourceDataState state;
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ResourcePolicy policy;
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std::size_t referenceCount;
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};
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inline virtual ~ResourceManagerData() {
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delete _fallback;
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}
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inline std::size_t lastChange() const { return _lastChange; }
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inline std::size_t count() const { return _data.size(); }
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std::size_t referenceCount(ResourceKey key) const {
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auto it = _data.find(key);
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if(it == _data.end()) return 0;
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return it->second.referenceCount;
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}
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ResourceState state(ResourceKey key) const {
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auto it = _data.find(key);
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if(it == _data.end() || !it->second.data)
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return _fallback ? ResourceState::Fallback : ResourceState::NotLoaded;
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else
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return static_cast<ResourceState>(it->second.state);
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}
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template<class U> inline Resource<T, U> get(ResourceKey key) {
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return Resource<T, U>(this, key);
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}
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void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) {
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auto it = _data.find(key);
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/* Cannot change resource with already final state */
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CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final, "ResourceManager: cannot change already final resource", );
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/* If nothing is referencing reference-counted resource, we're done */
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if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) {
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Corrade::Utility::Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately";
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delete data;
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/* Delete also already present resource (it could be here
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because previous policy could be other than
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ReferenceCounted) */
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if(it != _data.end()) _data.erase(it);
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return;
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/* Insert it, if not already here */
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} else if(it == _data.end())
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it = _data.insert(std::make_pair(key, Data())).first;
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/* Replace previous data */
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delete it->second.data;
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it->second.data = data;
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it->second.state = state;
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it->second.policy = policy;
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++_lastChange;
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}
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inline void setFallback(T* data) {
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delete _fallback;
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_fallback = data;
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}
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void free() {
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/* Delete all non-referenced non-resident resources */
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for(auto it = _data.begin(); it != _data.end(); ) {
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if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount)
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it = _data.erase(it);
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else ++it;
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}
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}
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inline T* fallback() const { return _fallback; }
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inline const Data& data(ResourceKey key) {
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return _data[key];
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}
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inline void incrementReferenceCount(ResourceKey key) {
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++_data[key].referenceCount;
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}
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inline void decrementReferenceCount(ResourceKey key) {
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auto it = _data.find(key);
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/* Free the resource if it is reference counted */
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if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted)
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_data.erase(it);
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}
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protected:
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inline ResourceManagerData(): _fallback(nullptr), _lastChange(0) {}
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private:
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std::unordered_map<ResourceKey, Data, ResourceKeyHash> _data;
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T* _fallback;
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std::size_t _lastChange;
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};
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}
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#endif
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/**
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@brief %Resource reference
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See ResourceManager for more information.
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*/
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template<class T, class U = T> class Resource {
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friend class Implementation::ResourceManagerData<T>;
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public:
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/**
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* @brief Default constructor
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*
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* Creates empty resource. Resources are acquired from the manager by
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* calling ResourceManager::get().
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*/
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inline Resource(): manager(nullptr), lastCheck(0), _state(ResourceState::Final), data(nullptr) {}
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/** @brief Copy constructor */
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inline Resource(const Resource<T, U>& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
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if(manager) manager->incrementReferenceCount(_key);
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}
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/** @brief Move constructor */
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inline Resource(Resource<T, U>&& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
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other.manager = nullptr;
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}
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/** @brief Destructor */
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inline ~Resource() {
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if(manager) manager->decrementReferenceCount(_key);
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}
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/** @brief Assignment operator */
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Resource<T, U>& operator=(const Resource<T, U>& other) {
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if(manager) manager->decrementReferenceCount(_key);
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manager = other.manager;
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_key = other._key;
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lastCheck = other.lastCheck;
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_state = other._state;
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data = other.data;
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if(manager) manager->incrementReferenceCount(_key);
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return *this;
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}
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/** @brief Assignment move operator */
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Resource<T, U>& operator=(Resource<T, U>&& other) {
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if(manager) manager->decrementReferenceCount(_key);
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manager = other.manager;
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_key = other._key;
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lastCheck = other.lastCheck;
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_state = other._state;
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data = other.data;
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other.manager = nullptr;
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return *this;
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}
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/** @brief Resource key */
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inline ResourceKey key() const { return _key; }
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/**
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* @brief %Resource state
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*
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* @see operator bool()
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*/
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inline ResourceState state() {
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acquire();
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return _state;
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}
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/**
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* @brief Whether the resource is available
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* @return False when resource is not loaded and no fallback is
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* available, true otherwise.
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*
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* @see state()
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*/
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inline operator bool() {
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acquire();
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return data;
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}
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/** @brief %Resource data */
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inline U& operator*() {
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acquire();
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return *static_cast<U*>(data);
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}
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/** @brief %Resource data */
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inline U* operator->() {
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acquire();
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return static_cast<U*>(data);
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}
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/** @brief %Resource data */
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inline operator U*() {
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acquire();
|
|
|
|
|
return static_cast<U*>(data);
|
|
|
|
|
}
|
|
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|
|
|
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|
private:
|
|
|
|
|
inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), _key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) {
|
|
|
|
|
manager->incrementReferenceCount(key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void acquire() {
|
|
|
|
|
/* The data are already final, nothing to do */
|
|
|
|
|
if(_state == ResourceState::Final) return;
|
|
|
|
|
|
|
|
|
|
/* Nothing changed since last check */
|
|
|
|
|
if(manager->lastChange() < lastCheck) return;
|
|
|
|
|
|
|
|
|
|
/* Acquire new data and save last check time */
|
|
|
|
|
const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(_key);
|
|
|
|
|
lastCheck = manager->lastChange();
|
|
|
|
|
|
|
|
|
|
/* Try to get the data */
|
|
|
|
|
if((data = d.data))
|
|
|
|
|
_state = static_cast<ResourceState>(d.state);
|
|
|
|
|
else if((data = manager->fallback()))
|
|
|
|
|
_state = ResourceState::Fallback;
|
|
|
|
|
else
|
|
|
|
|
_state = ResourceState::NotLoaded;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Implementation::ResourceManagerData<T>* manager;
|
|
|
|
|
ResourceKey _key;
|
|
|
|
|
std::size_t lastCheck;
|
|
|
|
|
ResourceState _state;
|
|
|
|
|
T* data;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief %Resource manager
|
|
|
|
|
|
|
|
|
|
Provides storage for arbitrary set of types, accessible globally using
|
|
|
|
|
instance().
|
|
|
|
|
|
|
|
|
|
Each resource is referenced from Resource class. For optimizing performance,
|
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|
|
|
each resource can be set as mutable or final. Mutable resources can be
|
|
|
|
|
modified by the manager and thus each %Resource instance asks the manager for
|
|
|
|
|
modifications on each access. On the other hand, final resources cannot be
|
|
|
|
|
modified by the manager, so %Resource instances don't have to ask the manager
|
|
|
|
|
every time, which is faster.
|
|
|
|
|
|
|
|
|
|
It's possible to provide fallback for resources which are not available using
|
|
|
|
|
setFallback(). Accessing data of such resources will access the fallback
|
|
|
|
|
instead of failing on null pointer dereference. Availability and state of each
|
|
|
|
|
resource can be queried through function state() on the manager or
|
|
|
|
|
Resource::state() on each resource.
|
|
|
|
|
|
|
|
|
|
The resources can be managed in three ways - resident resources, which stay in
|
|
|
|
|
memory for whole lifetime of the manager, manually managed resources, which
|
|
|
|
|
can be deleted by calling free() if nothing references them anymore, and
|
|
|
|
|
reference counted resources, which are deleted as soon as the last reference
|
|
|
|
|
to them is removed.
|
|
|
|
|
|
|
|
|
|
%Resource state and policy is configured when setting the resource data in
|
|
|
|
|
set() and can be changed each time the data are updated, although already
|
|
|
|
|
final resources cannot obviously be set as mutable again.
|
|
|
|
|
|
|
|
|
|
Basic usage is:
|
|
|
|
|
- Typedef'ing manager of desired types, creating its instance.
|
|
|
|
|
@code
|
|
|
|
|
typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager;
|
|
|
|
|
MyResourceManager manager;
|
|
|
|
|
@endcode
|
|
|
|
|
- Filling the manager with resource data and acquiring the resources. Note
|
|
|
|
|
that a resource can be acquired with get() even before the manager contains
|
|
|
|
|
the data for it, as long as the resource data are not accessed (or fallback
|
|
|
|
|
is provided).
|
|
|
|
|
@code
|
|
|
|
|
MyResourceManager* manager = MyResourceManager::instance();
|
|
|
|
|
Resource<Texture2D> texture(manager->get<Texture2D>("texture"));
|
|
|
|
|
Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader"));
|
|
|
|
|
Resource<Mesh> cube(manager->get<Mesh>("cube"));
|
|
|
|
|
|
|
|
|
|
// The manager doesn't have data for the cube yet, add them
|
|
|
|
|
if(!cube) {
|
|
|
|
|
Mesh* mesh = new Mesh;
|
|
|
|
|
// ...
|
|
|
|
|
manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident);
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
- Using the resource data.
|
|
|
|
|
@code
|
|
|
|
|
shader->use();
|
|
|
|
|
texture->bind();
|
|
|
|
|
cube->draw();
|
|
|
|
|
@endcode
|
|
|
|
|
- Destroying resource references and deleting manager instance when nothing
|
|
|
|
|
references the resources anymore.
|
|
|
|
|
*/
|
|
|
|
|
template<class... Types> class ResourceManager: protected Implementation::ResourceManagerData<Types>... {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Global instance */
|
|
|
|
|
inline static ResourceManager<Types...>* instance() { return _instance; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* Sets global instance pointer to itself.
|
|
|
|
|
* @attention Only one instance of given ResourceManager type can be
|
|
|
|
|
* created.
|
|
|
|
|
* @see instance()
|
|
|
|
|
*/
|
|
|
|
|
inline ResourceManager() {
|
|
|
|
|
CORRADE_ASSERT(!_instance, "ResourceManager: another instance is already created!", );
|
|
|
|
|
_instance = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Sets global instance pointer to `nullptr`.
|
|
|
|
|
* @see instance()
|
|
|
|
|
*/
|
|
|
|
|
inline ~ResourceManager() { _instance = nullptr; }
|
|
|
|
|
|
|
|
|
|
/** @brief Count of resources of given type */
|
|
|
|
|
template<class T> inline std::size_t count() {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::count();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get resource reference
|
|
|
|
|
*
|
|
|
|
|
* In some cases it's desirable to store various different types under
|
|
|
|
|
* one base type for memory efficiency reasons. To avoid putting the
|
|
|
|
|
* responsibility of proper casting on the user, the acquired resource
|
|
|
|
|
* can be defined to cast the type automatically when accessing the
|
|
|
|
|
* data. This is commonly used for shaders, e.g.:
|
|
|
|
|
* @code
|
|
|
|
|
* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader");
|
|
|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
template<class T, class U = T> inline Resource<T, U> get(ResourceKey key) {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::template get<U>(key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reference count of given resource
|
|
|
|
|
*
|
|
|
|
|
* @see set()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline std::size_t referenceCount(ResourceKey key) const {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::referenceCount(key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Resource state
|
|
|
|
|
*
|
|
|
|
|
* @see set(), Resource::state()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline ResourceState state(ResourceKey key) const {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::state(key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set resource data
|
|
|
|
|
*
|
|
|
|
|
* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there
|
|
|
|
|
* must be already at least one reference to given resource, otherwise
|
|
|
|
|
* the data will be deleted immediately and no resource will be
|
|
|
|
|
* added. To avoid spending unnecessary loading time, add
|
|
|
|
|
* reference-counted resources only if they are already referenced:
|
|
|
|
|
* @code
|
|
|
|
|
* if(manager.referenceCount<T>("myresource")) {
|
|
|
|
|
* // load data...
|
|
|
|
|
* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted);
|
|
|
|
|
* }
|
|
|
|
|
* @endcode
|
|
|
|
|
* @attention If resource state is already `ResourceState::Final`,
|
|
|
|
|
* subsequent updates are not possible.
|
|
|
|
|
* @see referenceCount(), state()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) {
|
|
|
|
|
this->Implementation::ResourceManagerData<T>::set(key, data, state, policy);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Set fallback for not found resources */
|
|
|
|
|
template<class T> inline void setFallback(T* data) {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::setFallback(data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Free all resources of given type which are not referenced */
|
|
|
|
|
template<class T> inline void free() {
|
|
|
|
|
return this->Implementation::ResourceManagerData<T>::free();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Free all resources which are not referenced */
|
|
|
|
|
inline void free() {
|
|
|
|
|
freeInternal(std::common_type<Types>()...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
template<class FirstType, class ...NextTypes> inline void freeInternal(std::common_type<FirstType>, std::common_type<NextTypes>... t) {
|
|
|
|
|
free<FirstType>();
|
|
|
|
|
freeInternal(t...);
|
|
|
|
|
}
|
|
|
|
|
inline void freeInternal() const {}
|
|
|
|
|
|
|
|
|
|
static ResourceManager<Types...>* _instance;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @debugoperator{Magnum::ResourceKey} */
|
|
|
|
|
template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const ResourceKey& value) {
|
|
|
|
|
return debug << static_cast<const Corrade::Utility::HashDigest<sizeof(std::size_t)>&>(value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class ...Types> ResourceManager<Types...>* ResourceManager<Types...>::_instance(nullptr);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|