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#ifndef Magnum_DebugTools_ShapeRenderer_h
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#define Magnum_DebugTools_ShapeRenderer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::DebugTools::ShapeRenderer, Magnum::DebugTools::ShapeRendererOptions, typedef Magnum::DebugTools::ShapeRenderer2D, Magnum::DebugTools::ShapeRenderer3D
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*/
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#include "Color.h"
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#include "Resource.h"
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#include "SceneGraph/Drawable.h"
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#include "Shapes/Shapes.h"
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#include "Shapes/shapeImplementation.h"
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#include "magnumDebugToolsVisibility.h"
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namespace Magnum { namespace DebugTools {
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/** @todoc Remove `ifndef` when Doxygen is sane again */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<UnsignedInt> class ShapeRenderer;
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#endif
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namespace Implementation {
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template<UnsignedInt> class AbstractShapeRenderer;
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template<UnsignedInt dimensions> void createDebugMesh(ShapeRenderer<dimensions>* renderer, const Shapes::Implementation::AbstractShape<dimensions>* shape);
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}
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/**
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@brief Shape renderer options
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See ShapeRenderer documentation for more information.
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*/
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class ShapeRendererOptions {
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public:
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/**
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* @brief Shape rendering mode
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*
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* @see setRenderMode()
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*/
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enum class RenderMode: UnsignedByte {
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Wireframe,
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Solid
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};
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constexpr ShapeRendererOptions(): _color(1.0f), _pointSize(0.25f), _renderMode(RenderMode::Wireframe) {}
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/** @brief Shape rendering mode */
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constexpr RenderMode renderMode() const { return _renderMode; }
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/**
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* @brief Set shape rendering mode
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* @return Pointer to self (for method chaining)
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*
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* Default is @ref RenderMode "RenderMode::Wireframe".
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*/
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ShapeRendererOptions* setRenderMode(RenderMode mode) {
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_renderMode = mode;
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return this;
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}
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/** @brief Color of rendered shape */
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constexpr Color4<> color() const { return _color; }
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/**
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* @brief Set color of rendered shape
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* @return Pointer to self (for method chaining)
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*
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* Default is 100% opaque white.
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*/
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ShapeRendererOptions* setColor(const Color4<>& color) {
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_color = color;
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return this;
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}
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/** @brief Point size */
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constexpr Float pointSize() const { return _pointSize; }
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/**
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* @brief Set point size
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* @return Pointer to self (for method chaining)
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*
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* Size of rendered crosshairs, representing Shapes::Point shapes.
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* Default is `0.25f`.
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*/
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ShapeRendererOptions* setPointSize(Float size) {
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_pointSize = size;
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return this;
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}
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private:
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Color4<> _color;
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Float _pointSize;
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RenderMode _renderMode;
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};
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/**
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@brief Shape renderer
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Visualizes collision shapes using wireframe primitives. See
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@ref debug-tools-renderers for more information.
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@section ShapeRenderer-usage Basic usage
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Example code:
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@code
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// Create some options
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DebugTools::ResourceManager::instance()->set("red", (new DebugTools::ShapeRendererOptions)
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->setColor({1.0f, 0.0f, 0.0f}));
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// Create debug renderer for given shape, use "red" options for it
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Shapes::AbstractShape2D* shape;
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new DebugTools::ShapeRenderer2D(shape, "red", debugDrawables);
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@endcode
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@see ShapeRenderer2D, ShapeRenderer3D
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*/
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template<UnsignedInt dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ShapeRenderer: public SceneGraph::Drawable<dimensions> {
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friend void Implementation::createDebugMesh<>(ShapeRenderer<dimensions>*, const Shapes::Implementation::AbstractShape<dimensions>*);
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public:
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/**
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* @brief Constructor
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* @param shape Shape for which to create debug renderer
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* @param options Options resource key. See
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* @ref ShapeRenderer-usage "class documentation" for more
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* information.
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* @param drawables Drawable group
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*
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* The renderer is automatically added to shape's object features,
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* @p shape must be available for the whole lifetime of the renderer
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* and if it is group, it must not change its internal structure.
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*/
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explicit ShapeRenderer(Shapes::AbstractShape<dimensions>* shape, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions>* drawables = nullptr);
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~ShapeRenderer();
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protected:
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/** @todoc Remove Float when Doxygen properly treats this as override */
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void draw(const typename DimensionTraits<dimensions, Float>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions, Float>* camera) override;
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private:
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Resource<ShapeRendererOptions> options;
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std::vector<Implementation::AbstractShapeRenderer<dimensions>*> renderers;
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};
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/** @brief Two-dimensional shape renderer */
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typedef ShapeRenderer<2> ShapeRenderer2D;
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/** @brief Three-dimensional shape renderer */
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typedef ShapeRenderer<3> ShapeRenderer3D;
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}}
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#endif
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