You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

55 lines
2.5 KiB

#ifndef Magnum_SceneGraph_Scene_h
#define Magnum_SceneGraph_Scene_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
14 years ago
* @brief Class Magnum::SceneGraph::Scene, typedef Magnum::SceneGraph::Scene2D, Magnum::SceneGraph::Scene3D
*/
#include "Object.h"
namespace Magnum { namespace SceneGraph {
/** @brief %Scene */
template<size_t dimensions> class SCENEGRAPH_EXPORT Scene: public AbstractObject<dimensions>::ObjectType {
public:
/** @copydoc AbstractObject::isScene() */
inline bool isScene() const { return true; }
14 years ago
/** @todo Some deleted functions belong only to Scene2D, some only to Scene3D - what to do? */
#ifndef DOXYGEN_GENERATING_OUTPUT
void setParent(typename AbstractObject<dimensions>::ObjectType* parent) = delete;
void setTransformation(const typename AbstractObject<dimensions>::MatrixType& transformation) = delete;
void multiplyTransformation(const typename AbstractObject<dimensions>::MatrixType& transformation, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
void translate(const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
void scale(const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
void rotate(GLfloat angle, const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
#endif
private:
inline void draw(const typename AbstractObject<dimensions>::MatrixType&, typename AbstractObject<dimensions>::CameraType*) {}
};
/** @brief Two-dimensional scene */
typedef Scene<2> Scene2D;
/** @brief Three-dimensional scene */
typedef Scene<3> Scene3D;
}}
#endif