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#ifndef Magnum_SceneGraph_Scene_h
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#define Magnum_SceneGraph_Scene_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::Scene, typedef Magnum::SceneGraph::Scene2D, Magnum::SceneGraph::Scene3D
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*/
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#include "Object.h"
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namespace Magnum { namespace SceneGraph {
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/** @brief %Scene */
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template<size_t dimensions> class SCENEGRAPH_EXPORT Scene: public AbstractObject<dimensions>::ObjectType {
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public:
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/** @copydoc AbstractObject::isScene() */
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inline bool isScene() const { return true; }
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/** @todo Some deleted functions belong only to Scene2D, some only to Scene3D - what to do? */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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void setParent(typename AbstractObject<dimensions>::ObjectType* parent) = delete;
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void setTransformation(const typename AbstractObject<dimensions>::MatrixType& transformation) = delete;
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void multiplyTransformation(const typename AbstractObject<dimensions>::MatrixType& transformation, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
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void translate(const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
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void scale(const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
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void rotate(GLfloat angle, const typename AbstractObject<dimensions>::VectorType& vec, typename AbstractObject<dimensions>::Transformation type = AbstractObject<dimensions>::Transformation::Global) = delete;
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#endif
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private:
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inline void draw(const typename AbstractObject<dimensions>::MatrixType&, typename AbstractObject<dimensions>::CameraType*) {}
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};
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/** @brief Two-dimensional scene */
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typedef Scene<2> Scene2D;
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/** @brief Three-dimensional scene */
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typedef Scene<3> Scene3D;
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}}
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#endif
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