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#ifndef Magnum_Buffer_h
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#define Magnum_Buffer_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Buffer
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*/
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#include <cstddef>
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#include <array>
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#include <vector>
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#include "Magnum.h"
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namespace Magnum {
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/**
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@brief %Buffer
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Encapsulates one OpenGL buffer object and provides functions for convenient
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data updates.
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@section Buffer-data Data updating
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Default way to set or update buffer data with setData() or setSubData() is to
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explicitly specify data size and pass the pointer to it:
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@code
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Vector3* data = new Vector3[200];
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buffer.setData(200*sizeof(Vector3), data, Buffer::Usage::StaticDraw);
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@endcode
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Howewer, in some cases, you have the data in fixed-size array with size known
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at compile time. There is an convenient overload which detects the size of
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passed array, so you don't have to repeat it:
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@code
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Vector3 data[] = {
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// ...
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};
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buffer.setData(data, Buffer::Usage::StaticDraw);
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@endcode
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There is also overload for array-like containers from STL, such as `std::vector` or
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`std::array`:
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@code
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std::vector<Vector3> data;
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buffer.setData(data, Buffer::Usage::StaticDraw);
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@endcode
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@todo Support for buffer copying (OpenGL 3.1, @extension{ARB,copy_buffer})
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@todo Support for AMD's query buffer (@extension{AMD,query_buffer_object})
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*/
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class Buffer {
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Buffer(const Buffer& other) = delete;
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Buffer(Buffer&& other) = delete;
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Buffer& operator=(const Buffer& other) = delete;
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Buffer& operator=(Buffer&& other) = delete;
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public:
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/**
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* @brief %Buffer target
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*
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* @see bind(Target), unbind(Target),
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* setData(Target, GLsizeiptr, const GLvoid*, Usage),
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* setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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enum class Target: GLenum {
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/** Used for storing vertex attributes. */
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Array = GL_ARRAY_BUFFER,
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/**
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* Source for copies.
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* @requires_gl31 Extension @extension{ARB,copy_buffer}
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* @requires_gles30 (no extension providing this functionality)
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*/
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CopyRead = GL_COPY_READ_BUFFER,
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/**
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* Target for copies.
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* @requires_gl31 Extension @extension{ARB,copy_buffer}
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* @requires_gles30 (no extension providing this functionality)
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*/
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CopyWrite = GL_COPY_WRITE_BUFFER,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Used for supplying arguments for instanced drawing.
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* @requires_gl
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* @requires_gl40 Extension @extension{ARB,draw_indirect}
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*/
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DrawIndirect = GL_DRAW_INDIRECT_BUFFER,
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#endif
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/** Used for storing vertex indices. */
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ElementArray = GL_ELEMENT_ARRAY_BUFFER,
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/**
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* Target for pixel pack operations.
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* @requires_gles30 (no extension providing this functionality)
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*/
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PixelPack = GL_PIXEL_PACK_BUFFER,
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/**
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* Source for texture update operations.
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* @requires_gles30 (no extension providing this functionality)
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*/
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PixelUnpack = GL_PIXEL_UNPACK_BUFFER,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Source for texel fetches. See BufferedTexture.
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* @requires_gl
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* @requires_gl31 Extension @extension{ARB,texture_buffer_object}
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*/
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Texture = GL_TEXTURE_BUFFER,
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#endif
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/**
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* Target for transform feedback.
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* @requires_gl30 Extension @extension{EXT,transform_feedback}
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* @requires_gles30 (no extension providing this functionality)
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*/
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TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
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/**
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* Used for storing uniforms.
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* @requires_gl31 Extension @extension{ARB,uniform_buffer_object}
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* @requires_gles30 (no extension providing this functionality)
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*/
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Uniform = GL_UNIFORM_BUFFER
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};
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/**
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* @brief %Buffer usage
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*
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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enum class Usage: GLenum {
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/**
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* Set once by the application and used infrequently for drawing.
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*/
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StreamDraw = GL_STREAM_DRAW,
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/**
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* Set once as output from an OpenGL command and used infequently
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* for drawing.
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* @requires_gles30 (no extension providing this functionality)
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*/
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StreamRead = GL_STREAM_READ,
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/**
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* Set once as output from an OpenGL command and used infrequently
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* for drawing or copying to other buffers.
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* @requires_gles30 (no extension providing this functionality)
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*/
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StreamCopy = GL_STREAM_COPY,
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/**
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* Set once by the application and used frequently for drawing.
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*/
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StaticDraw = GL_STATIC_DRAW,
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/**
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* Set once as output from an OpenGL command and queried many
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* times by the application.
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* @requires_gles30 (no extension providing this functionality)
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*/
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StaticRead = GL_STATIC_READ,
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/**
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* Set once as output from an OpenGL command and used frequently
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* for drawing or copying to other buffers.
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* @requires_gles30 (no extension providing this functionality)
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*/
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StaticCopy = GL_STATIC_COPY,
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/**
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* Updated frequently by the application and used frequently
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* for drawing or copying to other images.
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*/
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DynamicDraw = GL_DYNAMIC_DRAW,
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/**
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* Updated frequently as output from OpenGL command and queried
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* many times from the application.
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* @requires_gles30 (no extension providing this functionality)
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*/
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DynamicRead = GL_DYNAMIC_READ,
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/**
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* Updated frequently as output from OpenGL command and used
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* frequently for drawing or copying to other images.
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* @requires_gles30 (no extension providing this functionality)
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*/
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DynamicCopy = GL_DYNAMIC_COPY
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};
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/**
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* @brief Unbind any buffer from given target
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* @param target %Target
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*
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* @see @fn_gl{BindBuffer}
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*/
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inline static void unbind(Target target) {
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glBindBuffer(static_cast<GLenum>(target), 0);
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}
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/**
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* @brief Constructor
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* @param defaultTarget Default target (used when calling bind()
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* without parameter)
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*
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* Generates new OpenGL buffer.
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* @see @fn_gl{GenBuffers}
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*/
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inline Buffer(Target defaultTarget): _defaultTarget(defaultTarget) {
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glGenBuffers(1, &buffer);
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}
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/**
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* @brief Destructor
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*
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* Deletes associated OpenGL buffer.
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* @see @fn_gl{DeleteBuffers}
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*/
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inline virtual ~Buffer() {
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glDeleteBuffers(1, &buffer);
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}
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/** @brief Default bind type */
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inline Target defaultTarget() const { return _defaultTarget; }
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/** @brief OpenGL internal buffer ID */
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inline GLuint id() const { return buffer; }
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/**
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* @brief Bind buffer
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*
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* Binds buffer with default target.
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* @see bind(Target)
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*/
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inline void bind() { bind(_defaultTarget); }
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/**
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* @brief Bind buffer
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* @param target %Target
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*
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* @see @fn_gl{BindBuffer}
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*/
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inline void bind(Target target) {
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glBindBuffer(static_cast<GLenum>(target), buffer);
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}
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/**
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* @brief Set buffer data
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* @param size Data size
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* @param data Pointer to data
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* @param usage %Buffer usage
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*
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* Sets buffer data with default target.
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) {
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setData(_defaultTarget, size, data, usage);
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}
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/**
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* @brief Set buffer data
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* @param data Fixed-size array with data
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* @param usage %Buffer usage
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*
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* Sets buffer data with default target. More convenient for setting
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* data from fixed-size arrays than
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* setData(GLsizeiptr, const GLvoid*, Usage).
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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template<std::size_t size, class T> inline void setData(const T(&data)[size], Usage usage) {
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setData(_defaultTarget, data, usage);
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}
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/**
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* @brief Set buffer data
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* @param data Vector with data
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* @param usage %Buffer usage
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*
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* Sets buffer data with default target.
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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template<class T> inline void setData(const std::vector<T>& data, Usage usage) {
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setData(_defaultTarget, data, usage);
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}
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/** @overload */
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template<std::size_t size, class T> inline void setData(const std::array<T, size>& data, Usage usage) {
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setData(_defaultTarget, data, usage);
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}
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/**
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* @brief Set buffer data
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* @param target %Target
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* @param size Data size
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* @param data Pointer to data
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* @param usage %Buffer usage
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*
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* @see bind(Target), @fn_gl{BufferData}
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*/
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inline void setData(Target target, GLsizeiptr size, const GLvoid* data, Usage usage) {
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bind(target);
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glBufferData(static_cast<GLenum>(target), size, data, static_cast<GLenum>(usage));
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}
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/**
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* @brief Set buffer data
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* @param target %Target
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* @param data Fixed-size array with data
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* @param usage %Buffer usage
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*
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* More convenient for setting data from fixed-size arrays than
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* setData(Target, GLsizeiptr, const GLvoid*, Usage).
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*
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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template<std::size_t size, class T> inline void setData(Target target, const T(&data)[size], Usage usage) {
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setData(target, size*sizeof(T), data, usage);
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}
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/**
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* @brief Set buffer data
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* @param target %Target
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* @param data Vector with data
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* @param usage %Buffer usage
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*
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* @see setData(Target, GLsizeiptr, const GLvoid*, Usage)
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*/
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template<class T> inline void setData(Target target, const std::vector<T>& data, Usage usage) {
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setData(target, data.size()*sizeof(T), data.data(), usage);
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}
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/** @overload */
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template<std::size_t size, class T> inline void setData(Target target, const std::array<T, size>& data, Usage usage) {
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setData(target, data.size()*sizeof(T), data.data(), usage);
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}
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/**
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* @brief Set buffer subdata
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* @param offset Offset in the buffer
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* @param size Data size
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* @param data Pointer to data
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*
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* Sets buffer subdata with default target.
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* @see setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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inline void setSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data) {
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setSubData(_defaultTarget, offset, size, data);
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}
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/**
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* @brief Set buffer subdata
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* @param offset Offset in the buffer
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* @param data Fixed-size array with data
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*
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* Sets buffer subdata with default target. More convenient for
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* setting data from fixed-size arrays than
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* setSubData(GLintptr, GLsizeiptr, const GLvoid*).
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* @see setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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template<std::size_t size, class T> inline void setSubData(GLintptr offset, const T(&data)[size]) {
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setSubData(_defaultTarget, offset, data);
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}
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/**
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* @brief Set buffer subdata
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* @param offset Offset in the buffer
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* @param data Vector with data
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*
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* Sets buffer subdata with default target.
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* @see setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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template<class T> inline void setSubData(GLintptr offset, const std::vector<T>& data) {
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setSubData(_defaultTarget, offset, data);
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}
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/** @overload */
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template<std::size_t size, class T> inline void setSubData(GLintptr offset, const std::array<T, size>& data) {
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setSubData(_defaultTarget, offset, data);
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}
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/**
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* @brief Set buffer subdata
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* @param target %Target
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* @param offset Offset in the buffer
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* @param size Data size
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* @param data Pointer to data
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*
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* @see bind(Target), @fn_gl{BufferSubData}
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*/
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inline void setSubData(Target target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
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bind(target);
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glBufferSubData(static_cast<GLenum>(target), offset, size, data);
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}
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/**
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* @brief Set buffer subdata
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* @param target %Target
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* @param offset Offset in the buffer
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* @param data Fixed-size array with data
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*
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* More convenient for setting data from fixed-size arrays than
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* setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*).
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* @see setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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template<std::size_t size, class T> inline void setSubData(Target target, GLintptr offset, const T(&data)[size]) {
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setSubData(target, offset, size*sizeof(T), data);
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}
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/**
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|
* @brief Set buffer subdata
|
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|
* @param target %Target
|
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|
* @param offset Offset in the buffer
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* @param data Vector with data
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*
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* @see setSubData(Target, GLintptr, GLsizeiptr, const GLvoid*)
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*/
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template<class T> inline void setSubData(Target target, GLintptr offset, const std::vector<T>& data) {
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setSubData(target, offset, data.size()*sizeof(T), data.data());
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}
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/** @overload */
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|
template<std::size_t size, class T> inline void setSubData(Target target, GLintptr offset, const std::array<T, size>& data) {
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setSubData(target, offset, data.size()*sizeof(T), data.data());
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}
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private:
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GLuint buffer;
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|
Target _defaultTarget;
|
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|
};
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}
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#endif
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