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#ifndef Magnum_Texture_h
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#define Magnum_Texture_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Texture
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*/
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#include "AbstractTexture.h"
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namespace Magnum {
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/**
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@brief %Texture
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Template class for one- to three-dimensional textures.
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@attention Don't forget to call setMinificationFilter() and
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setMagnificationFilter() after creating the texture, otherwise it will be
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unusable.
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The texture is bound via bind() and setting texture uniform on the shader to the
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texture (see AbstractShaderProgram::setUniform(GLint, const AbstractTexture*)).
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In shader, the texture is used via `sampler1D`, `sampler2D` or `sampler3D`
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depending on dimension count. Note that you can have more than one texture bound
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to the shader - the only requirement is to have each texture in another layer.
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@section RectangleTextures Rectangle textures
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If you want to use rectangle textures, set target in constructor to
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`Target::Rectangle` and in shader use `sampler2DRect`. Unlike `sampler2D`,
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which accepts coordinates between 0 and 1, `sampler2DRect` accepts coordinates
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between 0 and `textureSizeInGivenDirection-1`. Note that rectangle textures
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don't support mipmapping and repeating wrapping modes, see @ref Texture::Filter
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"Filter", @ref Texture::Mipmap "Mipmap" and generateMipmap() documentation
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for more information.
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*/
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template<size_t textureDimensions> class Texture: public AbstractTexture {
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public:
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static const size_t Dimensions = textureDimensions; /**< @brief %Texture dimension count */
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typedef typename DataHelper<Dimensions>::Target Target; /**< @brief %Texture target */
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/**
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* @brief Constructor
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* @param layer %Texture layer (number between 0 and 31)
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* @param target %Texture target
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*
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* Creates one OpenGL texture.
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*/
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inline Texture(GLint layer = 0, Target target = DataHelper<Dimensions>::target()): AbstractTexture(layer, static_cast<GLenum>(target)), _target(target) {}
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/** @brief %Texture target */
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inline Target target() const { return _target; }
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/**
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* @brief Set wrapping
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* @param wrapping Wrapping type for all texture dimensions
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*
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* Sets wrapping type for coordinates out of range (0, 1) for normal
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* textures and (0, textureSizeInGivenDirection-1) for rectangle
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* textures.
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*/
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inline void setWrapping(const Math::Vector<Wrapping, Dimensions>& wrapping) {
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bind();
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DataHelper<Dimensions>::setWrapping(_target, wrapping);
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}
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/**
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* @brief Set texture data
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* @param mipLevel Mip level
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* @param internalFormat Internal texture format
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* @param image Image, BufferedImage or for example
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* Trade::ImageData of the same dimension count
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*
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* Sets texture data from given image. The image is not deleted
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* afterwards.
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*/
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template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, T* image) {
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bind();
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DataHelper<Dimensions>::set(_target, mipLevel, internalFormat, image);
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}
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/**
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* @brief Set texture subdata
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* @param mipLevel Mip level
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* @param offset Offset where to put data in the texture
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* @param image Image, BufferedImage or for example
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* Trade::ImageData of the same dimension count
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*
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* Sets texture subdata from given image. The image is not deleted
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* afterwards.
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*/
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template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, T* image) {
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bind();
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DataHelper<Dimensions>::setSub(_target, mipLevel, offset, image);
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}
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private:
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Target _target;
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};
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/** @brief One-dimensional texture */
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typedef Texture<1> Texture1D;
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/** @brief Two-dimensional texture */
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typedef Texture<2> Texture2D;
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/** @brief Three-dimensional texture */
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typedef Texture<3> Texture3D;
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}
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#endif
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