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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Plane.h"
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#include <limits>
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#include "Math/Matrix4.h"
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#include "Math/Geometry/Intersection.h"
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#include "LineSegment.h"
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using namespace Magnum::Math::Geometry;
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namespace Magnum { namespace Physics {
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void Plane::applyTransformationMatrix(const Matrix4& matrix) {
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_transformedPosition = matrix.transformPoint(_position);
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_transformedNormal = matrix.rotation()*_normal;
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}
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bool Plane::collides(const AbstractShape<3>* other) const {
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if(other->type() == Type::Line)
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return *this % *static_cast<const Line3D*>(other);
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if(other->type() == Type::LineSegment)
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return *this % *static_cast<const LineSegment3D*>(other);
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return AbstractShape<3>::collides(other);
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}
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bool Plane::operator%(const Line3D& other) const {
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Float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB()-other.transformedA());
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return t != t || (t != std::numeric_limits<Float>::infinity() && t != -std::numeric_limits<Float>::infinity());
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}
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bool Plane::operator%(const LineSegment3D& other) const {
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Float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB()-other.transformedA());
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return t > 0.0f && t < 1.0f;
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}
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}}
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