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doc++: ResourceManager::instance() now returns a reference.

Signed-off-by: Squareys <Squareys@googlemail.com>
pull/136/head
Squareys 10 years ago committed by Vladimír Vondruš
parent
commit
c11903975a
  1. 2
      doc/debug-tools.dox
  2. 2
      src/Magnum/DebugTools/ForceRenderer.h
  3. 2
      src/Magnum/DebugTools/ObjectRenderer.h

2
doc/debug-tools.dox

@ -65,7 +65,7 @@ DebugTools::ResourceManager manager;
SceneGraph::DrawableGroup3D debugDrawables; SceneGraph::DrawableGroup3D debugDrawables;
// Create renderer options which will be referenced later by "my" resource key // Create renderer options which will be referenced later by "my" resource key
DebugTools::ResourceManager::instance()->set("my", DebugTools::ResourceManager::instance().set("my",
DebugTools::ObjectRendererOptions().setSize(0.3f)); DebugTools::ObjectRendererOptions().setSize(0.3f));
// Create debug renderer for given object, use "my" options for it. The // Create debug renderer for given object, use "my" options for it. The

2
src/Magnum/DebugTools/ForceRenderer.h

@ -90,7 +90,7 @@ See @ref debug-tools-renderers for more information.
Example code: Example code:
@code @code
DebugTools::ResourceManager::instance()->set("my", DebugTools::ForceRendererOptions() DebugTools::ResourceManager::instance().set("my", DebugTools::ForceRendererOptions()
.setScale(5.0f) .setScale(5.0f)
.setColor(Color3::fromHSV(120.0_degf, 1.0f, 0.7f)); .setColor(Color3::fromHSV(120.0_degf, 1.0f, 0.7f));

2
src/Magnum/DebugTools/ObjectRenderer.h

@ -75,7 +75,7 @@ Visualizes object position, rotation and scale using colored axes. See
Example code: Example code:
@code @code
// Create some options // Create some options
DebugTools::ResourceManager::instance()->set("my", DebugTools::ObjectRendererOptions().setSize(0.3f)); DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f));
// Create debug renderer for given object, use "my" options for it // Create debug renderer for given object, use "my" options for it
Object3D* object; Object3D* object;

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