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GL: make this doc section easier to find.

pull/364/head
Vladimír Vondruš 7 years ago
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e6ba699b6f
  1. 2
      src/Magnum/GL/AbstractShaderProgram.h

2
src/Magnum/GL/AbstractShaderProgram.h

@ -88,7 +88,7 @@ functions and properties:
@snippet MagnumGL.cpp AbstractShaderProgram-xfb @snippet MagnumGL.cpp AbstractShaderProgram-xfb
</li></ul> </li></ul>
@subsection GL-AbstractShaderProgram-attribute-location Binding attribute location @subsection GL-AbstractShaderProgram-attribute-location Binding attribute and fragment data location
The preferred workflow is to specify attribute location for vertex shader input The preferred workflow is to specify attribute location for vertex shader input
attributes and fragment shader output attributes explicitly in the shader code, attributes and fragment shader output attributes explicitly in the shader code,

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