7959 Commits (08a51215b6c3cf68da04a1853ea46db77d3bc3fc)
 

Author SHA1 Message Date
Vladimír Vondruš 08a51215b6 sceneconverter: add a --profile option. 6 years ago
Vladimír Vondruš 0ad5a8968f AnySceneConverter: new plugin. 6 years ago
Vladimír Vondruš 2dc47839ef Trade: bootstrap scene converter plugins. 6 years ago
Vladimír Vondruš b7edd8df25 sceneconverter: move the utility from Trade to MeshTools. 6 years ago
Vladimír Vondruš e64e40da11 Platform: avoid using 100% CPU in an idle GlfwApplication. 6 years ago
Vladimír Vondruš d3feb2a2a9 doc: updated changelog. 6 years ago
William JCM 8a42c727c1 Fix one particular kind of linker errors on MingGW Clang. 6 years ago
Vladimír Vondruš 62fa2007e6 DebugTools: add raw data access to FrameProfiler. 6 years ago
Vladimír Vondruš d471a7bebd DebugTools: remove redundant internal state in FrameProfiler. 6 years ago
Vladimír Vondruš be9a782272 DebugTools: rename function/test to match the use better. 6 years ago
Vladimír Vondruš d4c196e997 DebugTools: suggesting such thresholds for image comparison is criminal. 6 years ago
Vladimír Vondruš 6c7e798d86 DebugTools: moving average over a year worth of frames isn't useful. 6 years ago
Vladimír Vondruš cda8c8fd09 Math: MSVC 2017 apparently dies on this. 6 years ago
Vladimír Vondruš 28965d4887 Shaders: I happily forgot SwiftShader has broken gl_VertexID. 6 years ago
Vladimír Vondruš e8f36033f9 Shaders: GS is needed only for wireframe. 6 years ago
Vladimír Vondruš 698a7ed24c Shaders: whoopsie. 6 years ago
Vladimír Vondruš 062055d20d Shaders: add vertex ID visualization to MeshVisualizer. 6 years ago
Vladimír Vondruš 7a58bf5e42 Shaders: reorder code for consistency. 6 years ago
Vladimír Vondruš 6eccc479f0 Shaders: simplify a bunch of repeated checks in shader code. 6 years ago
Vladimír Vondruš b858385b84 Shaders: unify assert for common flags in 2D and 3D meshvisualizer. 6 years ago
Vladimír Vondruš 806e080008 doc: updated changelog and credits. 6 years ago
Vladimír Vondruš f1fbafb816 Trade: add a similar assert check for Phong textureMatrix as well. 6 years ago
Squareys b8cc3f766a Trade: add *TextureLayer() properties to PhongMaterialData. 6 years ago
Vladimír Vondruš 5f7f219d75 MeshTools: added interleavedMutableData(). 6 years ago
Vladimír Vondruš a3912c7f7f DebugTools: make FrameProfiler compile w/o TARGET_GL enabled. 6 years ago
Vladimír Vondruš e7838a8b9e Platform: check before calling SDL_DestroyWindow(). 6 years ago
Vladimír Vondruš 060d8548c6 Math: benchmark some sqrt variants. 6 years ago
Vladimír Vondruš e05fda0db4 Math: this got forgotten. 6 years ago
Vladimír Vondruš a27802e67c GL: sigh, windows.h. 6 years ago
Vladimír Vondruš 3942dff532 GL: add a test for global function pointers across libraries as well. 6 years ago
Vladimír Vondruš b580458104 external: pack all dynamically loaded GL entrypoints into a giant struct. 6 years ago
Vladimír Vondruš 3977f0472f Any*{Importer,Converter}: show used plugin in verbose output. 6 years ago
Vladimír Vondruš 9c14d8e354 Introduce a BUILD_STATIC_UNIQUE_GLOBALS option. 6 years ago
Vladimír Vondruš bc35478907 modules: updated FindCorrade.cmake. 6 years ago
Vladimír Vondruš 05617c02b5 doc: rewrite the building features docs to be easier to navigate. 6 years ago
Vladimír Vondruš 2149f31973 MagnumFont,MagnumFontConverter: adapt to Corrade changes. 6 years ago
Vladimír Vondruš b5dead9223 Platform: add no-forward-compatible-core-context workaround for EGL too. 6 years ago
Vladimír Vondruš b81f78f990 Platform: I messed up. 6 years ago
Vladimír Vondruš 68c7a06ad3 Platform: add a TODO for this weird EGL app implementation. 6 years ago
Vladimír Vondruš 71e3f5d561 doc: updated changelog. 6 years ago
aspioupiou 64d0702277 Platform: only initialize/terminate EGLDisplay once in a shared set. 6 years ago
Vladimír Vondruš c986f5f99b DebugTools: make GLFrameProfiler::Values storeable in Configuration. 6 years ago
Vladimír Vondruš 433dd07d9c DebugTools: MSVC thanks for existing, again. 6 years ago
Vladimír Vondruš f2800995b2 DebugTools: deprecate the old Profiler. 6 years ago
Vladimír Vondruš 2c43e817db DebugTools: wow MSVC thanks for existing. 6 years ago
Vladimír Vondruš 820b9b94a1 DebugTools: initial implementation of a new frame profiler. 6 years ago
Vladimír Vondruš ec3e308c9b doc: all those VAO+DSA entry points are used already. 6 years ago
Vladimír Vondruš d366e0e7a0 GL: exposed clip / cull distance APIs. 6 years ago
Vladimír Vondruš 2c5aea6999 GL: forgot to list those GLES extensions. 6 years ago
Vladimír Vondruš c114ca3fb9 Doc++ 6 years ago