9849 Commits (13d8291cbc459dbac197c627d26de5fda592c141)
 

Author SHA1 Message Date
William JCM 13d8291cbc debuggers: add GDB pretty-printers for some types. 4 years ago
Vladimír Vondruš f5f3b91654 SceneTools: Corrade has fixed arrayAppend() for lists now, clean up. 4 years ago
Vladimír Vondruš c4a4823f5d Math: TODO++ 4 years ago
Vladimír Vondruš 82c9485bc1 Doc++, updated credits & changelog. 4 years ago
Hugo Amiard bc1b9e39d7 GL: adapt Buffer/TransformFeedback to use Triple instead of std::tuple. 4 years ago
Hugo Amiard 62363094ae GL: adapt Buffer/TransformFeedback to use ArrayView. 4 years ago
Vladimír Vondruš e9bf47144f package/archlinux: switch to Ninja Multi-Config in the dev PKGBUILD. 4 years ago
Vladimír Vondruš 04b931cbca package/archlinux: use llvmpipe instead of swiftshader for Vulkan tests. 4 years ago
Vladimír Vondruš bd5f6670c2 Shaders: fix an unused expression warning on Clang. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladimír Vondruš 50b75378c1 GL: no need to have WebGL #ifdefs in desktop-only code. 4 years ago
Hugo Amiard 40d132664f GL: use non-pointer glUniform*() calls for single values. 4 years ago
Vladimír Vondruš fa00122fdb Platform: don't attempt to link GLX apps to EGL. 4 years ago
Vladimír Vondruš c8ae9f7e57 CMake: expose *_STATIC_PLUGINS options only if they make sense. 4 years ago
Vladimír Vondruš ae01dba442 Platform: don't rely on a deprecated preprocessor define. 4 years ago
Vladimír Vondruš e5d3ec8d83 package/ci: link plugins to the sceneconverter in static builds. 4 years ago
Vladimír Vondruš 31cf9e848c sceneconverter: use MAGNUM_SCENECONVERTER_STATIC_PLUGINS for the test too. 4 years ago
Vladimír Vondruš 5c36b39ba2 CMake: add a possibility to link static plugins to utility executables. 4 years ago
Vladimír Vondruš 8d4d854d9c MagnumFont: peroperly link the TgaImporter dependency on static build. 4 years ago
Vladimír Vondruš 92052e7a11 CMake: properly prefix an option dependency variable. 4 years ago
Vladimír Vondruš 52d51b8cbd doc: mention that the Corrade::Cpu-related options affect Magnum as well. 4 years ago
Vladimír Vondruš 443a05f91a sceneconverter: fully cover with tests. 4 years ago
Vladimír Vondruš 8fd821c88b *converter: make --plugin-dir accept the actual root plugin directory. 4 years ago
Vladimír Vondruš 9297cd74ab Platform: add helpful error messages to application test build files. 4 years ago
Vladimír Vondruš eb89b5cbf9 Platform: make Glfw and Sdl2App work with EGL on desktop GL as well. 4 years ago
Vladimír Vondruš e62b2bb000 Replace MAGNUM_TARGET_{HEADLESS,DESKTOP_GLES} with MAGNUM_TARGET_EGL. 4 years ago
Vladimír Vondruš e7321a07e7 Platform: set SDL_HINT_OPENGL_ES_DRIVER only on GLES. 4 years ago
Vladimír Vondruš da569a41de Platform: merge WindowlessWindowsEglApplication into EglApp and remove. 4 years ago
Vladimír Vondruš 6d4758f534 Platform: properly handle the optional EGL surface in moves. 4 years ago
Vladimír Vondruš cc0aa87646 CMake: forgot to prefix a conditional option condition here. 4 years ago
Vladimír Vondruš 983a99d540 Animation,Trade: add various TODOs. 4 years ago
Vladimír Vondruš adaaeeb884 sceneconverter: implement --info-cameras. 4 years ago
Vladimír Vondruš cc29cbcc73 {image,scene}converter: extract and test --info printing code. 4 years ago
Vladimír Vondruš 597fa89e4e sceneconverter: move colored output logic at the top as well. 4 years ago
Vladimír Vondruš 6af8c0b4d0 sceneconverter: reorder all plugin managers to be in a single place. 4 years ago
Vladimír Vondruš df8da4e27b Trade: missing include in an internal header. 4 years ago
Vladimír Vondruš 1f1041b4b0 Math: update Half doc snippets to reflect what's actually printed. 4 years ago
Vladimír Vondruš d0d0f978f9 Test: start testing code in various command line utilities. 4 years ago
Vladimír Vondruš da5d2fa958 MeshTools: fix more unused var warnings on a non-deprecated build. 4 years ago
Vladimír Vondruš fe6a387515 TextureTools,Trade: fix unused var warning on a non-deprecated build. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš 13015bd8ff Shaders: no need to store MeshVisualizer flags in CompileState. 4 years ago
Vladimír Vondruš eede671755 Shaders: avoid including GL/Shader.h in headers. 4 years ago
Vladimír Vondruš a494b47d4b GL: add Shader::wrap() and release(). 4 years ago
Vladimír Vondruš 966b94873e Shaders: add a benchmarking TODO. 4 years ago
Vladimír Vondruš ce313a51c2 doc: mark KHR_parallel_shader_compile as (mostly) done. 4 years ago
Vladimír Vondruš c0c712cc33 GL: deprecate list-taking Shader::compile() and ShaderProgram::link(). 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 6e7b92b25a GL: unify tests for Shader/ShaderProgram compile/link failures. 4 years ago
Vladimír Vondruš 70fc232dbc GL: unconditionally trim shader compilation/linking messages. 4 years ago