7795 Commits (18f9581d4e0787b0a31a3a512df7d355f8a88ff4)
 

Author SHA1 Message Date
Vladimír Vondruš 18f9581d4e Trade: extract reusable code out of magnum-imageconverter. 6 years ago
Vladimír Vondruš a7a0acd3a4 MeshTools: add a primitiveCount() utility. 6 years ago
Vladimír Vondruš c3299ad3c5 Trade: print a message when named thing is not found. 6 years ago
Vladimír Vondruš 4a6e5ff5a4 Trade: reduce needless duplication in AbstractImporter test. 6 years ago
Vladimír Vondruš 081dd8981f Doxygen, FFS. 6 years ago
Vladimír Vondruš 8085ebba09 Trade: fix tangent retrieval from four-component normalized types. 6 years ago
Vladimír Vondruš 0c3a7fabae Trade: recognize also Matrix3/Matrix4 types. 6 years ago
Vladimír Vondruš cf914c1f78 package/archlinux: make ASan output colored. 6 years ago
Vladimír Vondruš 814a00fdf6 doc: updated changelog. 6 years ago
Konstantinos Chatzilygeroudis 1c3e386e35 Undef xlib nonsense to avoid conflicts 6 years ago
Vladimír Vondruš b9e7d20c4e modules: expand the list of static SDL2 dependencies for macOS as well. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 6299ece980 Shaders: test MeshVisualizer TBN direction defaults. 6 years ago
Vladimír Vondruš 80c6fef7bf MeshTools: handle generic Tangent and Bitangent attributes in compile(). 6 years ago
Vladimír Vondruš 37373aaf35 MeshTools: minor. 6 years ago
Vladimír Vondruš ab32d6598d TgaImporter: MSVC 2015, you too. 6 years ago
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš c82a34c157 Shaders: doc++ 6 years ago
Vladimír Vondruš ef7a970326 Shaders: update MeshVisualizer image to show TBN direction as well. 6 years ago
Vladimír Vondruš 2a88a885c1 Primitives: tangents in the plane primitive. 6 years ago
Vladimír Vondruš 1e04dbcaba Primitives: add a sanity assert. 6 years ago
Vladimír Vondruš b16861693a Primitives: tangents in the 3D grid primitive. 6 years ago
Vladimír Vondruš 1b776e13bc Primitives: tangent support in the 3D circle primitive. 6 years ago
Vladimír Vondruš a099a57464 Primitives: implement tangent generation in spheroid primitives. 6 years ago
Vladimír Vondruš ca5beb432b Primitives: make internal spheroid generator less rigid. 6 years ago
Vladimír Vondruš ff3e771231 Primitives: use the exported growable allocator from Trade. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš 73b6d1084a Shaders: test perspective interpolation in MeshVisualizer wireframe. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 566713e68c Shaders: improve MeshVisualizer docs a bit. 6 years ago
Vladimír Vondruš 350a79d324 TgaImporter: make error messages consistent. 6 years ago
Vladimír Vondruš d01f8ba3fe TgaImporter: minor test cleanup. 6 years ago
Vladimír Vondruš 132359b78f TgaImporter: make expected test output more explicit. 6 years ago
Vladimír Vondruš 440a3f96ad TgaImporter: implement RLE decoding. 6 years ago
Vladimír Vondruš 8c837be26f TgaImageConverter: same. 6 years ago
Vladimír Vondruš 0388364128 TgaImporter: STL algorithms only make you write longer and slower code. 6 years ago
Vladimír Vondruš c56ccddd61 TgaImporter: add a comment for future me. 6 years ago
Vladimír Vondruš dedf36941c Primitives: hint on MeshTools for converting into indexed meshes. 6 years ago
Vladimír Vondruš c5e70c40eb MeshTools: ensure proper assert is printed in compressIndices(). 6 years ago
Vladimír Vondruš b785a8ac69 MeshTools: generateIndices() operating directly on a MeshData. 6 years ago
Vladimír Vondruš b57a9f1027 MeshTools: tools for generating index buffers out of various primitives. 6 years ago
Vladimír Vondruš 99bc8deaf0 GL: reorder tests to match execution order. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago
Vladimír Vondruš 1a53976447 Shaders: delete duplicate code also in shader tests. 6 years ago
Vladimír Vondruš fff1b6e5cf Shaders: delete 8 kB of needless shader code. 6 years ago
Vladimír Vondruš 3711125b7d Animation: now that STL is gone, Player can be noexcept-movable. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago