There will be numerous additions to this one so it made sense to make it
a static library instead of a header-only library. That also allows
CMake users to just link to Magnum::OpenGLTester instead of going
through the pain of a huge branching in order to find a correct
windowless application just to run their tests. It could have been done
even without the static library using a INTERFACE target, but that
wouldn't work on CMake < 3.0 (which, unfortunately, quite a few people
are still stuck with).
Unfortunately it's already heavily used elsewhere so I had to go through
the pain of deprecating the old implementation. The old implementation
was header-only so it can't be just typedef'd to the new one as there
would be linker failures. So the old header is just kept as it was, with
only the macros reduced.
Most of the code is in the actual test where I'm comparing and
benchmarking three different implementations (a
naive/straightforward/ground-truth one, the chosen one and a fast though
cache-spilling table-based one) to ensure the behavior is consistent
across all of them and that the performance is within reasonable bounds.
The Corrade::TestSuite benchmarking stuff needs serious improvements,
though.
As with Corrade, this is not exactly backwards compatible, but for
common use case without OBJECT libraries this should not be a problem.
In any case, recreate the build dir and update your copy of all
Find*.cmake modules to avoid weird things happening.
User-facing changes:
* Documentation of all Find*.cmake modules converted to
reStructuredText to follow official CMake guidelines.
* The newfangled way to use the libraries is to link to Magnum::Shaders
instead of adding ${MAGNUM_SHADERS_INCLUDE_DIRS} to include path and
linking to ${MAGNUM_SHADERS_LIBRARIES}.
* The old ${MAGNUM_*_LIBRARIES} are deprecated and now just expand to
Magnum::* target. Use the target directly. These are also enabled
only when building with MAGNUM_BUILD_DEPRECATED.
* The old ${MAGNUM_*_INCLUDE_DIRS} are removed as the Magnum::* targets
cover these too.
Internal changes:
* Global state such as include_directories() was replaced with
target-specific settings.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
I hoped to use them to store pixel pack/unpack configuration, but I have
better solution now.
The AbstractImage.h header is now removed along with the base classes,
I'm not expecting that anyone used these empty classes, so I'm not doing
anything to preserve backwards compatibility.
Apart from different include (<Magnum/Math/Color.h> instead of
<Magnum/Color.h>) there shouldn't be any visible change to the user. The
BasicColor3 and BasicColor4 classes are now Math::Color3 and
Math::Color4. The Color3, Color4, Color3ub and Color4ub typedefs in
Magnum namespace stayed the same.
BasicColor3 and BasicColor4 is now an alias to Math::Color3 and
Math::Color4, is marked as deprecated and will be removed in future
release. The same goes for the <Magnum/Color.h> include, which now just
includes the <Magnum/Math/Color.h> header.
Added (now empty) AbstractCompressedImage class that inherits (now also
empty) AbstractImage class.
Added CompressedBufferImage, CompressedImage and CompressedImageView
classes, which are just copies of BufferImage, Image and ImageView
classes with format/type pair replaced by just format, but they
additionally need data size parameter.
Because of different use cases in Trade, the Trade::ImageData class now
handles both uncompressed and compressed format, checking the API
usage with runtime assertions. The reason for this is that a material
could just reference a image file by ID and we need to be able to
extract image of that ID without prior knowledge whether it is
compressed or not. Requiring prior knowledge of image format from the
user would make both the API and the usage far more complicated than
having Trade::ImageData which handles both cases.
On the other hand, the Image*/CompressedImage* distinction is done for
easier usage and type-safe APIs in all other cases.
With pixel pack/unpack support it will be possible to create views onto
sub-images, renamed the class to reflect that.
The old Magnum/ImageReference.h and ImageReference types are now aliases
to ImageView.h and ImageView types, are marked as deprecated and will be
removed in future release.
Similarly to what's now done with NoInit tags for Containers::Array and
all math types such as Vector, there's now NoCreate tag for creating
wrappers without actually creating the underlying OpenGL object. The
instance is then equivalent to moved-from state. Useful to avoid
needless creation/deletion of OpenGL object in case you would overwrite
the instance later anyway:
Mesh mesh{NoCreate};
std::unique_ptr<Buffer> indices, vertices;
std::tie(mesh, indices, vertices) = MeshTools:compile(...);
I'm not exactly sure where was the actual problem, but it seems to
be related to definition of templated function with static member
variables in header file in combination with dynamic libraries, causing
multiple definitions of a symbol which did or did not lead to compile
error and/or things breaking in horribly unpredictable way.
Previously it was done via (undocumented) macros, depending on include
order, which is great until it breaks horribly after random unrelated
changes. Currently it is done via black template magic and I'm
still afraid of including it in the public documentation.
There should be no visible change to the end user except for possibly
one less randomly weird bug (#79? couldn't reproduce).
... well, looking at the diff, the solution is still an ugly **********,
but at least it seems to work.
Had to rework the API a bit, the original one (everything through
DebugMessage) should be still available, but marked as deprecated (and
will be removed in some future release).
The whole cycle of reading up on a feature, understanding the feature,
understanding the bigger concept under the feature and then having
understood everything so thoroughly so I can document the functionality
is time consuming.
Full support for EXT_transform_feedback, transform feedback objects
from ARB_transform_feedback2 and equivalent OpenGL ES 3.0 functionality.
Example usage is in src/Magnum/Test/TransformFeedbackGLTest.cpp, I'll
add some example later.
No backward compatibility issues should exist, as the class is in most
(if not all) cases used with unscoped name:
class MyShader: public AbstractShaderProgram {
public:
typedef Attribute<0, Vector3> Position;
// ...
};
New in 2.8.9, much cleaner than the previous "solution". Also cleaned up
the surroundings a bit. Fixed cases where PIC was forced independently
of the settings, for plugins the PIC is now also set only when
needed/requested.
With DSA there is slightly different (but completely understandable)
usage -- it's needed to specify the target upon creation, not deferring
it to begin() call. Timestamp queries (TimeQuery::timestamp()) must now
also be created with new TimeQuery::Target::Timestamp target.
The old way (parameterless constructor and begin(Target)) is still
supported, but is marked as deprecated and will be removed in future
release. Also, using the old way the DSA function is simply not used.
Also fixed SampleQuery test to account for cases where the driver might
not support ARB_occlusion_query2.
Using GLES extension functions in the code won't cause linker failures
anymore, but their addresses aren't being loaded yet. As said before,
NaCl and Emscripten is still a special case.
The function pointer loading is now moved to Application classes to make
it possible to decide about platform-specific API at usage time, not at
library compilation time.
Currently it's not possible to create the Magnum context any other way
than through Application classes, will solve that in next commits.
A general way to detect drivers, which can be later used for applying
driver-specific workarounds. Currently used for disabling
ARB_explicit_uniform_location on AMD drivers.