55 Commits (63a78945e2288d51ccb4e2edb3380a2940057066)

Author SHA1 Message Date
Vladimír Vondruš 63a78945e2 Shaders: there was a TODO so I implemented that TODO. 6 years ago
Vladimír Vondruš 0c48d1ccb8 Shaders: repro case for a bug in Phong light direction calculation. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 97e3e2a8fe MeshTools,Shaders: make the rendering tests pass on llvmpipe. 6 years ago
Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 89d6d6de7c Shaders: port tests away from MeshDataXD. 6 years ago
Marco Melorio c632099501 Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 0e8e6f43e5 Shaders: adjust thresholds for Flat/Phong vertex color WebGL 1 tests. 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 2d4df60257 Shaders: test for five lights works on ES2, too. 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš b3a455fdaa Shaders: adapt Flat / Phong to more test results. 7 years ago
Vladimír Vondruš 000833f86b Shaders: these cheats for getting code coverage are not needed anymore. 7 years ago
Vladimír Vondruš c60ef6039f Shaders: test Phong normal texture multi-bind as well. 7 years ago
Vladimír Vondruš fd6bf54769 Shaders: no, these are not expected to fail on macOS. 7 years ago
Vladimír Vondruš 1246c53c97 Shaders: inflate fuzzy thresholds for PhongGLTest, add some XFAILs. 7 years ago
Vladimír Vondruš 87764900a4 Shaders: rendering tests for Phong shader. 7 years ago
Vladimír Vondruš 0cb4ded506 Shaders: add normal texture support to Phong. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš 2149f7b869 Wrap all tests in unnamed namespaces. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b615e1ae28 Shaders: support multiple lights in Phong. 8 years ago
Vladimír Vondruš 7d0757ca4d Shaders: debug output for all Flag / Flags enums / enum sets. 8 years ago
Vladimír Vondruš daf287d2a6 Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Vladimír Vondruš f0a868da9c Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago
Vladimír Vondruš bbebfa971f Shaders: simplify the Phong construction test a bit. 8 years ago
Vladimír Vondruš f27b75bd65 Shaders: improve copy/move construction tests. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš fb454d8a3f Made Test/AbstractOpenGLTester.h a public and documented API. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d5fa097143 Don't do shader validation in GL tests on OSX. 10 years ago
Vladimír Vondruš 88f0415290 Support OpenGL tests also on Windows and OS X. 11 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš c71dc12503 Making test declarations more compact. 11 years ago