41 Commits (73ba2b9d64f0889bb9bde4607ed1161991ec162e)

Author SHA1 Message Date
Vladimír Vondruš 73ba2b9d64 Shaders: benchmark all shader variants. 5 years ago
Vladimír Vondruš d683e26184 Shaders: add a test to a proper IDE folder. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 0c48d1ccb8 Shaders: repro case for a bug in Phong light direction calculation. 6 years ago
Vladimír Vondruš 1436b7bc86 Shaders: fix various WebGL issues with new MeshVisualizer features. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 062055d20d Shaders: add vertex ID visualization to MeshVisualizer. 6 years ago
Vladimír Vondruš 13c1fcdbfc Shaders: forgot to list this file. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 46d492fcc9 Shaders: list forgotten MeshVisualizer test files. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš a018521a8c CMake: simplify plugin test setup. 7 years ago
Vladimír Vondruš a515bdf297 Shaders: rendering tests for all remaining builtin shaders. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 1246c53c97 Shaders: inflate fuzzy thresholds for PhongGLTest, add some XFAILs. 7 years ago
Vladimír Vondruš 8276405ce3 Shaders: rendering tests for Flat shader. 7 years ago
Vladimír Vondruš 87764900a4 Shaders: rendering tests for Phong shader. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 5201176cdb Shaders: assert texturing is enabled when calling Flat::bindTexture(). 8 years ago
Vladimír Vondruš f0a868da9c Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 12fa6961c8 Use CMake folders also for OBJECT libraries, executables and tests. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 1e8a5c927b Shaders: added NoCreate constructors to all classes. 9 years ago
Vladimír Vondruš fb454d8a3f Made Test/AbstractOpenGLTester.h a public and documented API. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 01194d4316 Rename also classes and files for GL tests. 13 years ago
Vladimír Vondruš 60a064c920 Ensure that all GL tests have `*GLTest` suffix. 13 years ago
Vladimír Vondruš 9e2dc3cc2f Shaders: test compilation of Phong shader. 13 years ago
Vladimír Vondruš 55a557f419 Shaders: test compilation of MeshVisualizer shader. 13 years ago
Vladimír Vondruš c2f69b20e8 Shaders: test compilation of Flat and VertexColor shaders. 13 years ago
Vladimír Vondruš c13f8a77f5 Shaders: test compilation of *Vector shaders. 13 years ago
Vladimír Vondruš 36bedb3f5a NaCl target system is now handled with CORRADE_TARGET_NACL. 13 years ago
Vladimír Vondruš cdbc12821f Fixed NaCl issues with gl2.h. 13 years ago
Vladimír Vondruš 8f37ebe9cf Better usage of external OpenGL headers. 13 years ago