38 Commits (8446186a4ee670dcf587084a4c2cb28eebb7fb83)

Author SHA1 Message Date
Vladimír Vondruš 8446186a4e Account for missing glVertexArrayVertexAttribDivisorEXT. 12 years ago
Vladimír Vondruš f3e02008fb No need to use class/struct keyword in friend declarations. 12 years ago
Vladimír Vondruš a894904cab Removed autolink-preventing % noise and unneeded HTML from root namespace. 12 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago
Vladimír Vondruš e4119157b6 ARB_direct_state_access support for creating meshes. 12 years ago
Vladimír Vondruš b0741493f9 Preparation for ARB_direct_state_access GL 4.5 feature. 12 years ago
Vladimír Vondruš e193aa15c7 Added Mesh::maxElementIndex() limit query. 12 years ago
Vladimír Vondruš dc10402c1c Ensure that the mesh object is properly created before using it. 12 years ago
Vladimír Vondruš f246b41ad9 Replaced APPLE_vertex_array_object with ARB_vertex_array_object. 12 years ago
Vladimír Vondruš 1b45a71ff5 Allocation-free overloads for *::setLabel(). 12 years ago
Vladimír Vondruš c3df68aa28 doc: make section headers in class/function docs have sane size. 12 years ago
Vladimír Vondruš 5998f46e12 Added support for glMultiDrawArrays()/glMultiDrawElements(). 12 years ago
Vladimír Vondruš bfbd4d2036 Completed documentation review in root namespace. 12 years ago
Vladimír Vondruš 20c62a20ac Doc++ 12 years ago
Vladimír Vondruš 71a5766594 Added Mesh::addVertexBufferInstanced(). 12 years ago
Vladimír Vondruš c0056f76d2 Code reorganization. 12 years ago
Vladimír Vondruš 20df20de0f Support for instanced mesh drawing and base instance. 12 years ago
Vladimír Vondruš 6488be5e91 glDrawElementsBaseVertex() needs ARB_draw_elements_base_vertex. 12 years ago
Vladimír Vondruš 7d0726e5a5 Doc++ 12 years ago
Vladimír Vondruš 51a14b9e0b MeshTools: deprecate mesh/buffer-modifying vertex/index tools. 12 years ago
Vladimír Vondruš 7c2ef76048 Ability to specify base vertex in Mesh. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš ee403494fb Doc++ 12 years ago
Vladimír Vondruš 346f723f57 Doc++ 12 years ago
Vladimír Vondruš 6ea243d246 doc: document all WebGL restrictions. 12 years ago
Vladimír Vondruš 980503a509 Renamed AbstractShaderProgram::Attribute::Type to ScalarType. 12 years ago
Vladimír Vondruš 6dfd6d4ddb Why the heck did I leave inline here? 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 29deb70f23 doc: mention also OpenGL version for optionally used extensions. 12 years ago
Vladimír Vondruš 123a850f4b doc: moved GL-related TODOs where they belong. 12 years ago
Vladimír Vondruš 8f9036104d doc: explicitly mention that given extension is needed for ES2. 12 years ago
Vladimír Vondruš 10669f9e78 Fix class/struct mismatch. 12 years ago
Vladimír Vondruš 1ad8be425f Moved global data from Mesh class to per-context state. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 4820476beb Doc++ 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš c5b80e76d9 Fix compilation on Emscripten. 13 years ago
Vladimír Vondruš 5ad98d41ca Expose vertex attribute size as vector size + vector count. 13 years ago
Vladimír Vondruš 1456718c7c Fully test mesh functionality. 13 years ago
Vladimír Vondruš 5e5b5e9c4c Updated documentation of mesh classes. 13 years ago
Vladimír Vondruš 18eb3cd0dc Update and fix documentation, remove obsolete TODO. 13 years ago
Vladimír Vondruš 64a1d6be88 Mesh: set VAO id to 0 when the extension is not available. 13 years ago
Vladimír Vondruš f1e2bf3b93 Fixed documentation links to EXT_debug_label. 13 years ago
Vladimír Vondruš b2325dda2f Support for object labels from KHR_debug and EXT_debug_label. 13 years ago
Vladimír Vondruš c74c107e7f Add Mesh::id() for consistency. 13 years ago
Vladimír Vondruš 5d9490c73b Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Vladimír Vondruš 794c934dc1 Shotgun documentation updates. 13 years ago
Vladimír Vondruš d6c4bb0300 Use "constructor cast" instead of `static_cast<GL...>(...)`. 13 years ago