95 Commits (b509ff02ea3240e4aaf693cf8c7b7e01ef557ffb)

Author SHA1 Message Date
Vladimír Vondruš faf94c74e2 Adapted to recent meshdata/shader changes. 13 years ago
Vladimír Vondruš 3379e6c794 Ability to send less than all attribute components to the shader. 13 years ago
Vladimír Vondruš baeadc9663 Math: matrix/vector rework, part 2: matrix as array of column vectors. 13 years ago
Vladimír Vondruš 29806b9415 Doc++ 13 years ago
Vladimír Vondruš f07e4743f9 Ability to specify index range in Mesh::setIndexBuffer(). 13 years ago
Vladimír Vondruš b9513d28cb Merged index type setting to Mesh::setIndexBuffer() and added offset. 13 years ago
Vladimír Vondruš ea2faa91b7 Explicit offset also in Mesh::addVertexBuffer(). 13 years ago
Vladimír Vondruš c593594c3f Doc++ 13 years ago
Vladimír Vondruš dc5a4d83d9 Removing IndexedMesh, part 5: merged documentation, removed IndexedMesh. 13 years ago
Vladimír Vondruš a8abbdb7d3 Removing IndexedMesh, part 4: merged draw algorithm. 13 years ago
Vladimír Vondruš a2a66803be Removing IndexedMesh, part 3: moved last remaining setter to Mesh. 13 years ago
Vladimír Vondruš dfb9491433 Saving vertex attribute parameters only if not using VAOs. 13 years ago
Vladimír Vondruš b20c83f258 Removing IndexedMesh, part 2: moved all member variables to Mesh. 13 years ago
Vladimír Vondruš e4fc418db1 Properly specify pointers for all matrix attribute columns. 13 years ago
Vladimír Vondruš 3f1592c23d Inlined Mesh::setVertexCount(). 13 years ago
Vladimír Vondruš 688251add9 Removing IndexedMesh, part 1: moved enums and related stuff to Mesh. 13 years ago
Vladimír Vondruš 976377f0a4 Moved code to check allowed attribute types to internal implementation. 13 years ago
Vladimír Vondruš a9d25c995f Mesh: fixed attribute stride computation. 13 years ago
Vladimír Vondruš fbeb7b02bc Minor renaming in shader/mesh guts. 13 years ago
Vladimír Vondruš aef9b16c62 Don't allow removing vertex/index buffer from meshes. 14 years ago
Vladimír Vondruš 3f727b4abc Doc: fixed a few issues with OpenGL ES extensions. 14 years ago
Vladimír Vondruš ef81b1035c Doc++ 14 years ago
Vladimír Vondruš 7d04b7d511 Doc++ 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 3b37dfa6b8 Deleted constructors of classes with only static members. 14 years ago
Vladimír Vondruš dc1ab80cda Doc++ 14 years ago
Vladimír Vondruš 9ead1e9deb Thorough documentation review and update. 14 years ago
Vladimír Vondruš ae013effff Adapted to Corrade changes. 14 years ago
Vladimír Vondruš 8f13362f7a Allow attribute-less Mesh. 14 years ago
Vladimír Vondruš 35d8905790 Debug output and configuration parser for Mesh::Primitive. 14 years ago
Vladimír Vondruš 4545eb8987 Doc++ 14 years ago
Vladimír Vondruš 5b707d3524 Using GLfloat as default template parameter also in Color. 14 years ago
Vladimír Vondruš 8abc836ae4 Allow passing nullptr to IndexedMesh::setIndexBuffer(). 14 years ago
Vladimír Vondruš 8f83485653 Forward declarations for Magnum namespace in Magnum.h header. 14 years ago
Vladimír Vondruš a3c37cd277 Doc++, minor cleanup. 14 years ago
Vladimír Vondruš 50a0e5558e Updated OpenGL ES support in Mesh and IndexedMesh. 14 years ago
Vladimír Vondruš 259a9f6666 Type-checked vertex attributes with type conversion possibility. 14 years ago
Vladimír Vondruš eec4e7d099 Implementation of double vertex attributes in Mesh. 14 years ago
Vladimír Vondruš 5efa8402e5 Marking some non-implemented features as "won't be supported". 14 years ago
Vladimír Vondruš 9f48ba1d53 Added @todo and new extension. 14 years ago
Vladimír Vondruš 77716dacdd Mesh rework, part 7: using EXT_direct_state_access for vertex pointers. 14 years ago
Vladimír Vondruš 56bc8825cc Mesh rework, part 5: tracking currently bound VAO. 14 years ago
Vladimír Vondruš 2871222b86 Mesh rework, part 3: don't specify vertex/index count in constructor. 14 years ago
Vladimír Vondruš 10e64d2d27 Mesh rework, part 2: reworked internals. 14 years ago
Vladimír Vondruš 5cf2428082 Merged two mesh constructors into one. 14 years ago
Vladimír Vondruš 21acb3edc6 Mesh rework, part 1: better vertex attribute management. 14 years ago
Vladimír Vondruš b3517eda01 Doc: crosslinking MeshTools and relevant Mesh functions. 14 years ago
Vladimír Vondruš 02f0de619a Method chaining for Mesh. 14 years ago
Vladimír Vondruš 04829da616 Mesh::setFrontFace() should be static (and inline). 14 years ago
Vladimír Vondruš e213979559 Fixed compilation on OpenGL ES. 14 years ago