22 Commits (bbebfa971f6bb84ecfd6b68e79fdf52672025802)

Author SHA1 Message Date
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 7917741346 Shaders: rename texture binding functions from set*() to bind*(). 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 71f57b5378 Shaders: fixed default Phong light color in ES builds. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš da2ac00478 Shaders: ability to do alpha-masking with Phong. 11 years ago
Vladimír Vondruš fc5ddeebbf Shaders: ability to have both color and texture in Phong. 11 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago
Vladimír Vondruš 3be4422ded Shaders: using attachShaders() everywhere. 12 years ago
Vladimír Vondruš e3b0d1d4ce Shaders: use texture multi-bind functionality in Phong shader. 12 years ago
Vladimír Vondruš d7a13940b1 Shaders: making use of parallel compilation. 12 years ago
Vladimír Vondruš 0f8d22235d Shader: more robust extension presence checking. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš ce52f7b62f Moved Version enum to its own file. 13 years ago
Vladimír Vondruš 51db425bdb Shaders: use generic definitions also in GLSL sources. 13 years ago
Vladimír Vondruš 81f02a24c6 Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
Vladimír Vondruš 0b4e6391a0 Shaders: extension support queries depend on selected GLSL version. 13 years ago
Vladimír Vondruš 41f7784dc5 Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Vladimír Vondruš db71a23e3c Bring whole Corrade namespace into Magnum namespace. 13 years ago
Vladimír Vondruš 6904b38b13 Reworked and cleaned up shader classes. 13 years ago
Vladimír Vondruš fd4ada4fc1 Method chaining in Shader. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš 127910d537 Shaders: minor tweaks. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš a22bf1bf4e Shaders: don't use explicit attribute location on GL 2.1. 13 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 308a92a911 Shaders: pass normal matrix the right way. 14 years ago
Vladimír Vondruš 57f3175b06 Shaders: GLSL ES doesn't have default values for uniforms. 14 years ago
Vladimír Vondruš 084294e60b Blind port of PhongShader to OpenGL ES 2.0. 14 years ago
Vladimír Vondruš 259a9f6666 Type-checked vertex attributes with type conversion possibility. 14 years ago
Vladimír Vondruš 21acb3edc6 Mesh rework, part 1: better vertex attribute management. 14 years ago
Vladimír Vondruš 5ad3844626 PhongShader: fall back to GLSL 1.20 if 3.30/3.20 is not supported. 14 years ago
Vladimír Vondruš 4152e1fc9d Better ability to create portable shaders. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš db8cb9119b Treat Corrade as real, not some internal dependency in #includes. 14 years ago
Vladimír Vondruš 90fbc956cc More unique name for PhongShader resources. 14 years ago
Vladimír Vondruš e868d8e03c Deprecating AbstractShaderProgram::bind*Location(). 14 years ago
Vladimír Vondruš 39a313a357 Brought debug facilities from Corrade::Utility to Magnum namespace. 14 years ago
Vladimír Vondruš d383dac4a1 Shader: strongly typed Type enum. 14 years ago
Vladimír Vondruš c91ecbef1e Phong shader: simplified uniforms, added default values. 14 years ago