Optimalizations in Corrade::TestSuite and Corrade::Utility::Debug leaded
to significant reduction of compilation time - on my machine it was
~5:38 before with building of unit tests enabled, now only ~5:00.
* Instead of "binding attributes" the user now "adds vertex buffer". It
corresponds better with what OpenGL itself does.
* Vertex buffers now must be managed by the user.
* Shader attributes are now static const members instead of typedefs to
allow more convenient add*VertexBuffer*() calls.
Lowecase didn't prove to be better, because Doxygen cannot implicitly
link to it and it collides with non-type template parameters and private
variables.
Vector4 doesn't set W component to one by default anymore, this is now
handled by Point*D itself. This finally allows creating of 2D primitives
and 2D position vectors without messing explicitly with Z = 1.
All classes which should use Point instead of Vector were updated to use
Point instead.
Magnum.h now doesn't include anything except OpenGL headers, thus
changes in Math library don't trigger recompilation of everything, but
only of things really depending on it.
Math constants moved to separate file for similar reasons, de-inlined
some functions to remove the need for some #includes.
Currently moved only non-square functionality from Matrix there. Also
static constant members such as row/column count and size are now
lowercase, as they are variables, not types.
It only caused another maintenance burden and was confusing to users.
Now when scene graph is in SceneGraph namespace there is no need for
another grouping. Namespaces are (and should be) sufficient.
This reverts commit 79945ab6fc.
Conflicts:
src/BufferedImage.h
src/BufferedTexture.h
src/Framebuffer.h
src/Query.h
src/SceneGraph/Scene.h
Now we can use CORRADE_COMPARE() almost exclusively for comparing
Vector, Matrix instances and all containers from STL. Tests running time
for all 31 tests is now around 0.1 sec instead of two seconds like
before.
Disabled compilation of all benchmarks, because TestSuite cannot handle
them yet.
PKGBUILD from AUR now can shamelessly use check() function without
unnecessary dependencies.
* CMAKE_SHARED_LIBRARY_CXX_FLAGS is empty here, caused CMake errors.
* CMake's OBJECT target has a bug that it doesn't define target_EXPORTS
as with other library targets, so it's needed to define it manually.
It also fixes empty flags issue.
* Visibility headers weren't updated for OBJECT targets, they now also
catch *Objects_EXPORTS defines.
While namespaces act for hierarchy, modules are something like "tags" -
usable when you want to check related classes of e.g. CubeMapTexture.
Not sure how to name module for Math and Physics namespaces and
Contexts/Trade, though.
CORRADE_GRACEFUL_ASSERT is set only on files where it makes sense, the
rest is shared between main and test libraries. Speeds up the
compilation like infinity times.
CMake 2.8.8 is required for OBJECT library target.
Reusing macros MAGNUM_EXPORT and friends already used for Windows
builds. For exported classes added MAGNUM_LOCAL to private members which
are not referenced from any inline function. Added explicit
MAGNUM_EXPORT to private members which are referenced. CMake provides
its own macro <target>_EXPORTS, using that instead of
set_target_properties().
Long-standing TODO. It is better to have size first, because it is more
significant than type (e.g. because there are Vector4<T> specializations
and not VectorT<4> specializations). It is also IMHO easier for user to
distinguish/read the type than before:
Vector<float, 4> -> Vector4<float> // before
Vector<4, float> -> Vector4<float> // now
* For libraries that are part of the same project using directly target
name instead of ${*_LIBRARY} variable.
* Prefixed test target names with namespace, so tests for the same
class in different namespaces won't conflict.
* Removed unneeded linking to ${CORRADE_UTILITY_LIBRARY} in some
places.