8255 Commits (fb972b262b8eeba98948456bf119afff6db10a66)
 

Author SHA1 Message Date
Vladimír Vondruš fb972b262b Trade: explicitly test a case with failed conversion written to a file. 6 years ago
Vladimír Vondruš 485780af3a Trade: KDevelop, come on, learn to not do this already. 6 years ago
Vladimír Vondruš 3fd5a734ae Trade: I'm too old for this much needless code duplication. 6 years ago
Vladimír Vondruš 78f38b89ad Trade: doc++ 6 years ago
Vladimír Vondruš ff41d45be8 Vk: doc++ 6 years ago
Vladimír Vondruš 6e8e78c0e4 GL: verify that NoCreate constructors are explicit. 6 years ago
Vladimír Vondruš 9de4717f0e Math: add popcount(). 6 years ago
Vladimír Vondruš 89e3067009 Math: hmm, why this isn't in the FunctionsBenchmark, then? 6 years ago
Vladimír Vondruš 1510d41c4b Math: this is also wrongly grouped. 6 years ago
Vladimír Vondruš 8019b285bd Math: put reflect() and refract() outside of irrelevant group. 6 years ago
Vladimír Vondruš ba156d329a Shaders: stray semicolon in a GLSL source. 6 years ago
Vladimír Vondruš 08803885e7 Doc++, updated changelog. 6 years ago
Tracy Ma 6a345ea982 Fix: unable to create gl context on desktop with ANGLE + GLFW3 6 years ago
Vladimír Vondruš 81c9cb48f7 Trade: use setStorage() in the ImageData doc snippet as well. 6 years ago
Vladimír Vondruš 553034da9e Math: doc++ 6 years ago
Vladimír Vondruš 4ceeaee1d6 Trade: shuffle code around to avoid unnecessary assertion checks. 6 years ago
Vladimír Vondruš 71b691d3d3 package/ci: a shorter way to specify SwiftShader path. 6 years ago
Vladimír Vondruš 0a505db0c6 package/ci: disable API-independent parts on the desktop GLES builds. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš aa13d08bac GL: newer SwiftShader implements NV_read_stencil, but it's broken. 6 years ago
Vladimír Vondruš 4da3b1fd60 package/ci: rename Windows desktop builds to not include GL anymore. 6 years ago
Vladimír Vondruš 2e7de5248c package/ci: use our own compiled SwiftShader. 6 years ago
Vladimír Vondruš b211ace935 Shaders: don't use deprecated functionality in ES builds. 6 years ago
Vladimír Vondruš f69644936e Shaders: reference the normal mapping docs from relevant APIs. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš b3da48a0ae Shaders: properly test Phong one-by-one light property setters. 6 years ago
Vladimír Vondruš 2cf9f28492 Shaders: resetting object ID FBs isn't needed for light tests. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 759038c83c Trade: proper spacing around binary math operators in LightData docs. 6 years ago
Vladimír Vondruš 8b665884f0 Trade: change LightData range attenuation to do 1 + d^2 in denominator. 6 years ago
Vladimír Vondruš 88879298a7 sceneconverter: enumerate lights in --info. 6 years ago
Vladimír Vondruš d1949a4941 Trade: add ambient light type as well. 6 years ago
Vladimír Vondruš 2b987499e2 Trade: add attenuation, range and cone angle parameters to LightData. 6 years ago
Vladimír Vondruš 18a05309e9 Platform: added view-taking Platform::GlfwApplication::setWindowIcon(). 6 years ago
Vladimír Vondruš 6be0248e9c imageconverter,sceneconverter: add -I and -C short variants. 6 years ago
Vladimír Vondruš ec7592d413 imageconverter: add an --in-place option. 6 years ago
Vladimír Vondruš 884b315ca5 AnySceneImporter: support skin import. 6 years ago
Vladimír Vondruš 051b715c12 Platform: reference useful APIs and docs from setWindowIcon(). 6 years ago
Vladimír Vondruš 35cb06fe1e Shaders: use StringViews to make code generation a bit less shitty. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 429eef9aed Doc++ 6 years ago
Vladimír Vondruš 2b36fd2136 MeshTools, Shaders: adapt thresholds for SwiftShader. 6 years ago
Vladimír Vondruš 8449fecc1c Trade: expand a TODO. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 63a78945e2 Shaders: there was a TODO so I implemented that TODO. 6 years ago
Vladimír Vondruš ec22b33e01 Trade: document how normal texture scale is meant to be applied. 6 years ago
Vladimír Vondruš 8bbbd4a994 GL: document uselessness of certain polygon offsets for future me. 6 years ago
Vladimír Vondruš 4a632553a5 Shaders: doc++ 6 years ago
Eric Undersander 8b8b9c456b Shaders: remove incorrect light direction normalization in Phong.vert. 6 years ago