2077 Commits (fde85d451ab60dc7d0de8ca4d730bf70ff844aee)

Author SHA1 Message Date
Vladimír Vondruš 73567eeee9 doc: port various image generating utils to Utility::Path. 4 years ago
Vladimír Vondruš 2356b57418 Vk: port to the new Utility::Path. 4 years ago
Vladimír Vondruš 3e2bbb6ad0 ShaderTools: port to the new Utility::Path, including plugins, 4 years ago
Vladimír Vondruš 05c0a01b94 Text: port to new Utility::Path, including plugins. 4 years ago
Vladimír Vondruš 98296567a7 Trade: port to the new Utility::Path. 4 years ago
Vladimír Vondruš a5bc6be094 DebugTools: port CompareImage to Utility::Path, remove all std::strings. 4 years ago
Vladimír Vondruš 8057051d9a Document what each #include <algorithm> is for. 4 years ago
Vladimír Vondruš bc884428f8 GL: port label() / setLabel() away from std::string. 4 years ago
Vladimír Vondruš e611174d8c doc: suppress unused variable warnings in snippets. 4 years ago
Vladimír Vondruš 7a462590ab Any{Scene,Image}Importer: propagate file callbacks as well. 4 years ago
Vladimír Vondruš aef0ee4bfb doc: updated changelog. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 89e3c52dfa Bye, Travis! You won't be missed. 4 years ago
Vladimír Vondruš d939221f7f doc: refresh various math docs a bit. 4 years ago
Vladimír Vondruš 44c5a9db8d GL: new "angle-instanced-attributes-always-draw-instanced" workaround. 4 years ago
Vladimír Vondruš e0b20107be Platform: new "android-generic-hostname-might-be-swiftshader" workaround. 4 years ago
Vladimír Vondruš 8554f3924d doc: updated changelog. 4 years ago
Vladimír Vondruš ffb82088b9 GL: add an ArrayView setTransformFeedbackOutputs() overload. 4 years ago
Vladimír Vondruš 2ac2155f2c Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Vladimír Vondruš 5ea48159b1 doc: hey, this bug was about ES, not desktop GL. 4 years ago
Vladimír Vondruš 69b0a74cf9 Doc++ 4 years ago
Vladimír Vondruš 4be0f6dd88 doc: random information about ANGLE and bundling dylibs on macOS. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 4d14d91d5d AnyImageConverter: Basis now supports also 3D (2D array) image export. 4 years ago
Vladimír Vondruš 5505551410 doc: updated changelog. 4 years ago
Vladimír Vondruš a1f6245c22 doc: updated credits and changelog. 4 years ago
Vladimír Vondruš 4cc7deaa4c doc: updated credits and changelog. 4 years ago
Vladimír Vondruš 001be98a88 Trade: don't reinterpret no-op function pointers. 4 years ago
Vladimír Vondruš d3430f7599 Math: fix a copypaste error with Frustumd debug output extern template. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš cc88c8b979 doc: minor OCD annoyance. 4 years ago
Vladimír Vondruš 033e56ec23 Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš b2a400f898 Shaders: support object ID textures in the FlatGL shader. 4 years ago
Vladimír Vondruš 9daadd79fa MeshTools: new utilities for filtering MeshData attribute lists. 4 years ago
Vladimír Vondruš a35a3ec271 Add an ability to store implementation-specific values in MeshIndexType. 4 years ago
Vladimír Vondruš 2d9cedfdca Trade: support strided index buffers in MeshData. 4 years ago
Vladimír Vondruš 11cd5d5cd0 MeshTools: assert in compile() if zero or negative strides are used. 4 years ago
Vladimír Vondruš 8dddda9c77 Trade: support zero and negative strides in mesh attribute data. 4 years ago
Vladimír Vondruš 344dd3fc17 MeshTools: fix compile() with a non-trivial index offset. 4 years ago
Vladimír Vondruš e496241290 MeshTools: unconditionally repack the input in removeDuplicates(). 4 years ago
Vladimír Vondruš b6dd52eb62 MeshTools: add a flag to toggle layout preserving in interleave() etc. 4 years ago
Vladimír Vondruš 29da22326e doc: yep, this order is wrong. 4 years ago
Vladimír Vondruš ed489a1112 doc: ew, a std::vector! 4 years ago
Vladimír Vondruš 042f28a90e GL: hook up EXT_texture_sRGB_RG8 for desktop GL as well. 4 years ago
Vladimír Vondruš a146f9f74b sceneconverter: add an --concatenate-meshes option. 4 years ago
Vladimír Vondruš 44cce23595 SceneTools: hint at MeshTools::transform*D() in flattenMeshHierarchy(). 4 years ago
Vladimír Vondruš a40c721fac MeshTools: a family of transform*() APIs operating on a MeshData. 4 years ago