10155 Commits (fee4de16fe7bff816ffab38e7da2e32cd261a3da)
 

Author SHA1 Message Date
Vladimír Vondruš fee4de16fe sceneconverter: test also behavior with ignored contents. 3 years ago
Vladimír Vondruš c8d009f0a9 Trade: sort addSupporterImporterContents() warnings by dependency order. 3 years ago
Vladimír Vondruš 79bccf6bf8 sceneconverter: reserve the mesh array before appending to it. 3 years ago
Vladimír Vondruš 427d6be514 sceneconverter: make the test instances easier to read. 3 years ago
Vladimír Vondruš 6dd78afd28 sceneconverter: improve some comments in the test. 3 years ago
Vladimír Vondruš 632bf93a4e Shaders: fix the non-deprecated ES2 build. 3 years ago
Vladimír Vondruš 5306542876 TgaImageConverter: add a TODO. 3 years ago
Vladimír Vondruš af3e364b35 AnyImageConverter: adapt test to TgaImageConverter changes. 3 years ago
Vladimír Vondruš 1101712b16 imageconverter: adapt test to TgaImageConverter changes. 3 years ago
Vladimír Vondruš 8fd6d9e8af TgaImageConverter: use RLE only if uncompressed output isn't smaller. 3 years ago
Vladimír Vondruš 52c918bcb4 TgaImageConverter: test the verbose message before a SKIP(). 3 years ago
Vladimír Vondruš 0bf32ae1d2 doc: mark TgaImageConverter as having no known caveats. 3 years ago
Vladimír Vondruš 5796b597f3 TgaImageConverter: implement RLE encoding. 3 years ago
Vladimír Vondruš 7ccf22e1d0 Math: remove swizzle() that was deprecated since 2019.10. 3 years ago
Vladimír Vondruš 35c02023a0 TgaImageConverter: properly test also the single-channel case. 3 years ago
Vladimír Vondruš cdb33c8723 TgaImageConverter: put test data closer to the actual test case. 3 years ago
Vladimír Vondruš ae88ea44cf TgaImageConverter: move verbose output to the pixel format switch. 3 years ago
Vladimír Vondruš 9903e23af9 TgaImageConverter: don't zero-init all output for no reason. 3 years ago
Vladimír Vondruš 0db8e6c4a3 TgaImporter: simplify RLE detection. 3 years ago
Vladimír Vondruš 5113315cf8 doc: add info about iOS launch screens needed for native resolution. 3 years ago
Pablo Escobar 3e15133772 Trade: fix doc typo. 3 years ago
Vladimír Vondruš 350531f2ab Shaders: define enum set operators right next to the typedef. 3 years ago
Vladimír Vondruš b6a31a0af4 Fix double-precision Bezier typedefs to be actually double-precision. 3 years ago
Vladimír Vondruš f75449240e Shaders: what, C++, forward declarations work here but not there?! 3 years ago
Vladimír Vondruš 963faea23d Shaders: doc++ 3 years ago
Vladimír Vondruš afa2b37389 Shaders: group whole vertex/fragment shader setup together. 3 years ago
Vladimír Vondruš d5a03b7b12 package/ci: reduce parallelism for the ES2 build as well. 3 years ago
Vladimír Vondruš 63806e6ce6 doc: updated changelog. 3 years ago
hsdk123 86147fd7c1
Find static debug sdl2 3 years ago
Vladimír Vondruš 8aa4894f20 doc: updated changelog. 3 years ago
Hugo Amiard ecd0d55726 DebugTools: fix TextureImage.cpp on a non-deprecated build. 3 years ago
Hugo Amiard d3c690b865 Properly include Macros.h for CORRADE_AUTOMATIC_INITIALIZER(). 3 years ago
Vladimír Vondruš b405839de5 package/ci: reduce parallelism on the linux-static build. 3 years ago
Vladimír Vondruš ac0351585d package/archlinux: include also RelWithDebInfo in the dev PKGBUILD. 3 years ago
Vladimír Vondruš 9b4a813b86 DebugTools,Shaders,TextureTools: null-terminate shader resources. 3 years ago
Vladimír Vondruš 3e7298f3d3 DebugTools,Shaders,TextureTools: use string view literals everywhere. 3 years ago
Vladimír Vondruš b8cec8de17 GL: use a single allocation instead of two in Shader::submitCompile(). 3 years ago
Vladimír Vondruš 31b77f0f0c doc: remove std::string usage from doc image generators. 3 years ago
Vladimír Vondruš 5d0454ce98 Remove random unneeded <string> and StringStl.h includes. 3 years ago
Vladimír Vondruš 6a2d7a40ad GL: remove unnecessary std::string use from a test. 3 years ago
Vladimír Vondruš e4f662539f doc: remove unnecessary use of std::string. 3 years ago
Vladimír Vondruš cec3c21c30 DebugTools: port FrameProfiler away from std::string. 3 years ago
Vladimír Vondruš 19ba0796e8 DebugTools: port screenshot() away from std::string. 3 years ago
Vladimír Vondruš 468d68eed4 GL: don't use std::pair in Context internals. 3 years ago
Vladimír Vondruš 2620eca9ae GL: drop another std::pair occurence from the internals. 3 years ago
Vladimír Vondruš e0210a1007 GL: drop std::pair from texture state tracker internals. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago
Vladimír Vondruš b2f72c958b gl-info: what, I'm still using std::vector here?! 3 years ago
Vladimír Vondruš 18f0b31c8a GL: huh, what is this <string> include doing here. 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago