8c73040138Forgot one push_back -> emplace_back in Audio
Alice Margatroid
2017-04-01 19:19:43 -0400
58270fe9f0push_back -> emplace_back
Alice Margatroid
2017-03-31 10:11:33 -0400
e762fc1efcModernize #1
Alice Margatroid
2017-04-07 22:02:46 +0200
de5fa6be0eForgot one push_back -> emplace_back in Audio
#200
Alice Margatroid
2017-04-01 19:19:43 -0400
1d54c5581apush_back -> emplace_back
Alice Margatroid
2017-03-31 10:11:33 -0400
8f13203aa8Modernize #1
Alice Margatroid
2017-03-31 00:10:08 -0400
46e118879fTest: use Containers::arrayView() and arrayCast() to simplify code.
Vladimír Vondruš
2017-03-27 20:59:24 +0200
30fa9645c1Primitives: fix Cylinder test to follow the bugfix.
Vladimír Vondruš
2017-03-24 00:00:59 +0100
ef771364feFixed issue in Primitives::Cylinder::solid() where the last ring of faces wouldn't be created when using cap ends because of wrong offset.
#197
Émile Grégoire
2017-03-23 17:14:58 -0400
3541e9f1faPlatform: proper include for WinRT SDL_WinRTRunApp().
Vladimír Vondruš
2017-03-21 21:42:10 +0100
12f826ce53doc: don't build snippets on iOS.
Vladimír Vondruš
2017-03-21 13:38:21 +0100
51cb8bd2dapackage/ci: removed unmaintained and outdated Jenkins configs.
Vladimír Vondruš
2017-03-21 12:05:54 +0100
5754fce668package/ci: don't exit if iOS build *doesn't* fail.
Vladimír Vondruš
2017-03-21 11:10:25 +0100
ab76bdad7dpackage/archlinux: properly run WebGL 2 (and not WebGL 1) tests.
Vladimír Vondruš
2017-03-21 11:09:24 +0100
e9cebf4fa5Updated copyright year.
Vladimír Vondruš
2017-03-21 01:49:32 +0100
7a16273e5dUpdated copyright year.
Vladimír Vondruš
2017-03-21 01:43:31 +0100
286514a7b7package/ci: actually really cache the GLFW build.
Vladimír Vondruš
2017-03-21 01:35:39 +0100
d6f5f43d60Shaders: modernize coding style.
Vladimír Vondruš
2017-03-21 00:51:07 +0100
60e181d1b3Use https for GL function links.
Émile Grégoire
2017-03-21 00:35:14 +0100
ae9095de16Remove most of the "MSVC 2015 can't handle {} here" workarounds.
Vladimír Vondruš
2017-03-20 23:46:22 +0100
2b34c269dbDoxygen warning fixes.
Vladimír Vondruš
2017-03-20 23:35:35 +0100
025ef780b2Workaround for that one damn Doxygen bug.
Vladimír Vondruš
2017-03-20 23:35:13 +0100
f4ca50a7caWavAudioImporter: test for size of imported data.
Vladimír Vondruš
2017-03-20 18:25:17 +0100
044fd3d4f9WavAudioImporter: vertical/horizontal code compression.
Vladimír Vondruš
2017-03-20 18:24:56 +0100
a3fc2d1742package/ci: properly exit if iOS build fails.
Vladimír Vondruš
2017-03-20 12:50:56 +0100
cb7f490748package/ci: explicitly test building w/o deprecated features.
Vladimír Vondruš
2017-03-20 12:50:08 +0100
6fa2643e63package/ci: get rid of JOBS_LIMIT and hardcode the value instead.
Vladimír Vondruš
2017-03-20 12:48:44 +0100
3b3f71faa9doc: adapted GL function/extension to Khronos domain move.
Vladimír Vondruš
2017-03-20 23:31:44 +0100
0674b0886cUse angle-bracket-includes for dependencies.
Vladimír Vondruš
2017-03-20 18:11:01 +0100
a47429bd3fFix href to OpenGL reference generated by Doxygen.
#196
Émile Grégoire
2017-03-20 12:12:14 -0400
1e8a5c927bShaders: added NoCreate constructors to all classes.
Vladimír Vondruš
2017-03-09 19:34:09 +0100
087194d9c0Shaders: make constructors explicit by default.
Vladimír Vondruš
2017-03-09 19:33:07 +0100
aa69bbcc19Math: ability to create matrices with one value for all components.
Vladimír Vondruš
2017-03-07 19:46:12 +0100
6e10b2e205Math: doc++
Vladimír Vondruš
2017-03-07 19:45:25 +0100
e666316ce1Test: no inheriting constructors on GCC 4.7.
Vladimír Vondruš
2017-03-06 18:43:33 +0100
eeba2ac848Platform: proper NoCreate constructors for windowed classes.
Vladimír Vondruš
2017-03-06 13:42:00 +0100
13d9a8f6f5NoInit constructor for AbstractShaderProgram.
Vladimír Vondruš
2017-03-06 13:40:31 +0100
400b5fafcfClarify and verify that NoCreate constructors don't need GL context.
Vladimír Vondruš
2017-03-06 13:07:52 +0100
c22d440e69Don't define Texture3D on WebGL 1.0.
Vladimír Vondruš
2017-03-07 10:09:53 +0100
0a07617729Removed glutapplication class and references
#195
Daniel
2017-02-25 19:44:58 +0000
61e511dbc4Math: component-wise comparison for RectangularMatrix.
Vladimír Vondruš
2017-02-24 17:49:40 +0100
6d9a9e9dfdDebugTools: base ObjectRenderer on Primitives::axis*D().
Vladimír Vondruš
2017-02-22 16:21:45 +0100
bac4d579c2Primitives: new axis2D() and axis3D() primitive.
Vladimír Vondruš
2017-02-22 16:20:32 +0100
0fe2ab0aa9Shaders: ability to use RGBA colors with VertexColor shader.
Vladimír Vondruš
2017-02-22 16:17:40 +0100
5ddd28dc19Shader: include cleanup.
Vladimír Vondruš
2017-02-22 16:16:49 +0100
76aab47291Trade: support for vertex colors in MeshData.
Vladimír Vondruš
2017-02-22 15:47:26 +0100
0aad8f756eMath: utility function for conversion between CIE xyY and CIE XYZ.
Vladimír Vondruš
2017-02-21 13:39:15 +0100
eeac7e2868Math: minmax() for a pointer range.
#193
Vladimír Vondruš
2017-02-20 11:35:09 +0100
9204156485Math: constexpr issues with MSVC 2015.
Vladimír Vondruš
2017-02-20 00:07:50 +0100
590717acfeTrade: fix copypaste error in the test.
Vladimír Vondruš
2017-02-19 23:51:45 +0100
353d7ff59dMath: implemented minmax() for arbitrary vectors.
Vladimír Vondruš
2017-02-19 23:47:35 +0100
4cf9459110Math: return default-constructed value for min()/max() on empty range.
Vladimír Vondruš
2017-02-19 23:39:59 +0100
bfa259fb18Math: min() and max() for pointer ranges.
Vladimír Vondruš
2017-02-19 23:10:23 +0100