Commit Graph

  • 18bb3fccfc Platform: fix iOS display orientation events in Sdl2Application. Vladimír Vondruš 2016-02-11 10:35:11 +0100
  • 5d110ba7b1 Math: added Range::contains(). Vladimír Vondruš 2016-02-10 17:16:31 +0100
  • 4caef08cee Doc++ Vladimír Vondruš 2016-02-10 17:16:14 +0100
  • 1dc9ba8611 package/debian: fix build on machines with custom binary NV drivers. Vladimír Vondruš 2016-02-10 17:15:16 +0100
  • ca0892f026 Math: make it possible to convert Vector<1, T> to T. Vladimír Vondruš 2016-02-08 21:34:41 +0100
  • d6d0fd1890 Math: test that it's possible to convert Vector<1, T> to T. Vladimír Vondruš 2016-02-08 21:34:16 +0100
  • 19590df462 Platform: added iOS HiDPI and menu bar toggles to Sdl2Application. Vladimír Vondruš 2016-02-09 16:09:57 +0100
  • 2a62e6772e Platform: fix viewport initialization on iOS. Vladimír Vondruš 2016-02-09 16:09:23 +0100
  • 4658d9fbb2 package/archlinux: colored test output. Vladimír Vondruš 2016-02-08 09:53:42 +0100
  • 5fe0d3e8fe Math: doc++ Vladimír Vondruš 2016-02-08 09:53:28 +0100
  • da9e86fc77 Math: ability to join two ranges. Vladimír Vondruš 2016-02-08 09:52:36 +0100
  • f52e156e90 Platform: print Buffer::minMapAlignment() in magnum-info. Vladimír Vondruš 2016-02-07 19:42:54 +0100
  • 38fc5884de package/archlinux: don't compile WavAudioImporter on Emscripten. Vladimír Vondruš 2016-02-07 19:42:30 +0100
  • 107d4ce422 Fix unused variable warning on Emscripten. Vladimír Vondruš 2016-02-07 19:42:08 +0100
  • d60fa66b27 AbstractFramebuffer: Always use bindImplementationSingle for WebGL Sam Spilsbury 2016-02-07 03:34:44 +0000
  • f1850635e8 Merge 40c4d9edd4 into 23646e6690 #134 Sam Spilsbury 2016-02-07 07:01:22 +0000
  • 40c4d9edd4 AbstractFramebuffer: Always use bindImplementationSingle for WebGL #134 Sam Spilsbury 2016-02-07 03:34:44 +0000
  • beebbc762c AbstractFramebuffer: Use correct target for GLES Sam Spilsbury 2016-02-07 03:31:46 +0000
  • c118c91ddd Updated copyright year. Vladimír Vondruš 2016-02-05 22:43:44 +0100
  • 23646e6690 Hell, this project is big. Vladimír Vondruš 2016-02-05 22:36:59 +0100
  • a3bf011548 modules: updated FindCorrade.cmake. Vladimír Vondruš 2016-02-05 22:30:04 +0100
  • b5ced6ee13 Platform: note that WindowlessCglApplication is w/o default FB. Vladimír Vondruš 2016-02-05 17:42:03 +0100
  • 76f73f4a61 Platform: add missing definitions to magnum-info. Vladimír Vondruš 2016-02-05 17:41:28 +0100
  • aebf071143 Platform: make used application printing in magnum-info more foolproof. Vladimír Vondruš 2016-02-05 17:38:50 +0100
  • b35d19ce6b Platform: comment cleanup. Vladimír Vondruš 2016-02-05 17:38:07 +0100
  • e1343724e1 Fix building tests on ES2. Vladimír Vondruš 2016-02-05 16:59:10 +0100
  • ffc993b789 Properly handle cases when glGetString() returns nullptr. Vladimír Vondruš 2016-02-05 16:27:37 +0100
  • 41b8c05014 Initialize version to (0, 0) to avoid crashes on broken GL contexts. Vladimír Vondruš 2016-02-05 16:26:45 +0100
  • 80aaa5bbbc Minor cleanup. Vladimír Vondruš 2016-02-05 15:57:47 +0100
  • ad27e192f4 modules: link also all required frameworks when finding SDL2 on iOS. Vladimír Vondruš 2016-02-04 19:29:00 +0100
  • 526346973a Updated toolchains submodule. Vladimír Vondruš 2016-02-04 19:13:22 +0100
  • 8c562fb106 Force OpenGL ES if compiling for iOS. Vladimír Vondruš 2016-02-04 19:12:55 +0100
  • 3e81fbad41 iOS-specific function pointer loader. Vladimír Vondruš 2016-02-04 18:46:54 +0100
  • 3f4156a846 modules: update FindEGL.cmake to work on iOS. Vladimír Vondruš 2016-02-04 18:44:30 +0100
  • 60fc994ab6 modules: updated FindOpenGLES[23].cmake to work on iOS. Vladimír Vondruš 2016-02-04 18:41:05 +0100
  • 55a0a1397b modules: updated FindCorrade.cmake. Vladimír Vondruš 2016-02-04 18:38:23 +0100
  • 493ba80839 package: added Homebrew formula. Vladimír Vondruš 2016-01-28 15:26:27 +0100
  • e36f919118 Platform: properly install WindowlessCglApplication headers. Vladimír Vondruš 2016-01-26 10:52:46 +0100
  • 1927dba986 Merge 21f33e7e12 into 26b51ad614 #132 SamNi 2016-01-19 22:39:32 +0000
  • 21f33e7e12 Update README.md #132 SamNi 2016-01-19 17:39:05 -0500
  • 26b51ad614 Adapted to Corrade changes. Vladimír Vondruš 2016-01-17 22:03:53 +0100
  • 51a76ef87f Fix comparison in AbstractShaderProgram test. Vladimír Vondruš 2016-01-17 20:38:41 +0100
  • 281bcac624 Fix building for Android with standard build systems. Vladimír Vondruš 2016-01-17 19:36:08 +0100
  • 17e653e4e6 package/ci: test both ES2 and ES3 Andoid builds in Jenkins. Vladimír Vondruš 2016-01-17 18:50:46 +0100
  • 9e7c5656c6 Platform: don't use deprecated API in AndroidApplication. Vladimír Vondruš 2016-01-17 18:02:18 +0100
  • 91753c1c42 Fix ES2 build. Vladimír Vondruš 2016-01-17 17:50:54 +0100
  • 5d38175a06 Adapted to Corrade changes. Vladimír Vondruš 2016-01-17 00:19:46 +0100
  • 30fc1411bb Adapted to Corrade changes. Vladimír Vondruš 2016-01-17 00:14:09 +0100
  • de62466eb4 Actually usable barriers in Renderer. Vladimír Vondruš 2016-01-11 01:01:15 +0100
  • 740fdf35fe Fix AbstractShaderProgram GL test on ES3. Vladimír Vondruš 2016-01-11 00:48:29 +0100
  • bcd8a81ba5 Implemented ARB_compute_shader. Vladimír Vondruš 2016-01-11 00:33:13 +0100
  • d9b25c6057 Implemented ARB_shader_image_load_store. Vladimír Vondruš 2016-01-10 23:00:49 +0100
  • a1cae889df Use Containers::Array instead of std::vector for non-resizable storage. Vladimír Vondruš 2016-01-10 19:55:06 +0100
  • a981593bd0 DebugTools: don't force dependency on SceneGraph and Shapes. Vladimír Vondruš 2016-01-10 18:20:35 +0100
  • 98e7717ae0 Proper dependency order of CMake options. Vladimír Vondruš 2016-01-10 18:01:14 +0100
  • ce075752e9 MeshTools: removed unneeded enable_if. Vladimír Vondruš 2016-01-09 14:18:56 +0100
  • 97bd725bf5 doc: clarify how much of ARB_uniform_buffer_object is supported. Vladimír Vondruš 2016-01-09 14:05:20 +0100
  • 3f0737fa98 Added missing ARB_compute_shader limit queries. Vladimír Vondruš 2016-01-09 14:05:01 +0100
  • 305f066003 Platform: another chaotic limit position. Vladimír Vondruš 2016-01-09 14:02:29 +0100
  • 926c9532c6 Oops. Vladimír Vondruš 2016-01-09 00:30:17 +0100
  • 62064d523d ARB_shader_storage_buffer_object seems to be done now. Vladimír Vondruš 2016-01-09 00:23:36 +0100
  • f71bd7a2b8 Implemented ARB_texture_barrier. Vladimír Vondruš 2016-01-08 23:42:56 +0100
  • 5b6875ca4a Implemented glMemoryBarrier() from ARB_shader_image_load_store. Vladimír Vondruš 2016-01-08 23:41:30 +0100
  • 1caf96a347 Finally completed ARB_uniform_buffer_object. Vladimír Vondruš 2016-01-08 22:58:31 +0100
  • 7fb268bb62 Preprocessor madness cleanup. Vladimír Vondruš 2016-01-08 22:57:13 +0100
  • c463526feb Don't yell at people. Vladimír Vondruš 2016-01-08 22:56:29 +0100
  • 19d9fb452d Platform: put the limit into proper section. Vladimír Vondruš 2016-01-08 21:53:43 +0100
  • 6849acb5c0 Doc++ Vladimír Vondruš 2016-01-08 21:47:33 +0100
  • 3820ec39d7 Adapt to Corrade improvements. Vladimír Vondruš 2016-01-07 17:58:30 +0100
  • 407f019977 Make the XFAIL in Mesh GL test more restrictive. Vladimír Vondruš 2016-01-07 17:56:45 +0100
  • 5908609a2d Prevent test crash on drivers w/o ARB_get_texture_sub_image. Vladimír Vondruš 2016-01-07 17:55:42 +0100
  • d5fa097143 Don't do shader validation in GL tests on OSX. Vladimír Vondruš 2016-01-07 17:52:27 +0100
  • b52d0e345d Fix false-positive AMD/NVidia driver detection on OSX. Vladimír Vondruš 2016-01-07 17:50:58 +0100
  • 6d067e389f Forgotten enumset operators for Context::DetectedDrivers. Vladimír Vondruš 2016-01-07 09:38:24 +0100
  • 7ac84644da Avoid errors in GL tests on windowless applications w/o default FB. Vladimír Vondruš 2016-01-07 09:18:11 +0100
  • 2e6e53b552 Don't use GLSL < 130 in GL tests on OSX. Vladimír Vondruš 2016-01-07 09:16:30 +0100
  • 39f6e849a6 Properly check for all extensions in object label test. Vladimír Vondruš 2016-01-07 09:12:58 +0100
  • 931f78d577 Fix object label queries with EXT_debug_label. Vladimír Vondruš 2016-01-06 08:51:55 +0100
  • fede9f3f8d Math: fix test compilation on XCode. Vladimír Vondruš 2016-01-05 14:56:20 +0100
  • 2557c963ab Shaders: fix compilation on ES2. Vladimír Vondruš 2016-01-02 19:48:05 +0100
  • e0645d30df TgaImporter: fix compilation on ES2. Vladimír Vondruš 2016-01-02 19:39:32 +0100
  • 395450cd5b Fix compilation on Windows. Vladimír Vondruš 2016-01-02 19:27:15 +0100
  • 20b4c98a9b More NVidia-specific XFAILs for compressed pixel storage. Vladimír Vondruš 2016-01-02 19:17:36 +0100
  • a5cea792cb package/ci: run Jenkins GL tests also with extension subsets. Vladimír Vondruš 2016-01-02 18:53:52 +0100
  • 5623b2ca38 Audio: well this is superfluous. Vladimír Vondruš 2016-01-02 18:52:39 +0100
  • 162b7b9926 Audio: return reference also from Audio::Context::current(). Vladimír Vondruš 2016-01-02 18:50:31 +0100
  • d1714bfd1e Context::current() now returns reference instead of pointer. Vladimír Vondruš 2016-01-02 18:38:05 +0100
  • d36f45ac98 Fixed compiler warnings when building with CORRADE_NO_ASSERT. Vladimír Vondruš 2016-01-02 16:32:23 +0100
  • fbeb2bf890 More strict XFAIL in CubeMapTexture GL test on NV. Vladimír Vondruš 2016-01-02 13:53:01 +0100
  • 707d1d084d Ability to disable workarounds and extensions from environment. Vladimír Vondruš 2016-01-02 13:10:05 +0100
  • ce67d652ea Adapted to Corrade::Utility::Arguments changes. Vladimír Vondruš 2016-01-02 13:02:03 +0100
  • c054e5f1a2 doc: updated and fixed OpenGL mapping table. Vladimír Vondruš 2016-01-02 03:32:50 +0100
  • 3cfaab654a Platform: Doxygen workarounds. Vladimír Vondruš 2016-01-02 03:25:02 +0100
  • f1643c827e Expect more test failures on NV. Vladimír Vondruš 2016-01-02 03:22:12 +0100
  • d5dae1a211 Added workaround for NVidia reporting compressed block size in bits. Vladimír Vondruš 2016-01-02 03:21:27 +0100
  • 645edecbcd Compressed image support, part 15: compressed subimage download. Vladimír Vondruš 2015-08-01 19:45:53 +0200
  • 56cdc71a52 Compressed image support, part 14: queries for compressed block sizes. Vladimír Vondruš 2015-08-01 22:58:42 +0200
  • 1a685842c8 Fix SampleQuery GL test on NVidia. Vladimír Vondruš 2016-01-02 02:04:07 +0100
  • 5f8c32f05d Expect failure on NVidia with array/cubemap compressed pixel storages. Vladimír Vondruš 2016-01-02 01:49:57 +0100
  • ed04395762 Test compressed array/cube textures also w/o problematic pixel storage. Vladimír Vondruš 2016-01-02 01:48:35 +0100