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Vladimír Vondruš 02f0e0aeb9 Doc++ 8 years ago
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Implementation Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Test Shaders: classical alpha masking support in Phong and Flat. 8 years ago
AbstractVector.cpp Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
AbstractVector.h Doxygen. Doxygen IS BROKEN BEYOND REPAIR. 8 years ago
AbstractVector2D.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
AbstractVector3D.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
CMakeLists.txt Shaders: assert texturing is enabled when calling Flat::bindTexture(). 8 years ago
DistanceFieldVector.cpp Shaders: define reasonable uniform defaults for all shaders. 8 years ago
DistanceFieldVector.frag Shaders: define reasonable uniform defaults for all shaders. 8 years ago
DistanceFieldVector.h Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Flat.cpp Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Flat.frag Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Flat.h Doc++ 8 years ago
Flat2D.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Flat3D.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
FullScreenTriangle.glsl Updated copyright year. 8 years ago
Generic.h Shaders: define reasonable uniform defaults for all shaders. 8 years ago
MeshVisualizer.cpp Shaders: define reasonable uniform defaults for all shaders. 8 years ago
MeshVisualizer.frag Updated copyright year. 8 years ago
MeshVisualizer.geom Shaders: define reasonable uniform defaults for all shaders. 8 years ago
MeshVisualizer.h Shaders: define reasonable uniform defaults for all shaders. 8 years ago
MeshVisualizer.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Phong.cpp Shaders: default ambient color in Phong to transparent black. 8 years ago
Phong.frag Shaders: default ambient color in Phong to transparent black. 8 years ago
Phong.h Shaders: default ambient color in Phong to transparent black. 8 years ago
Phong.vert Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Shaders.h Shaders: documentation update for the new theme. 8 years ago
Vector.cpp Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vector.frag Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vector.h Shaders: define reasonable uniform defaults for all shaders. 8 years ago
VertexColor.cpp Shaders: more convenient VertexColor::Color[34] attribute specifiers. 8 years ago
VertexColor.frag Updated copyright year. 8 years ago
VertexColor.h Shaders: define reasonable uniform defaults for all shaders. 8 years ago
VertexColor2D.vert Updated copyright year. 8 years ago
VertexColor3D.vert Shaders: make the preprocessor less crazy and consistent with 2D. 8 years ago
compatibility.glsl Updated copyright year. 8 years ago
generic.glsl Updated copyright year. 8 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago