114 Commits (3a8b1a2121edcb7622cf0227e97f70e642650eaf)

Author SHA1 Message Date
Vladimír Vondruš 02f0e0aeb9 Doc++ 8 years ago
Vladimír Vondruš fd1572a3a3 Shaders: default ambient color in Phong to transparent black. 8 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš 8e73cad1c1 Shaders: make the preprocessor less crazy and consistent with 2D. 8 years ago
Vladimír Vondruš daf287d2a6 Shaders: classical alpha masking support in Phong and Flat. 8 years ago
Vladimír Vondruš 5201176cdb Shaders: assert texturing is enabled when calling Flat::bindTexture(). 8 years ago
Vladimír Vondruš 412ee9a04b Shaders: simplify Flat shader test. 8 years ago
Vladimír Vondruš f0a868da9c Shaders: assert on Phong::bindTexture*() if no texture was enabled. 8 years ago
Vladimír Vondruš bbebfa971f Shaders: simplify the Phong construction test a bit. 8 years ago
Vladimír Vondruš 460df2b97c Shaders: doc++ 8 years ago
Vladimír Vondruš 6885f0647b Shaders: minor code reordering. 8 years ago
Vladimír Vondruš c26075427b Doxygen. Doxygen IS BROKEN BEYOND REPAIR. 8 years ago
Vladimír Vondruš 453fc0b3e7 Shaders: more convenient VertexColor::Color[34] attribute specifiers. 8 years ago
Vladimír Vondruš f7122d3ce6 Shaders: explicitly list deleted/defaulted copy/move constructor. 8 years ago
Vladimír Vondruš f27b75bd65 Shaders: improve copy/move construction tests. 8 years ago
Vladimír Vondruš 8018b17bc7 Doxygen: renamed \extension[2] to \gl_extension[2]. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš b1de952c13 Split the OpenGL layer out, pt 6: adapted buildsystem of dependent libs. 8 years ago
Vladimír Vondruš 55d4d344cf Avoid linking to APIs that are not named like this anymore. 8 years ago
Vladimír Vondruš b1c60c1b78 Shaders: hint how to have a fully diffuse material with Phong. 8 years ago
Vladimír Vondruš 7917741346 Shaders: rename texture binding functions from set*() to bind*(). 8 years ago
Vladimír Vondruš bc8b8f159a doc: there's no latex output anyway. 8 years ago
Vladimír Vondruš 3906f533bb doc: compiled code snippets for the Shaders namespace. 8 years ago
Vladimír Vondruš 8f27da9dfd Set library soversion to 1.0, version to 0. 8 years ago
Vladimír Vondruš 6dffc0a91e Shaders: documentation update for the new theme. 8 years ago
Vladimír Vondruš a97384839b Use privately Corrade Optional instead of the problematic std::optional. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 1ec14c678b Local Doxygen ignores for symbol export macros. 8 years ago
Squareys db56be54a0 Shaders: @mosra is evil. 9 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 4b589e10ac More consistent naming in Context::DetectedDriver. 9 years ago
Vladimír Vondruš 12fa6961c8 Use CMake folders also for OBJECT libraries, executables and tests. 9 years ago
Émile Grégoire dae1e8e9cf Started adding folders for Visual Studio. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 2b34c269db Doxygen warning fixes. 9 years ago
Vladimír Vondruš 025ef780b2 Workaround for that one damn Doxygen bug. 9 years ago
Vladimír Vondruš 3b3f71faa9 doc: adapted GL function/extension to Khronos domain move. 9 years ago
Vladimír Vondruš 1e8a5c927b Shaders: added NoCreate constructors to all classes. 9 years ago
Vladimír Vondruš 087194d9c0 Shaders: make constructors explicit by default. 9 years ago
Vladimír Vondruš 0fe2ab0aa9 Shaders: ability to use RGBA colors with VertexColor shader. 9 years ago
Vladimír Vondruš 5ddd28dc19 Shader: include cleanup. 9 years ago
Vladimír Vondruš fb454d8a3f Made Test/AbstractOpenGLTester.h a public and documented API. 9 years ago
Vladimír Vondruš 71f57b5378 Shaders: fixed default Phong light color in ES builds. 10 years ago
Vladimír Vondruš 01ffbe93a9 Modern CMake usage: reworked to use target-specific properties. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d5fa097143 Don't do shader validation in GL tests on OSX. 10 years ago
Vladimír Vondruš 2557c963ab Shaders: fix compilation on ES2. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 9bc98c3f10 CMake subproject support, part 2: export MAGNUM_* variables. 11 years ago