..
generated
Use the new Matrix4::normalMatrix() everywhere.
7 years ago
snippets
Use the new Matrix4::normalMatrix() everywhere.
7 years ago
00-page-order.dox
doc: adapted to m.css changes.
7 years ago
animation.dox
Updated copyright year.
7 years ago
building.dox
CMake: put all binaries into a dedicated location in the build dir.
7 years ago
changelog-old.dox
Platform: removed GlutApplication.
7 years ago
changelog.dox
imagecoverter: implement raw pixel import as well.
7 years ago
cmake.dox
doc: further iterate on plugin CMake usage, update changelog.
7 years ago
coding-style.dox
Shapes: this library is no more either.
7 years ago
compilation-speedup.dox
Shapes: this library is no more either.
7 years ago
credits.dox
doc: updated changelog for the 2019.10 release.
7 years ago
custom-buildsystems-order-plugins.dot
Updated copyright year.
7 years ago
custom-buildsystems-order.dot
Shapes: this library is no more either.
7 years ago
custom-buildsystems.dox
Doc++
7 years ago
debug-tools.dox
Shapes: this library is no more either.
7 years ago
developers.dox
Doc++
7 years ago
favicon.ico
Doxygen: enable non-implicit favicons.
8 years ago
features.dox
Shapes: this library is no more either.
7 years ago
getting-started-blue.png
doc: rewrite the Getting Started Guide to be better for Windows users.
7 years ago
getting-started.dox
doc: further improve the Getting Started Guide.
7 years ago
getting-started.png
doc: rewrite the Getting Started Guide to be better for Windows users.
7 years ago
mainpage.dox
MagnumMath as a single-header lib.
7 years ago
matrix-vector.dox
Math: added scatter(), renamed swizzle() to gather().
7 years ago
method-chaining.dox
GL: drop support for EXT_direct_state_access.
7 years ago
namespaces.dox
doc: pretty pictures for the Shaders namespace overview.
7 years ago
openal-support.dox
Doc++
7 years ago
openal.dox
Updated copyright year.
7 years ago
opengl-mapping.dox
doc: remove old EXT_DSA function reference.
7 years ago
opengl-support.dox
Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats.
7 years ago
opengl-workarounds.dox
doc: wrap the workaround list.
7 years ago
opengl-wrapping.dox
doc: hint that Optional is a safer NoCreate.
7 years ago
opengl.dox
Updated copyright year.
7 years ago
platform.dox
Adapt to BUILD_MULTITHREADED being part of Corrade now.
7 years ago
platforms-android.dox
doc: some more Gradle troubleshooting.
7 years ago
platforms-gl.dox
Updated copyright year.
7 years ago
platforms-html5.dox
GL: implement time queries for WebGL 2, and workarounds, and ...
7 years ago
platforms-ios.dox
Updated copyright year.
7 years ago
platforms-linux.dox
Updated copyright year.
7 years ago
platforms-macos.dox
doc: assorted improvements, clarification and troubleshooting update.
7 years ago
platforms-windows.dox
doc: mention GLSL BOM issues in Windows troubleshooting guide.
7 years ago
platforms.dox
Updated copyright year.
7 years ago
plugins.dox
doc: further iterate on plugin CMake usage, update changelog.
7 years ago
portability.dox
Updated copyright year.
7 years ago
primitives-axis2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-axis3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylindersolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylinderwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-gradient2d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-grid3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-grid3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-icospheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squaresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squarewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspherewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
scenegraph-features.dot
Updated copyright year.
7 years ago
scenegraph-hierarchy.dot
Updated copyright year.
7 years ago
scenegraph.dox
Doc++
7 years ago
shaders-distancefieldvector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-flat.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-meshvisualizer.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-phong.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vertexcolor.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders.dox
Shaders: support object ID output in Flat and Phong.
7 years ago
singles.dox
MagnumMath as a single-header lib.
7 years ago
tips.dox
Updated copyright year.
7 years ago
transformations.dox
doc: explain why there's no model/view terminology.
7 years ago
troubleshooting.dox
GL: new --magnum-gpu-validation command-line option.
7 years ago
types.dox
Added convenience BoolVector2, BoolVector3 and BoolVector4 typedefs.
7 years ago
utilities.dox
Updated copyright year.
7 years ago
vulkan.dox
Updated copyright year.
7 years ago