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Vladimír Vondruš 707cbfd992 Shader: strongly typed State enum. 14 years ago
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Math Non-implicit conversion from Vector2 to Vector3. 14 years ago
MeshTools Swapped size and type template parameters in Vector and Matrix. 14 years ago
Physics Physics: Capsule % Sphere collision. 14 years ago
Primitives CMakeLists.txt cleanup and style unification. 14 years ago
Shaders Shader: strongly typed Type enum. 14 years ago
Test Revert "Caching light position relative to camera." 14 years ago
Trade Swapped size and type template parameters in Vector and Matrix. 14 years ago
AbstractImage.cpp Silenced wrong compiler warning (it is always initialized). 14 years ago
AbstractImage.h Documented required OpenGL version for some functionality. 14 years ago
AbstractShaderProgram.cpp Create and delete shaders and programs only on construction/destruction. 14 years ago
AbstractShaderProgram.h Possibility to set Vector2 uniform. 14 years ago
AbstractTexture.cpp Support for anisotropic filtering. 14 years ago
AbstractTexture.h Support for anisotropic filtering. 14 years ago
Buffer.h Adapted to OpenGL 4.2 renaming of GL_COPY_*_BUFFER. 14 years ago
BufferedImage.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
BufferedTexture.cpp Added support for three-component internal formats to BufferedTexture. 14 years ago
BufferedTexture.h Added support for three-component internal formats to BufferedTexture. 14 years ago
CMakeLists.txt Revamped Scene/Camera features. 14 years ago
Camera.cpp Camera: stronly typed AspectRatioPolicy enum. 14 years ago
Camera.h Camera: stronly typed AspectRatioPolicy enum. 14 years ago
CubeMapTexture.h Cube map texture array. 14 years ago
CubeMapTextureArray.h Cube map texture array. 14 years ago
Framebuffer.cpp Rework of image classes, added missing image formats. 14 years ago
Framebuffer.h Documented required OpenGL version for some functionality. 14 years ago
Image.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
IndexedMesh.cpp Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
IndexedMesh.h Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Light.cpp Revert "Caching light position relative to camera." 14 years ago
Light.h Revert "Caching light position relative to camera." 14 years ago
Magnum.h Using TypeTraits::epsilon and TypeTraits::equals instead of EPSILON. 14 years ago
Mesh.cpp Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
Mesh.h Added TODOs for easily implementable things. 14 years ago
Object.cpp Improved Object transformation caching to reuse absolute transformation. 14 years ago
Object.h Added some TODOs. 14 years ago
Query.cpp Don't use 0 as null pointer constant. 14 years ago
Query.h Documented required OpenGL version for some functionality. 14 years ago
Renderbuffer.cpp Classes for managing framebuffer. 14 years ago
Renderbuffer.h Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. 14 years ago
Scene.h Revamped Scene/Camera features. 14 years ago
Shader.cpp Shader: strongly typed State enum. 14 years ago
Shader.h Shader: strongly typed State enum. 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Documentation updates, "markdownization". 14 years ago
Texture.h Improved documentation for texture completeness. 14 years ago
TypeTraits.cpp Added TypeInfo and TypeOf classes to type traits. 14 years ago
TypeTraits.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
utilities.h Initial Physics classes, interfaces, documentation and unit tests. 14 years ago