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Vladimír Vondruš cba08f5c8f Shaders: somehow forgot to test the MeshVisualizer UBO objectId field. 3 years ago
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Implementation Adapt to Corrade changes. 4 years ago
Test Shaders: somehow forgot to test the MeshVisualizer UBO objectId field. 3 years ago
CMakeLists.txt CMake: exclude test dirs from ALL with CORRADE_TESTSUITE_TEST_TARGET. 4 years ago
DistanceFieldVector.frag Updated copyright year. 4 years ago
DistanceFieldVector.h Shaders: doc++ 3 years ago
DistanceFieldVectorGL.cpp Shaders: take constructor arguments via a Configuration instance. 4 years ago
DistanceFieldVectorGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
Flat.frag Updated copyright year. 4 years ago
Flat.h Shaders: doc++ 3 years ago
Flat.vert Updated copyright year. 4 years ago
FlatGL.cpp Shaders: take constructor arguments via a Configuration instance. 4 years ago
FlatGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
FullScreenTriangle.glsl Updated copyright year. 4 years ago
Generic.h Shaders: drop nasty workarounds for Clang 3.8. 4 years ago
GenericGL.h Shaders: doc typo. 3 years ago
MeshVisualizer.frag Updated copyright year. 4 years ago
MeshVisualizer.geom Updated copyright year. 4 years ago
MeshVisualizer.h Shaders: doc++ 3 years ago
MeshVisualizer.vert Updated copyright year. 4 years ago
MeshVisualizerGL.cpp Shaders: add all values to MeshVisualizerGL*D::Flags debug printer. 3 years ago
MeshVisualizerGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
Phong.frag Shaders: pack Phong light offset and count into 16 bits each. 3 years ago
Phong.h Shaders: pack Phong light offset and count into 16 bits each. 3 years ago
Phong.vert Shaders: pack Phong light offset and count into 16 bits each. 3 years ago
PhongGL.cpp Shaders: reuse already-calculated uniform locations in Phong. 3 years ago
PhongGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
Shaders.h Updated copyright year. 4 years ago
Vector.frag Updated copyright year. 4 years ago
Vector.h Shaders: doc++ 3 years ago
Vector.vert Updated copyright year. 4 years ago
VectorGL.cpp Shaders: take constructor arguments via a Configuration instance. 4 years ago
VectorGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
VertexColor.frag Updated copyright year. 4 years ago
VertexColor.h Updated copyright year. 4 years ago
VertexColor.vert Updated copyright year. 4 years ago
VertexColorGL.cpp Shaders: take constructor arguments via a Configuration instance. 4 years ago
VertexColorGL.h Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
compatibility.glsl Updated copyright year. 4 years ago
generic.glsl Shaders: add Weights and JointIds attribute types. 3 years ago
glShaderWrapper.cpp Shaders: fix an unused expression warning on Clang. 4 years ago
glShaderWrapper.h Shaders: avoid including GL/Shader.h in headers. 4 years ago
resources-gl.conf Shaders: remove the AbstractVector base. 5 years ago
visibility.h Updated copyright year. 4 years ago