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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "ShapeRenderer.h"
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#include "ResourceManager.h"
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#include "Physics/AbstractShape.h"
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#include "Physics/AxisAlignedBox.h"
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#include "Physics/Box.h"
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#include "Physics/ObjectShape.h"
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#include "Physics/LineSegment.h"
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#include "Physics/Point.h"
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#include "Physics/ShapeGroup.h"
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#include "Physics/Sphere.h"
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#include "SceneGraph/AbstractCamera.h"
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#include "Implementation/AxisAlignedBoxRenderer.h"
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#include "Implementation/BoxRenderer.h"
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#include "Implementation/LineSegmentRenderer.h"
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#include "Implementation/PointRenderer.h"
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#include "Implementation/SphereRenderer.h"
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namespace Magnum { namespace DebugTools {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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template<> void createDebugMesh(ShapeRenderer<2>* renderer, Physics::AbstractShape<2>* shape) {
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switch(shape->type()) {
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case Physics::AbstractShape2D::Type::AxisAlignedBox:
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renderer->renderers.push_back(new Implementation::AxisAlignedBoxRenderer<2>(*static_cast<Physics::AxisAlignedBox2D*>(shape)));
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break;
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case Physics::AbstractShape2D::Type::Box:
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renderer->renderers.push_back(new Implementation::BoxRenderer<2>(*static_cast<Physics::Box2D*>(shape)));
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break;
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case Physics::AbstractShape2D::Type::LineSegment:
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renderer->renderers.push_back(new Implementation::LineSegmentRenderer<2>(*static_cast<Physics::LineSegment2D*>(shape)));
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break;
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case Physics::AbstractShape2D::Type::Point:
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renderer->renderers.push_back(new Implementation::PointRenderer<2>(*static_cast<Physics::Point2D*>(shape)));
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break;
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case Physics::AbstractShape2D::Type::ShapeGroup: {
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Physics::ShapeGroup2D* group = static_cast<Physics::ShapeGroup2D*>(shape);
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if(group->first()) createDebugMesh(renderer, group->first());
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if(group->second()) createDebugMesh(renderer, group->second());
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} break;
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case Physics::AbstractShape2D::Type::Sphere:
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renderer->renderers.push_back(new Implementation::SphereRenderer<2>(*static_cast<Physics::Sphere2D*>(shape)));
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break;
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default:
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Warning() << "DebugTools::ShapeRenderer2D::createShapeRenderer(): type" << shape->type() << "not implemented";
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}
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}
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template<> void createDebugMesh(ShapeRenderer<3>* renderer, Physics::AbstractShape<3>* shape) {
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switch(shape->type()) {
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case Physics::AbstractShape3D::Type::AxisAlignedBox:
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renderer->renderers.push_back(new Implementation::AxisAlignedBoxRenderer<3>(*static_cast<Physics::AxisAlignedBox3D*>(shape)));
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break;
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case Physics::AbstractShape3D::Type::Box:
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renderer->renderers.push_back(new Implementation::BoxRenderer<3>(*static_cast<Physics::Box3D*>(shape)));
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break;
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case Physics::AbstractShape3D::Type::LineSegment:
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renderer->renderers.push_back(new Implementation::LineSegmentRenderer<3>(*static_cast<Physics::LineSegment3D*>(shape)));
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break;
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case Physics::AbstractShape3D::Type::Point:
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renderer->renderers.push_back(new Implementation::PointRenderer<3>(*static_cast<Physics::Point3D*>(shape)));
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break;
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case Physics::AbstractShape3D::Type::ShapeGroup: {
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Physics::ShapeGroup3D* group = static_cast<Physics::ShapeGroup3D*>(shape);
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if(group->first()) createDebugMesh(renderer, group->first());
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if(group->second()) createDebugMesh(renderer, group->second());
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} break;
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default:
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Warning() << "DebugTools::ShapeRenderer3D::createShapeRenderer(): type" << shape->type() << "not implemented";
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}
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}
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}
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#endif
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template<UnsignedInt dimensions> ShapeRenderer<dimensions>::ShapeRenderer(Physics::ObjectShape<dimensions>* shape, ResourceKey options, SceneGraph::DrawableGroup<dimensions>* drawables): SceneGraph::Drawable<dimensions>(shape->object(), drawables), options(ResourceManager::instance()->get<ShapeRendererOptions>(options)) {
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CORRADE_ASSERT(shape->shape() != nullptr, "DebugTools::ShapeRenderer: cannot create renderer for empty shape", );
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Implementation::createDebugMesh(this, shape->shape());
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}
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template<UnsignedInt dimensions> ShapeRenderer<dimensions>::~ShapeRenderer() {
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for(auto i: renderers) delete i;
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}
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template<UnsignedInt dimensions> void ShapeRenderer<dimensions>::draw(const typename DimensionTraits<dimensions>::MatrixType&, SceneGraph::AbstractCamera<dimensions>* camera) {
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typename DimensionTraits<dimensions>::MatrixType projectionMatrix = camera->projectionMatrix()*camera->cameraMatrix();
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for(auto i: renderers) i->draw(options, projectionMatrix);
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}
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template class ShapeRenderer<2>;
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template class ShapeRenderer<3>;
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}}
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