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#ifndef Magnum_Shader_h
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#define Magnum_Shader_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Shader
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*/
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#include <vector>
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#include <string>
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#include "Magnum.h"
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#include "Context.h"
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#include "magnumVisibility.h"
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namespace Magnum {
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/**
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@brief %Shader
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See AbstractShaderProgram for more information.
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*/
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class MAGNUM_EXPORT Shader {
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Shader(const Shader&) = delete;
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Shader& operator=(const Shader&) = delete;
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public:
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/** @brief %Shader type */
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enum class Type: GLenum {
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Vertex = GL_VERTEX_SHADER, /**< Vertex shader */
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Tessellation control shader
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* @requires_gl40 %Extension @extension{ARB,tessellation_shader}
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* @requires_gl Tessellation shaders are not available in OpenGL ES.
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*/
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TessellationControl = GL_TESS_CONTROL_SHADER,
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/**
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* Tessellation evaluation shader
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* @requires_gl40 %Extension @extension{ARB,tessellation_shader}
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* @requires_gl Tessellation shaders are not available in OpenGL ES.
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*/
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TessellationEvaluation = GL_TESS_EVALUATION_SHADER,
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/**
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* Geometry shader
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* @requires_gl32 %Extension @extension{ARB,geometry_shader4}
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* @requires_gl Geometry shaders are not available in OpenGL ES.
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*/
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Geometry = GL_GEOMETRY_SHADER,
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/**
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* Compute shader
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* @requires_gl43 %Extension @extension{ARB,compute_shader}
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* @requires_gl Compute shaders are not available in OpenGL ES.
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*/
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Compute = GL_COMPUTE_SHADER,
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#endif
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Fragment = GL_FRAGMENT_SHADER /**< Fragment shader */
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};
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/**
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* @brief Constructor
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* @param version Target version
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* @param type %Shader type
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*
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* Creates empty OpenGL shader and adds @c \#version directive at the
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* beginning. Sources can be added with addSource() or addFile().
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* @see @fn_gl{CreateShader}
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*/
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explicit Shader(Version version, Type type);
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/**
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* @brief Destructor
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*
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* Deletes associated OpenGL shader.
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* @see @fn_gl{DeleteShader}
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*/
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~Shader();
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/** @brief Move constructor */
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Shader(Shader&& other);
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/** @brief Move assignment operator */
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Shader& operator=(Shader&& other);
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/** @brief OpenGL shader ID */
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inline GLuint id() const { return _id; }
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/**
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* @brief Add shader source
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* @param source String with shader source
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* @return Reference to self (for method chaining)
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*
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* Adds given source to source list, preceeded with @c \#line directive
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* marking first line of the source as `n(1)` where n is number of
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* added source. If passed string is empty, the function does nothing.
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* @see addFile()
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*/
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Shader& addSource(std::string source);
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/**
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* @brief Add source file
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* @param filename Name of source file to read from
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* @return Reference to self (for method chaining)
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*
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* The file must exist and must be readable. Calls addSource() with
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* the contents.
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*/
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Shader& addFile(const std::string& filename);
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/**
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* @brief Compile shader
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*
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* Returns `false` if compilation failed, `true` otherwise. Compiler
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* message (if any) is printed to error output.
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* @see @fn_gl{ShaderSource}, @fn_gl{CompileShader}, @fn_gl{GetShader}
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* with @def_gl{COMPILE_STATUS} and @def_gl{INFO_LOG_LENGTH},
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* @fn_gl{GetShaderInfoLog}
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*/
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bool compile();
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private:
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Type _type;
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GLuint _id;
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std::vector<std::string> sources;
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};
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}
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#endif
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